*Found and fixed bug that crashed viewer when logging in or viewing land owners
*Reenabled estate manager; remember, the master avatar is the only one that can use this (by default: Test User with password 'test') *Still working on readding support for updating parcel information when logging in or moving into a new parcelafrisby
parent
7198d7980d
commit
b27924d0a5
|
@ -71,7 +71,6 @@ namespace OpenSim.Region.Environment
|
|||
switch (Helpers.FieldToUTF8String(packet.MethodData.Method))
|
||||
{
|
||||
case "getinfo":
|
||||
Console.WriteLine("GETINFO Requested");
|
||||
this.sendRegionInfoPacketToAll();
|
||||
|
||||
break;
|
||||
|
|
|
@ -356,11 +356,11 @@ namespace OpenSim.Region.Environment
|
|||
//Sale Flag
|
||||
tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_IS_FOR_SALE);
|
||||
}
|
||||
else if (currentParcelBlock.parcelData.ownerID == LLUUID.Zero)
|
||||
/*else if (currentParcelBlock.parcelData.ownerID == LLUUID.Zero)
|
||||
{
|
||||
//Public Flag
|
||||
tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_PUBLIC);
|
||||
}
|
||||
}*/
|
||||
else
|
||||
{
|
||||
//Other Flag
|
||||
|
@ -395,6 +395,7 @@ namespace OpenSim.Region.Environment
|
|||
packet = new ParcelOverlayPacket();
|
||||
packet.ParcelData.Data = byteArray;
|
||||
packet.ParcelData.SequenceID = sequenceID;
|
||||
Console.WriteLine("SENT #" + sequenceID);
|
||||
remote_client.OutPacket((Packet)packet);
|
||||
sequenceID++;
|
||||
byteArray = new byte[PARCEL_BLOCKS_PER_PACKET];
|
||||
|
@ -402,10 +403,7 @@ namespace OpenSim.Region.Environment
|
|||
}
|
||||
}
|
||||
|
||||
packet = new ParcelOverlayPacket();
|
||||
packet.ParcelData.Data = byteArray;
|
||||
packet.ParcelData.SequenceID = sequenceID; //Eh?
|
||||
remote_client.OutPacket((Packet)packet);
|
||||
|
||||
}
|
||||
|
||||
public void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client)
|
||||
|
|
|
@ -487,15 +487,17 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
client.OnLinkObjects += this.LinkObjects;
|
||||
client.OnObjectDuplicate += this.DuplicateObject;
|
||||
|
||||
/* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest);
|
||||
remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest);
|
||||
remoteClient.OnParcelJoinRequest += new ParcelJoinRequest(parcelManager.handleParcelJoinRequest);
|
||||
remoteClient.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(parcelManager.handleParcelPropertiesUpdateRequest);
|
||||
remoteClient.OnEstateOwnerMessage += new EstateOwnerMessageRequest(estateManager.handleEstateOwnerMessage);
|
||||
*/
|
||||
this.estateManager.sendRegionHandshake(client);
|
||||
client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest);
|
||||
client.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest);
|
||||
client.OnParcelJoinRequest += new ParcelJoinRequest(parcelManager.handleParcelJoinRequest);
|
||||
client.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(parcelManager.handleParcelPropertiesUpdateRequest);
|
||||
client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(estateManager.handleEstateOwnerMessage);
|
||||
|
||||
this.estateManager.sendRegionHandshake(client);
|
||||
CreateAndAddScenePresence(client);
|
||||
|
||||
this.parcelManager.sendParcelOverlay(client);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -274,6 +274,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
movementflag -= (byte)(uint)DCF;
|
||||
update_movementflag = true;
|
||||
|
||||
}
|
||||
}
|
||||
i++;
|
||||
|
|
Loading…
Reference in New Issue