mantis 8442 more changes to alpha blending
parent
d8e5b7385e
commit
b2810c4ca7
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@ -625,19 +625,40 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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{
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Bitmap joint;
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Graphics jG;
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if(alpha >= 255)
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int Width = back.Width;
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int Height = back.Height;
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PixelFormat format;
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if(alpha < 255 || front.PixelFormat == PixelFormat.Format32bppArgb || back.PixelFormat == PixelFormat.Format32bppArgb)
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format = PixelFormat.Format32bppArgb;
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else
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format = PixelFormat.Format32bppRgb;
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joint = new Bitmap(Width, Height, format);
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if (alpha >= 255)
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{
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joint = new Bitmap(back.Width, back.Height, PixelFormat.Format32bppArgb);
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using (jG = Graphics.FromImage(joint))
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{
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jG.CompositingMode = CompositingMode.SourceOver;
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jG.CompositingQuality = CompositingQuality.HighQuality;
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jG.DrawImage(back, 0, 0, back.Width, back.Height);
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jG.DrawImage(front, 0, 0, back.Width, back.Height);
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jG.CompositingMode = CompositingMode.SourceCopy;
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jG.DrawImage(back, 0, 0, Width, Height);
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jG.CompositingMode = CompositingMode.SourceOver;
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jG.DrawImage(front, 0, 0, Width, Height);
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return joint;
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}
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}
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using (jG = Graphics.FromImage(joint))
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{
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jG.CompositingQuality = CompositingQuality.HighQuality;
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jG.CompositingMode = CompositingMode.SourceCopy;
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jG.DrawImage(back, 0, 0, Width, Height);
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if (alpha > 0)
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{
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ColorMatrix matrix = new ColorMatrix(new float[][]{
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new float[] {1F, 0, 0, 0, 0},
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new float[] {0, 1F, 0, 0, 0},
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@ -646,30 +667,43 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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new float[] {0, 0, 0, 0, 1F}});
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ImageAttributes imageAttributes = new ImageAttributes();
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imageAttributes.SetColorMatrix(matrix);
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joint = new Bitmap(back.Width, back.Height, PixelFormat.Format32bppArgb);
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using (jG = Graphics.FromImage(joint))
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{
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jG.CompositingMode = CompositingMode.SourceOver;
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jG.CompositingQuality = CompositingQuality.HighQuality;
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jG.DrawImage(back, 0, 0, back.Width, back.Height);
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if(alpha > 0)
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jG.DrawImage(front, new Rectangle(0, 0, back.Width, back.Height), 0, 0, front.Width, front.Height, GraphicsUnit.Pixel,imageAttributes);
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jG.CompositingMode = CompositingMode.SourceOver;
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jG.DrawImage(front, new Rectangle(0, 0, Width, Height), 0, 0, front.Width, front.Height, GraphicsUnit.Pixel, imageAttributes);
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}
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return joint;
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}
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}
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private void SetAlpha(ref Bitmap b, byte alpha)
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{
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for (int w = 0; w < b.Width; w++)
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int Width = b.Width;
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int Height = b.Height;
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Bitmap joint = new Bitmap(Width, Height, PixelFormat.Format32bppArgb);
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if(alpha > 0)
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{
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for (int h = 0; h < b.Height; h++)
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ColorMatrix matrix = new ColorMatrix(new float[][]{
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new float[] {1F, 0, 0, 0, 0},
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new float[] {0, 1F, 0, 0, 0},
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new float[] {0, 0, 1F, 0, 0},
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new float[] {0, 0, 0, alpha/255f, 0},
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new float[] {0, 0, 0, 0, 1F}});
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ImageAttributes imageAttributes = new ImageAttributes();
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imageAttributes.SetColorMatrix(matrix);
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using (Graphics jG = Graphics.FromImage(joint))
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{
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b.SetPixel(w, h, Color.FromArgb(alpha, b.GetPixel(w, h)));
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jG.CompositingQuality = CompositingQuality.HighQuality;
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jG.CompositingMode = CompositingMode.SourceCopy;
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jG.DrawImage(b, new Rectangle(0, 0, Width, Height), 0, 0, Width, Height, GraphicsUnit.Pixel, imageAttributes);
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}
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}
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Bitmap t = b;
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b = joint;
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t.Dispose();
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}
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}
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@ -354,6 +354,10 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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// under lock.
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lock (this)
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{
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if (alpha == 256 && bgColor.A != 255)
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alpha = bgColor.A;
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if (alpha == 256)
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{
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bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb);
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@ -367,13 +371,15 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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{
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bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
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graph = Graphics.FromImage(bitmap);
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Color newbg = Color.FromArgb(alpha,bgColor);
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using (SolidBrush bgFillBrush = new SolidBrush(newbg))
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{
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graph.CompositingMode = System.Drawing.Drawing2D.CompositingMode.SourceCopy;
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graph.FillRectangle(bgFillBrush, 0, 0, width, height);
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}
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}
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graph.CompositingMode = System.Drawing.Drawing2D.CompositingMode.SourceOver;
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GDIDraw(data, graph, altDataDelim, out reuseable);
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}
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