diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs index 8e995db9bf..4661c21fe9 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs @@ -198,8 +198,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid public GridRegion GetRegionByPosition(UUID scopeID, int x, int y) { GridRegion region = null; - uint regionX = Util.WorldToRegionLoc((uint)x); - uint regionY = Util.WorldToRegionLoc((uint)y); +// uint regionX = Util.WorldToRegionLoc((uint)x); +// uint regionY = Util.WorldToRegionLoc((uint)y); // First see if it's a neighbour, even if it isn't on this sim. // Neighbour data is cached in memory, so this is fast