First pass at the new login service. Still incomplete, but doesn't disrupt the existing code.

slimupdates
Diva Canto 2009-12-30 21:00:16 -08:00
parent 96f387ce49
commit b29ae72460
9 changed files with 911 additions and 7 deletions

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@ -37,6 +37,7 @@ using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications; using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Services; using OpenSim.Framework.Communications.Services;
using LoginResponse = OpenSim.Framework.Communications.Services.LoginResponse;
using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Capabilities; using OpenSim.Framework.Capabilities;
using OpenSim.Framework.Servers; using OpenSim.Framework.Servers;

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@ -39,6 +39,7 @@ using OpenSim.Data;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications; using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Services; using OpenSim.Framework.Communications.Services;
using LoginResponse = OpenSim.Framework.Communications.Services.LoginResponse;
using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Capabilities; using OpenSim.Framework.Capabilities;
using OpenSim.Framework.Servers; using OpenSim.Framework.Servers;

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@ -0,0 +1,49 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
namespace OpenSim.Services.Interfaces
{
public abstract class LoginResponse
{
public abstract Hashtable ToHashtable();
}
public abstract class FailedLoginResponse : LoginResponse
{
}
public interface ILoginService
{
LoginResponse Login(string firstName, string lastName, string passwd, string startLocation);
}
}

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@ -0,0 +1,740 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using OpenSim.Framework;
using log4net;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
namespace OpenSim.Services.LLLoginService
{
public class LLFailedLoginResponse : OpenSim.Services.Interfaces.FailedLoginResponse
{
string m_key;
string m_value;
string m_login;
public static LLFailedLoginResponse UserProblem;
public static LLFailedLoginResponse GridProblem;
public static LLFailedLoginResponse InventoryProblem;
public static LLFailedLoginResponse DeadRegionProblem;
public static LLFailedLoginResponse LoginBlockedProblem;
public static LLFailedLoginResponse AlreadyLoggedInProblem;
public static LLFailedLoginResponse InternalError;
static LLFailedLoginResponse()
{
UserProblem = new LLFailedLoginResponse("key",
"Could not authenticate your avatar. Please check your username and password, and check the grid if problems persist.",
"false");
GridProblem = new LLFailedLoginResponse("key",
"Error connecting to grid. Could not percieve credentials from login XML.",
"false");
InventoryProblem = new LLFailedLoginResponse("key",
"The inventory service is not responding. Please notify your login region operator.",
"false");
DeadRegionProblem = new LLFailedLoginResponse("key",
"The region you are attempting to log into is not responding. Please select another region and try again.",
"false");
LoginBlockedProblem = new LLFailedLoginResponse("presence",
"Logins are currently restricted. Please try again later.",
"false");
AlreadyLoggedInProblem = new LLFailedLoginResponse("presence",
"You appear to be already logged in. " +
"If this is not the case please wait for your session to timeout. " +
"If this takes longer than a few minutes please contact the grid owner. " +
"Please wait 5 minutes if you are going to connect to a region nearby to the region you were at previously.",
"false");
InternalError = new LLFailedLoginResponse("Internal Error", "Error generating Login Response", "false");
}
public LLFailedLoginResponse(string key, string value, string login)
{
m_key = key;
m_value = value;
m_login = login;
}
public override Hashtable ToHashtable()
{
Hashtable loginError = new Hashtable();
loginError["reason"] = m_key;
loginError["message"] = m_value;
loginError["login"] = m_login;
return loginError;
}
public OSD ToOSDMap()
{
OSDMap map = new OSDMap();
map["reason"] = OSD.FromString(m_key);
map["message"] = OSD.FromString(m_value);
map["login"] = OSD.FromString(m_login);
return map;
}
}
/// <summary>
/// A class to handle LL login response.
/// </summary>
public class LLLoginResponse : OpenSim.Services.Interfaces.LoginResponse
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static Hashtable globalTexturesHash;
// Global Textures
private static string sunTexture = "cce0f112-878f-4586-a2e2-a8f104bba271";
private static string cloudTexture = "dc4b9f0b-d008-45c6-96a4-01dd947ac621";
private static string moonTexture = "ec4b9f0b-d008-45c6-96a4-01dd947ac621";
private Hashtable loginFlagsHash;
private Hashtable uiConfigHash;
private ArrayList loginFlags;
private ArrayList globalTextures;
private ArrayList eventCategories;
private ArrayList uiConfig;
private ArrayList classifiedCategories;
private ArrayList inventoryRoot;
private ArrayList initialOutfit;
private ArrayList agentInventory;
private ArrayList inventoryLibraryOwner;
private ArrayList inventoryLibRoot;
private ArrayList inventoryLibrary;
private ArrayList activeGestures;
private UserInfo userProfile;
private UUID agentID;
private UUID sessionID;
private UUID secureSessionID;
// Login Flags
private string dst;
private string stipendSinceLogin;
private string gendered;
private string everLoggedIn;
private string login;
private uint simPort;
private uint simHttpPort;
private string simAddress;
private string agentAccess;
private string agentAccessMax;
private Int32 circuitCode;
private uint regionX;
private uint regionY;
// Login
private string firstname;
private string lastname;
// Error Flags
private string errorReason;
private string errorMessage;
private string welcomeMessage;
private string startLocation;
private string allowFirstLife;
private string home;
private string seedCapability;
private string lookAt;
private BuddyList m_buddyList = null;
static LLLoginResponse()
{
// This is being set, but it's not used
// not sure why.
globalTexturesHash = new Hashtable();
globalTexturesHash["sun_texture_id"] = sunTexture;
globalTexturesHash["cloud_texture_id"] = cloudTexture;
globalTexturesHash["moon_texture_id"] = moonTexture;
}
public LLLoginResponse()
{
loginFlags = new ArrayList();
globalTextures = new ArrayList();
eventCategories = new ArrayList();
uiConfig = new ArrayList();
classifiedCategories = new ArrayList();
uiConfigHash = new Hashtable();
// defaultXmlRpcResponse = new XmlRpcResponse();
userProfile = new UserInfo();
inventoryRoot = new ArrayList();
initialOutfit = new ArrayList();
agentInventory = new ArrayList();
inventoryLibrary = new ArrayList();
inventoryLibraryOwner = new ArrayList();
activeGestures = new ArrayList();
SetDefaultValues();
}
private void SetDefaultValues()
{
DST = TimeZone.CurrentTimeZone.IsDaylightSavingTime(DateTime.Now) ? "Y" : "N";
StipendSinceLogin = "N";
Gendered = "Y";
EverLoggedIn = "Y";
login = "false";
firstname = "Test";
lastname = "User";
agentAccess = "M";
agentAccessMax = "A";
startLocation = "last";
allowFirstLife = "Y";
ErrorMessage = "You have entered an invalid name/password combination. Check Caps/lock.";
ErrorReason = "key";
welcomeMessage = "Welcome to OpenSim!";
seedCapability = String.Empty;
home = "{'region_handle':[r" + (1000*Constants.RegionSize).ToString() + ",r" + (1000*Constants.RegionSize).ToString() + "], 'position':[r" +
userProfile.homepos.X.ToString() + ",r" + userProfile.homepos.Y.ToString() + ",r" +
userProfile.homepos.Z.ToString() + "], 'look_at':[r" + userProfile.homelookat.X.ToString() + ",r" +
userProfile.homelookat.Y.ToString() + ",r" + userProfile.homelookat.Z.ToString() + "]}";
lookAt = "[r0.99949799999999999756,r0.03166859999999999814,r0]";
RegionX = (uint) 255232;
RegionY = (uint) 254976;
// Classifieds;
AddClassifiedCategory((Int32) 1, "Shopping");
AddClassifiedCategory((Int32) 2, "Land Rental");
AddClassifiedCategory((Int32) 3, "Property Rental");
AddClassifiedCategory((Int32) 4, "Special Attraction");
AddClassifiedCategory((Int32) 5, "New Products");
AddClassifiedCategory((Int32) 6, "Employment");
AddClassifiedCategory((Int32) 7, "Wanted");
AddClassifiedCategory((Int32) 8, "Service");
AddClassifiedCategory((Int32) 9, "Personal");
SessionID = UUID.Random();
SecureSessionID = UUID.Random();
AgentID = UUID.Random();
Hashtable InitialOutfitHash = new Hashtable();
InitialOutfitHash["folder_name"] = "Nightclub Female";
InitialOutfitHash["gender"] = "female";
initialOutfit.Add(InitialOutfitHash);
}
public override Hashtable ToHashtable()
{
try
{
Hashtable responseData = new Hashtable();
loginFlagsHash = new Hashtable();
loginFlagsHash["daylight_savings"] = DST;
loginFlagsHash["stipend_since_login"] = StipendSinceLogin;
loginFlagsHash["gendered"] = Gendered;
loginFlagsHash["ever_logged_in"] = EverLoggedIn;
loginFlags.Add(loginFlagsHash);
responseData["first_name"] = Firstname;
responseData["last_name"] = Lastname;
responseData["agent_access"] = agentAccess;
responseData["agent_access_max"] = agentAccessMax;
globalTextures.Add(globalTexturesHash);
// this.eventCategories.Add(this.eventCategoriesHash);
AddToUIConfig("allow_first_life", allowFirstLife);
uiConfig.Add(uiConfigHash);
responseData["sim_port"] = (Int32) SimPort;
responseData["sim_ip"] = SimAddress;
responseData["http_port"] = (Int32)SimHttpPort;
responseData["agent_id"] = AgentID.ToString();
responseData["session_id"] = SessionID.ToString();
responseData["secure_session_id"] = SecureSessionID.ToString();
responseData["circuit_code"] = CircuitCode;
responseData["seconds_since_epoch"] = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
responseData["login-flags"] = loginFlags;
responseData["global-textures"] = globalTextures;
responseData["seed_capability"] = seedCapability;
responseData["event_categories"] = eventCategories;
responseData["event_notifications"] = new ArrayList(); // todo
responseData["classified_categories"] = classifiedCategories;
responseData["ui-config"] = uiConfig;
if (agentInventory != null)
{
responseData["inventory-skeleton"] = agentInventory;
responseData["inventory-root"] = inventoryRoot;
}
responseData["inventory-skel-lib"] = inventoryLibrary;
responseData["inventory-lib-root"] = inventoryLibRoot;
responseData["gestures"] = activeGestures;
responseData["inventory-lib-owner"] = inventoryLibraryOwner;
responseData["initial-outfit"] = initialOutfit;
responseData["start_location"] = startLocation;
responseData["seed_capability"] = seedCapability;
responseData["home"] = home;
responseData["look_at"] = lookAt;
responseData["message"] = welcomeMessage;
responseData["region_x"] = (Int32)(RegionX * Constants.RegionSize);
responseData["region_y"] = (Int32)(RegionY * Constants.RegionSize);
if (m_buddyList != null)
{
responseData["buddy-list"] = m_buddyList.ToArray();
}
responseData["login"] = "true";
return responseData;
}
catch (Exception e)
{
m_log.Warn("[CLIENT]: LoginResponse: Error creating Hashtable Response: " + e.Message);
return LLFailedLoginResponse.InternalError.ToHashtable();
}
}
public OSD ToLLSDResponse()
{
try
{
OSDMap map = new OSDMap();
map["first_name"] = OSD.FromString(Firstname);
map["last_name"] = OSD.FromString(Lastname);
map["agent_access"] = OSD.FromString(agentAccess);
map["agent_access_max"] = OSD.FromString(agentAccessMax);
map["sim_port"] = OSD.FromInteger(SimPort);
map["sim_ip"] = OSD.FromString(SimAddress);
map["agent_id"] = OSD.FromUUID(AgentID);
map["session_id"] = OSD.FromUUID(SessionID);
map["secure_session_id"] = OSD.FromUUID(SecureSessionID);
map["circuit_code"] = OSD.FromInteger(CircuitCode);
map["seconds_since_epoch"] = OSD.FromInteger((int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds);
#region Login Flags
OSDMap loginFlagsLLSD = new OSDMap();
loginFlagsLLSD["daylight_savings"] = OSD.FromString(DST);
loginFlagsLLSD["stipend_since_login"] = OSD.FromString(StipendSinceLogin);
loginFlagsLLSD["gendered"] = OSD.FromString(Gendered);
loginFlagsLLSD["ever_logged_in"] = OSD.FromString(EverLoggedIn);
map["login-flags"] = WrapOSDMap(loginFlagsLLSD);
#endregion Login Flags
#region Global Textures
OSDMap globalTexturesLLSD = new OSDMap();
globalTexturesLLSD["sun_texture_id"] = OSD.FromString(SunTexture);
globalTexturesLLSD["cloud_texture_id"] = OSD.FromString(CloudTexture);
globalTexturesLLSD["moon_texture_id"] = OSD.FromString(MoonTexture);
map["global-textures"] = WrapOSDMap(globalTexturesLLSD);
#endregion Global Textures
map["seed_capability"] = OSD.FromString(seedCapability);
map["event_categories"] = ArrayListToOSDArray(eventCategories);
//map["event_notifications"] = new OSDArray(); // todo
map["classified_categories"] = ArrayListToOSDArray(classifiedCategories);
#region UI Config
OSDMap uiConfigLLSD = new OSDMap();
uiConfigLLSD["allow_first_life"] = OSD.FromString(allowFirstLife);
map["ui-config"] = WrapOSDMap(uiConfigLLSD);
#endregion UI Config
#region Inventory
map["inventory-skeleton"] = ArrayListToOSDArray(agentInventory);
map["inventory-skel-lib"] = ArrayListToOSDArray(inventoryLibrary);
map["inventory-root"] = ArrayListToOSDArray(inventoryRoot); ;
map["inventory-lib-root"] = ArrayListToOSDArray(inventoryLibRoot);
map["inventory-lib-owner"] = ArrayListToOSDArray(inventoryLibraryOwner);
#endregion Inventory
map["gestures"] = ArrayListToOSDArray(activeGestures);
map["initial-outfit"] = ArrayListToOSDArray(initialOutfit);
map["start_location"] = OSD.FromString(startLocation);
map["seed_capability"] = OSD.FromString(seedCapability);
map["home"] = OSD.FromString(home);
map["look_at"] = OSD.FromString(lookAt);
map["message"] = OSD.FromString(welcomeMessage);
map["region_x"] = OSD.FromInteger(RegionX * Constants.RegionSize);
map["region_y"] = OSD.FromInteger(RegionY * Constants.RegionSize);
if (m_buddyList != null)
{
map["buddy-list"] = ArrayListToOSDArray(m_buddyList.ToArray());
}
map["login"] = OSD.FromString("true");
return map;
}
catch (Exception e)
{
m_log.Warn("[CLIENT]: LoginResponse: Error creating LLSD Response: " + e.Message);
return LLFailedLoginResponse.InternalError.ToOSDMap();
}
}
public OSDArray ArrayListToOSDArray(ArrayList arrlst)
{
OSDArray llsdBack = new OSDArray();
foreach (Hashtable ht in arrlst)
{
OSDMap mp = new OSDMap();
foreach (DictionaryEntry deHt in ht)
{
mp.Add((string)deHt.Key, OSDString.FromObject(deHt.Value));
}
llsdBack.Add(mp);
}
return llsdBack;
}
private static OSDArray WrapOSDMap(OSDMap wrapMe)
{
OSDArray array = new OSDArray();
array.Add(wrapMe);
return array;
}
public void SetEventCategories(string category, string value)
{
// this.eventCategoriesHash[category] = value;
//TODO
}
public void AddToUIConfig(string itemName, string item)
{
uiConfigHash[itemName] = item;
}
public void AddClassifiedCategory(Int32 ID, string categoryName)
{
Hashtable hash = new Hashtable();
hash["category_name"] = categoryName;
hash["category_id"] = ID;
classifiedCategories.Add(hash);
// this.classifiedCategoriesHash.Clear();
}
#region Properties
public string Login
{
get { return login; }
set { login = value; }
}
public string DST
{
get { return dst; }
set { dst = value; }
}
public string StipendSinceLogin
{
get { return stipendSinceLogin; }
set { stipendSinceLogin = value; }
}
public string Gendered
{
get { return gendered; }
set { gendered = value; }
}
public string EverLoggedIn
{
get { return everLoggedIn; }
set { everLoggedIn = value; }
}
public uint SimPort
{
get { return simPort; }
set { simPort = value; }
}
public uint SimHttpPort
{
get { return simHttpPort; }
set { simHttpPort = value; }
}
public string SimAddress
{
get { return simAddress; }
set { simAddress = value; }
}
public UUID AgentID
{
get { return agentID; }
set { agentID = value; }
}
public UUID SessionID
{
get { return sessionID; }
set { sessionID = value; }
}
public UUID SecureSessionID
{
get { return secureSessionID; }
set { secureSessionID = value; }
}
public Int32 CircuitCode
{
get { return circuitCode; }
set { circuitCode = value; }
}
public uint RegionX
{
get { return regionX; }
set { regionX = value; }
}
public uint RegionY
{
get { return regionY; }
set { regionY = value; }
}
public string SunTexture
{
get { return sunTexture; }
set { sunTexture = value; }
}
public string CloudTexture
{
get { return cloudTexture; }
set { cloudTexture = value; }
}
public string MoonTexture
{
get { return moonTexture; }
set { moonTexture = value; }
}
public string Firstname
{
get { return firstname; }
set { firstname = value; }
}
public string Lastname
{
get { return lastname; }
set { lastname = value; }
}
public string AgentAccess
{
get { return agentAccess; }
set { agentAccess = value; }
}
public string AgentAccessMax
{
get { return agentAccessMax; }
set { agentAccessMax = value; }
}
public string StartLocation
{
get { return startLocation; }
set { startLocation = value; }
}
public string LookAt
{
get { return lookAt; }
set { lookAt = value; }
}
public string SeedCapability
{
get { return seedCapability; }
set { seedCapability = value; }
}
public string ErrorReason
{
get { return errorReason; }
set { errorReason = value; }
}
public string ErrorMessage
{
get { return errorMessage; }
set { errorMessage = value; }
}
public ArrayList InventoryRoot
{
get { return inventoryRoot; }
set { inventoryRoot = value; }
}
public ArrayList InventorySkeleton
{
get { return agentInventory; }
set { agentInventory = value; }
}
public ArrayList InventoryLibrary
{
get { return inventoryLibrary; }
set { inventoryLibrary = value; }
}
public ArrayList InventoryLibraryOwner
{
get { return inventoryLibraryOwner; }
set { inventoryLibraryOwner = value; }
}
public ArrayList InventoryLibRoot
{
get { return inventoryLibRoot; }
set { inventoryLibRoot = value; }
}
public ArrayList ActiveGestures
{
get { return activeGestures; }
set { activeGestures = value; }
}
public string Home
{
get { return home; }
set { home = value; }
}
public string Message
{
get { return welcomeMessage; }
set { welcomeMessage = value; }
}
public BuddyList BuddList
{
get { return m_buddyList; }
set { m_buddyList = value; }
}
#endregion
public class UserInfo
{
public string firstname;
public string lastname;
public ulong homeregionhandle;
public Vector3 homepos;
public Vector3 homelookat;
}
public class BuddyList
{
public List<BuddyInfo> Buddies = new List<BuddyInfo>();
public void AddNewBuddy(BuddyInfo buddy)
{
if (!Buddies.Contains(buddy))
{
Buddies.Add(buddy);
}
}
public ArrayList ToArray()
{
ArrayList buddyArray = new ArrayList();
foreach (BuddyInfo buddy in Buddies)
{
buddyArray.Add(buddy.ToHashTable());
}
return buddyArray;
}
public class BuddyInfo
{
public int BuddyRightsHave = 1;
public int BuddyRightsGiven = 1;
public UUID BuddyID;
public BuddyInfo(string buddyID)
{
BuddyID = new UUID(buddyID);
}
public BuddyInfo(UUID buddyID)
{
BuddyID = buddyID;
}
public Hashtable ToHashTable()
{
Hashtable hTable = new Hashtable();
hTable["buddy_rights_has"] = BuddyRightsHave;
hTable["buddy_rights_given"] = BuddyRightsGiven;
hTable["buddy_id"] = BuddyID.ToString();
return hTable;
}
}
}
}
}

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@ -0,0 +1,74 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Server.Base;
using OpenSim.Services.Interfaces;
namespace OpenSim.Services.LLLoginService
{
public class LLLoginService : ILoginService
{
private IUserAccountService m_UserAccountService;
private IAuthenticationService m_AuthenticationService;
private IInventoryService m_InventoryService;
private IGridService m_GridService;
private IPresenceService m_PresenceService;
public LLLoginService(IConfigSource config)
{
IConfig serverConfig = config.Configs["LoginService"];
if (serverConfig == null)
throw new Exception(String.Format("No section LoginService in config file"));
string accountService = serverConfig.GetString("UserAccountService", String.Empty);
string authService = serverConfig.GetString("AuthenticationService", String.Empty);
string invService = serverConfig.GetString("InventoryService", String.Empty);
string gridService = serverConfig.GetString("GridService", String.Empty);
string presenceService = serverConfig.GetString("PresenceService", String.Empty);
// These 3 are required; the other 2 aren't
if (accountService == string.Empty || authService == string.Empty ||
invService == string.Empty)
throw new Exception("LoginService is missing service specifications");
Object[] args = new Object[] { config };
m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(accountService, args);
m_AuthenticationService = ServerUtils.LoadPlugin<IAuthenticationService>(authService, args);
m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(invService, args);
if (gridService != string.Empty)
m_GridService = ServerUtils.LoadPlugin<IGridService>(gridService, args);
if (presenceService != string.Empty)
m_PresenceService = ServerUtils.LoadPlugin<IPresenceService>(presenceService, args);
}
public LoginResponse Login(string firstName, string lastName, string passwd, string startLocation)
{
// Get the account and check that it exists
UserAccount account = m_UserAccountService.GetUserAccount(UUID.Zero, firstName, lastName);
if (account == null)
return LLFailedLoginResponse.UserProblem;
// Authenticate this user
string token = m_AuthenticationService.Authenticate(account.PrincipalID, passwd, 30);
UUID session = UUID.Zero;
if ((token == string.Empty) || (token != string.Empty && !UUID.TryParse(token, out session)))
return LLFailedLoginResponse.UserProblem;
// Get the user's inventory
List<InventoryFolderBase> inventorySkel = m_InventoryService.GetInventorySkeleton(account.PrincipalID);
if ((inventorySkel == null) || (inventorySkel != null && inventorySkel.Count == 0))
return LLFailedLoginResponse.InventoryProblem;
// lots of things missing... need to do the simulation service
return null;
}
}
}

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@ -60,3 +60,11 @@
[UserAccountService] [UserAccountService]
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService" LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
[LoginService]
LocalServiceModule = "OpenSim.Services.LLoginService.dll:LLLoginService"
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
InventoryService = "OpenSim.Services.InventoryService.dll:InventoryService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"

View File

@ -1476,6 +1476,37 @@
</Files> </Files>
</Project> </Project>
<Project frameworkVersion="v3_5" name="OpenSim.Services.LLLoginService" path="OpenSim/Services/LLLoginService" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="OpenSim.Services.Base"/>
<Reference name="OpenSim.Server.Base"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="OpenMetaverse.StructuredData.dll"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project frameworkVersion="v3_5" name="OpenSim.Server.Handlers" path="OpenSim/Server/Handlers" type="Library"> <Project frameworkVersion="v3_5" name="OpenSim.Server.Handlers" path="OpenSim/Server/Handlers" type="Library">
<Configuration name="Debug"> <Configuration name="Debug">