Extends Avatar Appearance tests
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>0.6.1-post-fixes
parent
59b0ac846c
commit
b2ab15ba34
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@ -438,6 +438,7 @@ namespace OpenSim.Data.Tests
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UUID secureagent = UUID.Random();
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string agentip = RandomName();
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uint agentport = (uint)random.Next();
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bool agentonline = (random.NextDouble() > 0.5);
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int logintime = random.Next();
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int logouttime = random.Next();
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UUID regionid = UUID.Random();
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@ -452,6 +453,7 @@ namespace OpenSim.Data.Tests
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a.SecureSessionID = secureagent;
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a.AgentIP = agentip;
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a.AgentPort = agentport;
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a.AgentOnline = agentonline;
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a.LoginTime = logintime;
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a.LogoutTime = logouttime;
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a.Region = regionid;
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@ -468,6 +470,7 @@ namespace OpenSim.Data.Tests
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Assert.That(secureagent,Is.EqualTo(a1.SecureSessionID));
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Assert.That(agentip,Is.EqualTo(a1.AgentIP));
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Assert.That(agentport,Is.EqualTo(a1.AgentPort));
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Assert.That(agentonline,Is.EqualTo(a1.AgentOnline));
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Assert.That(logintime,Is.EqualTo(a1.LoginTime));
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Assert.That(logouttime,Is.EqualTo(a1.LogoutTime));
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Assert.That(regionid,Is.EqualTo(a1.Region));
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@ -542,6 +545,111 @@ namespace OpenSim.Data.Tests
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AvatarAppearance user1app = db.GetUserAppearance(user1);
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Assert.That(user1,Is.EqualTo(user1app.Owner));
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}
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[Test]
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public void T041_UserAppearancePersistency()
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{
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AvatarAppearance appear = new AvatarAppearance();
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UUID owner = UUID.Random();
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int serial = random.Next();
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byte[] visualp = new byte[218];
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random.NextBytes(visualp);
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UUID bodyitem = UUID.Random();
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UUID bodyasset = UUID.Random();
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UUID skinitem = UUID.Random();
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UUID skinasset = UUID.Random();
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UUID hairitem = UUID.Random();
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UUID hairasset = UUID.Random();
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UUID eyesitem = UUID.Random();
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UUID eyesasset = UUID.Random();
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UUID shirtitem = UUID.Random();
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UUID shirtasset = UUID.Random();
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UUID pantsitem = UUID.Random();
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UUID pantsasset = UUID.Random();
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UUID shoesitem = UUID.Random();
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UUID shoesasset = UUID.Random();
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UUID socksitem = UUID.Random();
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UUID socksasset = UUID.Random();
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UUID jacketitem = UUID.Random();
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UUID jacketasset = UUID.Random();
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UUID glovesitem = UUID.Random();
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UUID glovesasset = UUID.Random();
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UUID ushirtitem = UUID.Random();
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UUID ushirtasset = UUID.Random();
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UUID upantsitem = UUID.Random();
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UUID upantsasset = UUID.Random();
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UUID skirtitem = UUID.Random();
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UUID skirtasset = UUID.Random();
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Primitive.TextureEntry texture = AvatarAppearance.GetDefaultTexture();
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float avatarheight = (float) (Math.Round(random.NextDouble(),5));
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appear.Owner = owner;
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appear.Serial = serial;
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appear.VisualParams = visualp;
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appear.BodyItem = bodyitem;
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appear.BodyAsset = bodyasset;
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appear.SkinItem = skinitem;
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appear.SkinAsset = skinasset;
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appear.HairItem = hairitem;
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appear.HairAsset = hairasset;
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appear.EyesItem = eyesitem;
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appear.EyesAsset = eyesasset;
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appear.ShirtItem = shirtitem;
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appear.ShirtAsset = shirtasset;
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appear.PantsItem = pantsitem;
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appear.PantsAsset = pantsasset;
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appear.ShoesItem = shoesitem;
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appear.ShoesAsset = shoesasset;
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appear.SocksItem = socksitem;
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appear.SocksAsset = socksasset;
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appear.JacketItem = jacketitem;
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appear.JacketAsset = jacketasset;
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appear.GlovesItem = glovesitem;
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appear.GlovesAsset = glovesasset;
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appear.UnderShirtItem = ushirtitem;
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appear.UnderShirtAsset = ushirtasset;
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appear.UnderPantsItem = upantsitem;
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appear.UnderPantsAsset = upantsasset;
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appear.SkirtItem = skirtitem;
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appear.SkirtAsset = skirtasset;
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appear.Texture = texture;
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appear.AvatarHeight = avatarheight;
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db.UpdateUserAppearance(owner, appear);
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AvatarAppearance app = db.GetUserAppearance(owner);
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Assert.That(owner,Is.EqualTo(app.Owner));
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Assert.That(serial,Is.EqualTo(app.Serial));
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Assert.That(visualp,Is.EqualTo(app.VisualParams));
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Assert.That(bodyitem,Is.EqualTo(app.BodyItem));
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Assert.That(bodyasset,Is.EqualTo(app.BodyAsset));
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Assert.That(skinitem,Is.EqualTo(app.SkinItem));
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Assert.That(skinasset,Is.EqualTo(app.SkinAsset));
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Assert.That(hairitem,Is.EqualTo(app.HairItem));
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Assert.That(hairasset,Is.EqualTo(app.HairAsset));
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Assert.That(eyesitem,Is.EqualTo(app.EyesItem));
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Assert.That(eyesasset,Is.EqualTo(app.EyesAsset));
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Assert.That(shirtitem,Is.EqualTo(app.ShirtItem));
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Assert.That(shirtasset,Is.EqualTo(app.ShirtAsset));
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Assert.That(pantsitem,Is.EqualTo(app.PantsItem));
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Assert.That(pantsasset,Is.EqualTo(app.PantsAsset));
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Assert.That(shoesitem,Is.EqualTo(app.ShoesItem));
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Assert.That(shoesasset,Is.EqualTo(app.ShoesAsset));
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Assert.That(socksitem,Is.EqualTo(app.SocksItem));
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Assert.That(socksasset,Is.EqualTo(app.SocksAsset));
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Assert.That(jacketitem,Is.EqualTo(app.JacketItem));
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Assert.That(jacketasset,Is.EqualTo(app.JacketAsset));
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Assert.That(glovesitem,Is.EqualTo(app.GlovesItem));
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Assert.That(glovesasset,Is.EqualTo(app.GlovesAsset));
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Assert.That(ushirtitem,Is.EqualTo(app.UnderShirtItem));
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Assert.That(ushirtasset,Is.EqualTo(app.UnderShirtAsset));
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Assert.That(upantsitem,Is.EqualTo(app.UnderPantsItem));
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Assert.That(upantsasset,Is.EqualTo(app.UnderPantsAsset));
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Assert.That(skirtitem,Is.EqualTo(app.SkirtItem));
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Assert.That(skirtasset,Is.EqualTo(app.SkirtAsset));
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Assert.That(texture.ToString(),Is.EqualTo(app.Texture.ToString()));
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Assert.That(avatarheight,Is.EqualTo(app.AvatarHeight));
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}
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public UserProfileData NewUser(UUID id,string fname,string lname)
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{
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@ -577,6 +685,6 @@ namespace OpenSim.Data.Tests
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name.Append(ch);
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}
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return name.ToString();
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}
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}
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}
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}
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