Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
commit
b2aeea66e3
|
@ -117,7 +117,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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m_application = openSim;
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string bind_ip_address = m_config.GetString("bind_ip_address", "0.0.0.0");
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IPAddress ipaddr = IPAddress.Parse( bind_ip_address );
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IPAddress ipaddr = IPAddress.Parse(bind_ip_address);
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m_httpServer = MainServer.GetHttpServer((uint)port,ipaddr);
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Dictionary<string, XmlRpcMethod> availableMethods = new Dictionary<string, XmlRpcMethod>();
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@ -203,7 +203,7 @@ namespace OpenSim.Framework
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args["inventory_folder"] = OSD.FromUUID(InventoryFolder);
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args["secure_session_id"] = OSD.FromUUID(SecureSessionID);
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args["session_id"] = OSD.FromUUID(SessionID);
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args["service_session_id"] = OSD.FromString(ServiceSessionID);
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args["start_pos"] = OSD.FromString(startpos.ToString());
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args["client_ip"] = OSD.FromString(IPAddress);
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@ -219,7 +219,7 @@ namespace OpenSim.Framework
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OSDMap appmap = Appearance.Pack();
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args["packed_appearance"] = appmap;
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}
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if (ServiceURLs != null && ServiceURLs.Count > 0)
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{
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OSDArray urls = new OSDArray(ServiceURLs.Count * 2);
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@ -307,7 +307,7 @@ namespace OpenSim.Framework
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// DEBUG OFF
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try {
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// Unpack various appearance elements
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// Unpack various appearance elements
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Appearance = new AvatarAppearance(AgentID);
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// Eventually this code should be deprecated, use full appearance
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@ -46,7 +46,7 @@ namespace OpenSim.Framework
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public readonly static int TEXTURE_COUNT = 21;
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public readonly static byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
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protected UUID m_owner;
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protected int m_serial = 1;
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protected byte[] m_visualparams;
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@ -110,10 +110,10 @@ namespace OpenSim.Framework
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SetDefaultTexture();
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SetDefaultParams();
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SetHeight();
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m_attachments = new Dictionary<int, List<AvatarAttachment>>();
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}
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public AvatarAppearance(UUID avatarID, OSDMap map)
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{
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// m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance for {0} from OSDMap",avatarID);
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@ -122,11 +122,11 @@ namespace OpenSim.Framework
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Unpack(map);
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SetHeight();
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}
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public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams)
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{
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// m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID);
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m_serial = 1;
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m_owner = avatarID;
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@ -134,7 +134,7 @@ namespace OpenSim.Framework
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m_wearables = wearables;
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else
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SetDefaultWearables();
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if (textureEntry != null)
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m_texture = textureEntry;
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else
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@ -172,41 +172,41 @@ namespace OpenSim.Framework
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return;
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}
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m_serial = appearance.Serial;
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m_owner = appearance.Owner;
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m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
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for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
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for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
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m_wearables[i] = new AvatarWearable();
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if (copyWearables && (appearance.Wearables != null))
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{
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for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
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SetWearable(i,appearance.Wearables[i]);
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}
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m_texture = null;
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if (appearance.Texture != null)
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{
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byte[] tbytes = appearance.Texture.GetBytes();
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m_texture = new Primitive.TextureEntry(tbytes,0,tbytes.Length);
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}
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m_visualparams = null;
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if (appearance.VisualParams != null)
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m_visualparams = (byte[])appearance.VisualParams.Clone();
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// Copy the attachment, force append mode since that ensures consistency
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m_attachments = new Dictionary<int, List<AvatarAttachment>>();
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foreach (AvatarAttachment attachment in appearance.GetAttachments())
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AppendAttachment(new AvatarAttachment(attachment));
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}
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public void GetAssetsFrom(AvatarAppearance app)
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{
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for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
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for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
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{
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for (int j = 0 ; j < m_wearables[i].Count ; j++)
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for (int j = 0; j < m_wearables[i].Count; j++)
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{
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UUID itemID = m_wearables[i][j].ItemID;
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UUID assetID = app.Wearables[i].GetAsset(itemID);
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@ -220,7 +220,7 @@ namespace OpenSim.Framework
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public void ClearWearables()
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{
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m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
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for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
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for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
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m_wearables[i] = new AvatarWearable();
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}
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@ -248,7 +248,7 @@ namespace OpenSim.Framework
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/// <summary>
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/// Set up appearance textures.
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/// Returns boolean that indicates whether the new entries actually change the
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/// existing values.
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/// existing values.
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/// </summary>
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public virtual bool SetTextureEntries(Primitive.TextureEntry textureEntry)
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{
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@ -263,7 +263,7 @@ namespace OpenSim.Framework
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{
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Primitive.TextureEntryFace newface = textureEntry.FaceTextures[i];
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Primitive.TextureEntryFace oldface = m_texture.FaceTextures[i];
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if (newface == null)
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{
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if (oldface == null) continue;
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@ -274,7 +274,7 @@ namespace OpenSim.Framework
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}
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changed = true;
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// if (newface != null)
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// m_log.WarnFormat("[AVATAR APPEARANCE]: index {0}, new texture id {1}",i,newface.TextureID);
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}
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@ -282,11 +282,11 @@ namespace OpenSim.Framework
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m_texture = textureEntry;
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return changed;
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}
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/// <summary>
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/// Set up visual parameters for the avatar and refresh the avatar height
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/// Returns boolean that indicates whether the new entries actually change the
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/// existing values.
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/// existing values.
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/// </summary>
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public virtual bool SetVisualParams(byte[] visualParams)
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{
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@ -316,13 +316,13 @@ namespace OpenSim.Framework
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return changed;
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}
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public virtual void SetAppearance(Primitive.TextureEntry textureEntry, byte[] visualParams)
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{
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SetTextureEntries(textureEntry);
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SetVisualParams(visualParams);
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}
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public virtual void SetHeight()
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{
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m_avatarHeight = 1.23077f // Shortest possible avatar height
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@ -347,25 +347,24 @@ namespace OpenSim.Framework
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// m_log.WarnFormat("[AVATARAPPEARANCE] set wearable {0} --> {1}:{2}",wearableId,wearable.ItemID,wearable.AssetID);
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// DEBUG OFF
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m_wearables[wearableId].Clear();
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for (int i = 0 ; i < wearable.Count ; i++)
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for (int i = 0; i < wearable.Count; i++)
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m_wearables[wearableId].Add(wearable[i].ItemID, wearable[i].AssetID);
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}
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// DEBUG ON
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public override String ToString()
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{
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String s = "";
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s += String.Format("Serial: {0}\n",m_serial);
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for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
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if (m_texture.FaceTextures[i] != null)
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s += String.Format("Texture: {0} --> {1}\n",i,m_texture.FaceTextures[i].TextureID);
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foreach (AvatarWearable awear in m_wearables)
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{
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for ( int i = 0 ; i < awear.Count ; i++ )
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for (int i = 0; i < awear.Count; i++)
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s += String.Format("Wearable: item={0}, asset={1}\n",awear[i].ItemID,awear[i].AssetID);
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}
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@ -373,13 +372,13 @@ namespace OpenSim.Framework
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for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++)
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s += String.Format("{0},",m_visualparams[j]);
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s += "\n";
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return s;
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}
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// DEBUG OFF
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/// <summary>
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/// Get a list of the attachments, note that there may be
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/// Get a list of the attachments, note that there may be
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/// duplicate attachpoints
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/// </summary>
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public List<AvatarAttachment> GetAttachments()
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@ -390,10 +389,10 @@ namespace OpenSim.Framework
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foreach (AvatarAttachment attach in kvp.Value)
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alist.Add(new AvatarAttachment(attach));
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}
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return alist;
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}
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internal void AppendAttachment(AvatarAttachment attach)
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{
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if (! m_attachments.ContainsKey(attach.AttachPoint))
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@ -406,11 +405,11 @@ namespace OpenSim.Framework
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m_attachments[attach.AttachPoint] = new List<AvatarAttachment>();
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m_attachments[attach.AttachPoint].Add(attach);
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}
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/// <summary>
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/// Add an attachment, if the attachpoint has the
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/// Add an attachment, if the attachpoint has the
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/// 0x80 bit set then we assume this is an append
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/// operation otherwise we replace whatever is
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/// operation otherwise we replace whatever is
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/// currently attached at the attachpoint
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/// </summary>
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public void SetAttachment(int attachpoint, UUID item, UUID asset)
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@ -485,14 +484,14 @@ namespace OpenSim.Framework
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data["serial"] = OSD.FromInteger(m_serial);
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data["height"] = OSD.FromReal(m_avatarHeight);
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data["hipoffset"] = OSD.FromReal(m_hipOffset);
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// Wearables
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OSDArray wears = new OSDArray(AvatarWearable.MAX_WEARABLES);
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for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
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for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
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wears.Add(m_wearables[i].Pack());
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data["wearables"] = wears;
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// Avatar Textures
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// Avatar Textures
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OSDArray textures = new OSDArray(AvatarAppearance.TEXTURE_COUNT);
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for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
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{
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@ -506,7 +505,7 @@ namespace OpenSim.Framework
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// Visual Parameters
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OSDBinary visualparams = new OSDBinary(m_visualparams);
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data["visualparams"] = visualparams;
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// Attachments
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OSDArray attachs = new OSDArray(m_attachments.Count);
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foreach (AvatarAttachment attach in GetAttachments())
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@ -529,14 +528,14 @@ namespace OpenSim.Framework
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if ((data != null) && (data["hipoffset"] != null))
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m_hipOffset = (float)data["hipoffset"].AsReal();
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|
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try
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try
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{
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// Wearables
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SetDefaultWearables();
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if ((data != null) && (data["wearables"] != null) && (data["wearables"]).Type == OSDType.Array)
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{
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OSDArray wears = (OSDArray)(data["wearables"]);
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for (int i = 0; i < wears.Count; i++)
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for (int i = 0; i < wears.Count; i++)
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m_wearables[i] = new AvatarWearable((OSDArray)wears[i]);
|
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}
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else
|
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|
|
|
@ -333,7 +333,7 @@ namespace OpenSim.Framework
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{
|
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// DEBUG ON
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m_log.WarnFormat("[CHILDAGENTDATAUPDATE] Pack data");
|
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// DEBUG OFF
|
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// DEBUG OFF
|
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|
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OSDMap args = new OSDMap();
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args["message_type"] = OSD.FromString("AgentData");
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|
@ -456,7 +456,7 @@ namespace OpenSim.Framework
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{
|
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// DEBUG ON
|
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m_log.WarnFormat("[CHILDAGENTDATAUPDATE] Unpack data");
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// DEBUG OFF
|
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// DEBUG OFF
|
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|
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if (args.ContainsKey("region_id"))
|
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UUID.TryParse(args["region_id"].AsString(), out RegionID);
|
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|
@ -616,7 +616,7 @@ namespace OpenSim.Framework
|
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// DEBUG ON
|
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else
|
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m_log.WarnFormat("[CHILDAGENTDATAUPDATE] No packed appearance");
|
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// DEBUG OFF
|
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// DEBUG OFF
|
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|
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if ((args["controllers"] != null) && (args["controllers"]).Type == OSDType.Array)
|
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{
|
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|
|
|
@ -36,7 +36,7 @@ namespace OpenSim.Framework
|
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public class MainServer
|
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{
|
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
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|
||||
|
||||
private static BaseHttpServer instance = null;
|
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private static Dictionary<uint, BaseHttpServer> m_Servers =
|
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new Dictionary<uint, BaseHttpServer>();
|
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|
@ -64,8 +64,8 @@ namespace OpenSim.Framework
|
|||
|
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m_Servers[port] = new BaseHttpServer(port);
|
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|
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if (ipaddr != null )
|
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m_Servers[port].ListenIPAddress = ipaddr;
|
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if (ipaddr != null)
|
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m_Servers[port].ListenIPAddress = ipaddr;
|
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|
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m_log.InfoFormat("[MAIN HTTP SERVER]: Starting main http server on port {0}", port);
|
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m_Servers[port].Start();
|
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|
|
|
@ -615,7 +615,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
// UseCircuitCode handling
|
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if (packet.Type == PacketType.UseCircuitCode)
|
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{
|
||||
{
|
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object[] array = new object[] { buffer, packet };
|
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|
||||
if (m_asyncPacketHandling)
|
||||
|
@ -843,7 +843,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
m_log.DebugFormat(
|
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"[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",
|
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buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
|
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buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
|
||||
}
|
||||
|
||||
private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber)
|
||||
|
|
|
@ -179,7 +179,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
UUID itemID = UUID.Zero;
|
||||
if (sp != null)
|
||||
{
|
||||
foreach(SceneObjectGroup grp in sp.Attachments)
|
||||
foreach (SceneObjectGroup grp in sp.Attachments)
|
||||
{
|
||||
if (grp.GetAttachmentPoint() == (byte)AttachmentPt)
|
||||
{
|
||||
|
|
|
@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
{
|
||||
scene.RegisterModuleInterface<IAvatarFactory>(this);
|
||||
scene.EventManager.OnNewClient += NewClient;
|
||||
|
||||
|
||||
if (config != null)
|
||||
{
|
||||
IConfig sconfig = config.Configs["Startup"];
|
||||
|
@ -138,7 +138,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
|
||||
return cached;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Set appearance data (textureentry and slider settings) received from the client
|
||||
|
@ -155,9 +154,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance unable to find presence for {0}",client.AgentId);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
bool changed = false;
|
||||
|
||||
|
||||
// Process the texture entry
|
||||
if (textureEntry != null)
|
||||
{
|
||||
|
@ -174,7 +173,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Process the visual params, this may change height as well
|
||||
if (visualParams != null)
|
||||
{
|
||||
|
@ -185,14 +184,14 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
sp.SetHeight(sp.Appearance.AvatarHeight);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// If something changed in the appearance then queue an appearance save
|
||||
if (changed)
|
||||
QueueAppearanceSave(client.AgentId);
|
||||
|
||||
// And always queue up an appearance update to send out
|
||||
QueueAppearanceSend(client.AgentId);
|
||||
|
||||
|
||||
// Send the appearance back to the avatar
|
||||
// AvatarAppearance avp = sp.Appearance;
|
||||
// sp.ControllingClient.SendAvatarDataImmediate(sp);
|
||||
|
@ -216,35 +215,35 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
#region UpdateAppearanceTimer
|
||||
|
||||
public void QueueAppearanceSend(UUID agentid)
|
||||
{
|
||||
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance send for {0}",agentid);
|
||||
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance send for {0}", agentid);
|
||||
|
||||
// 100 nanoseconds (ticks) we should wait
|
||||
long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 10000000);
|
||||
long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 10000000);
|
||||
lock (m_sendqueue)
|
||||
{
|
||||
m_sendqueue[agentid] = timestamp;
|
||||
m_updateTimer.Start();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void QueueAppearanceSave(UUID agentid)
|
||||
{
|
||||
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance save for {0}",agentid);
|
||||
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance save for {0}", agentid);
|
||||
|
||||
// 100 nanoseconds (ticks) we should wait
|
||||
long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 10000000);
|
||||
long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 10000000);
|
||||
lock (m_savequeue)
|
||||
{
|
||||
m_savequeue[agentid] = timestamp;
|
||||
m_updateTimer.Start();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void HandleAppearanceSend(UUID agentid)
|
||||
{
|
||||
ScenePresence sp = m_scene.GetScenePresence(agentid);
|
||||
|
@ -254,7 +253,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
return;
|
||||
}
|
||||
|
||||
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Handle appearance send for {0}", agentid);
|
||||
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Handle appearance send for {0}", agentid);
|
||||
|
||||
// Send the appearance to everyone in the scene
|
||||
sp.SendAppearanceToAllOtherAgents();
|
||||
|
@ -262,7 +261,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
|
||||
// Send the appearance back to the avatar
|
||||
// AvatarAppearance avp = sp.Appearance;
|
||||
// sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes());
|
||||
// sp.ControllingClient.SendAppearance(avp.Owner, avp.VisualParams, avp.Texture.GetBytes());
|
||||
|
||||
/*
|
||||
// this needs to be fixed, the flag should be on scene presence not the region module
|
||||
|
@ -290,11 +289,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
private void HandleAppearanceUpdateTimer(object sender, EventArgs ea)
|
||||
{
|
||||
long now = DateTime.Now.Ticks;
|
||||
|
||||
|
||||
lock (m_sendqueue)
|
||||
{
|
||||
Dictionary<UUID,long> sends = new Dictionary<UUID,long>(m_sendqueue);
|
||||
foreach (KeyValuePair<UUID,long> kvp in sends)
|
||||
Dictionary<UUID, long> sends = new Dictionary<UUID, long>(m_sendqueue);
|
||||
foreach (KeyValuePair<UUID, long> kvp in sends)
|
||||
{
|
||||
if (kvp.Value < now)
|
||||
{
|
||||
|
@ -306,8 +305,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
|
||||
lock (m_savequeue)
|
||||
{
|
||||
Dictionary<UUID,long> saves = new Dictionary<UUID,long>(m_savequeue);
|
||||
foreach (KeyValuePair<UUID,long> kvp in saves)
|
||||
Dictionary<UUID, long> saves = new Dictionary<UUID, long>(m_savequeue);
|
||||
foreach (KeyValuePair<UUID, long> kvp in saves)
|
||||
{
|
||||
if (kvp.Value < now)
|
||||
{
|
||||
|
@ -320,7 +319,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
if (m_savequeue.Count == 0 && m_sendqueue.Count == 0)
|
||||
m_updateTimer.Stop();
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
|
@ -336,8 +335,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
}
|
||||
|
||||
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Received request for wearables of {0}", client.AgentId);
|
||||
|
||||
client.SendWearables(sp.Appearance.Wearables,sp.Appearance.Serial++);
|
||||
|
||||
client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -353,17 +352,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing unable to find presence for {0}", client.AgentId);
|
||||
return;
|
||||
}
|
||||
|
||||
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing called for {0}",client.AgentId);
|
||||
|
||||
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing called for {0}", client.AgentId);
|
||||
|
||||
AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false);
|
||||
|
||||
foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
|
||||
{
|
||||
if (wear.Type < AvatarWearable.MAX_WEARABLES)
|
||||
avatAppearance.Wearables[wear.Type].Add(wear.ItemID,UUID.Zero);
|
||||
avatAppearance.Wearables[wear.Type].Add(wear.ItemID, UUID.Zero);
|
||||
}
|
||||
|
||||
|
||||
avatAppearance.GetAssetsFrom(sp.Appearance);
|
||||
|
||||
// This could take awhile since it needs to pull inventory
|
||||
|
@ -381,11 +380,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
{
|
||||
for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
|
||||
{
|
||||
for (int j = 0 ; j < appearance.Wearables[j].Count ; j ++ )
|
||||
for (int j = 0; j < appearance.Wearables[j].Count; j++)
|
||||
{
|
||||
if (appearance.Wearables[i][j].ItemID == UUID.Zero)
|
||||
continue;
|
||||
|
||||
|
||||
// Ignore ruth's assets
|
||||
if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID)
|
||||
continue;
|
||||
|
@ -399,9 +398,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[AVATAR FACTORY MODULE]: Can't find inventory item {0} for {1}, setting to default",
|
||||
"[AVATAR FACTORY MODULE]: Can't find inventory item {0} for {1}, setting to default",
|
||||
appearance.Wearables[i][j].ItemID, (WearableType)i);
|
||||
|
||||
|
||||
appearance.Wearables[i].RemoveItem(appearance.Wearables[i][j].ItemID);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1115,12 +1115,14 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
if (m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide)
|
||||
flags |= RegionFlags.AllowParcelChanges;
|
||||
if (m_scene.RegionInfo.RegionSettings.BlockShowInSearch)
|
||||
flags |= (RegionFlags)(1 << 29);
|
||||
flags |= RegionFlags.BlockParcelSearch;
|
||||
|
||||
if (m_scene.RegionInfo.RegionSettings.FixedSun)
|
||||
flags |= RegionFlags.SunFixed;
|
||||
if (m_scene.RegionInfo.RegionSettings.Sandbox)
|
||||
flags |= RegionFlags.Sandbox;
|
||||
if (m_scene.RegionInfo.EstateSettings.AllowVoice)
|
||||
flags |= RegionFlags.AllowVoice;
|
||||
|
||||
// Fudge these to always on, so the menu options activate
|
||||
//
|
||||
|
|
|
@ -90,7 +90,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
// caches ExtendedLandData
|
||||
private Cache parcelInfoCache;
|
||||
private Vector3? forcedPosition = null;
|
||||
private Dictionary<UUID, Vector3> forcedPosition =
|
||||
new Dictionary<UUID, Vector3>();
|
||||
|
||||
#region INonSharedRegionModule Members
|
||||
|
||||
|
@ -185,7 +186,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
|
||||
{
|
||||
//If we are forcing a position for them to go
|
||||
if (forcedPosition != null)
|
||||
if (forcedPosition.ContainsKey(remoteClient.AgentId))
|
||||
{
|
||||
ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId);
|
||||
|
||||
|
@ -195,23 +196,23 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
|
||||
//Make sure we stop if they get about to the right place to prevent yoyo and prevents getting stuck on banlines
|
||||
if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition.Value) < .2)
|
||||
if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) < .2)
|
||||
{
|
||||
Debug.WriteLine(string.Format("Stopping force position because {0} is close enough to position {1}", forcedPosition.Value, clientAvatar.AbsolutePosition));
|
||||
forcedPosition = null;
|
||||
Debug.WriteLine(string.Format("Stopping force position because {0} is close enough to position {1}", forcedPosition[remoteClient.AgentId], clientAvatar.AbsolutePosition));
|
||||
forcedPosition.Remove(remoteClient.AgentId);
|
||||
}
|
||||
//if we are far away, teleport
|
||||
else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition.Value) > 3)
|
||||
else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) > 3)
|
||||
{
|
||||
Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}", forcedPosition.Value, clientAvatar.AbsolutePosition));
|
||||
clientAvatar.Teleport(forcedPosition.Value);
|
||||
forcedPosition = null;
|
||||
Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}", forcedPosition[remoteClient.AgentId], clientAvatar.AbsolutePosition));
|
||||
clientAvatar.Teleport(forcedPosition[remoteClient.AgentId]);
|
||||
forcedPosition.Remove(remoteClient.AgentId);
|
||||
}
|
||||
else
|
||||
{
|
||||
//Forces them toward the forced position we want if they aren't there yet
|
||||
agentData.UseClientAgentPosition = true;
|
||||
agentData.ClientAgentPosition = forcedPosition.Value;
|
||||
agentData.ClientAgentPosition = forcedPosition[remoteClient.AgentId];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -334,7 +335,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
if (m_scene.Permissions.IsGod(avatar.UUID)) return;
|
||||
if (position.HasValue)
|
||||
{
|
||||
forcedPosition = position;
|
||||
forcedPosition[avatar.ControllingClient.AgentId] = (Vector3)position;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -465,7 +466,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
parcel.IsBannedFromLand(clientAvatar.UUID))
|
||||
{
|
||||
//once we've sent the message once, keep going toward the target until we are done
|
||||
if (forcedPosition == null)
|
||||
if (forcedPosition.ContainsKey(clientAvatar.ControllingClient.AgentId))
|
||||
{
|
||||
SendYouAreBannedNotice(clientAvatar);
|
||||
ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar));
|
||||
|
@ -474,7 +475,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
else if (parcel.IsRestrictedFromLand(clientAvatar.UUID))
|
||||
{
|
||||
//once we've sent the message once, keep going toward the target until we are done
|
||||
if (forcedPosition == null)
|
||||
if (forcedPosition.ContainsKey(clientAvatar.ControllingClient.AgentId))
|
||||
{
|
||||
SendYouAreRestrictedNotice(clientAvatar);
|
||||
ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar));
|
||||
|
@ -483,7 +484,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
else
|
||||
{
|
||||
//when we are finally in a safe place, lets release the forced position lock
|
||||
forcedPosition = null;
|
||||
forcedPosition.Remove(clientAvatar.ControllingClient.AgentId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -84,6 +84,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// TODO: need to figure out how allow client agents but deny
|
||||
// root agents when ACL denies access to root agent
|
||||
public bool m_strictAccessControl = true;
|
||||
public bool m_seeIntoBannedRegion = false;
|
||||
public int MaxUndoCount = 5;
|
||||
public bool LoginsDisabled = true;
|
||||
public bool LoadingPrims;
|
||||
|
@ -683,6 +684,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
|
||||
m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion);
|
||||
CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false);
|
||||
|
||||
m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true);
|
||||
|
@ -3688,7 +3690,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (m_regInfo.EstateSettings != null)
|
||||
{
|
||||
if (m_regInfo.EstateSettings.IsBanned(agent.AgentID))
|
||||
if ((!m_seeIntoBannedRegion) && m_regInfo.EstateSettings.IsBanned(agent.AgentID))
|
||||
{
|
||||
m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist",
|
||||
agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
|
||||
|
@ -3878,6 +3880,19 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
// We have to wait until the viewer contacts this region after receiving EAC.
|
||||
// That calls AddNewClient, which finally creates the ScenePresence
|
||||
if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID))
|
||||
{
|
||||
m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID);
|
||||
return false;
|
||||
}
|
||||
|
||||
ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2);
|
||||
if (nearestParcel == null)
|
||||
{
|
||||
m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: no allowed parcel", cAgentData.AgentID);
|
||||
return false;
|
||||
}
|
||||
|
||||
int num = m_sceneGraph.GetNumberOfScenePresences();
|
||||
|
||||
if (num >= RegionInfo.RegionSettings.AgentLimit)
|
||||
|
@ -4878,7 +4893,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Vector3 nearestRegionEdgePoint = GetNearestRegionEdgePosition(avatar);
|
||||
//Debug.WriteLine("They are really in a place they don't belong, sending them to: " + nearestRegionEdgePoint.ToString());
|
||||
return nearestRegionEdgePoint;
|
||||
return null;
|
||||
}
|
||||
|
||||
private Vector3 GetParcelCenterAtGround(ILandObject parcel)
|
||||
|
|
|
@ -1272,7 +1272,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
m_log.DebugFormat(
|
||||
"[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms",
|
||||
client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds);
|
||||
client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -125,7 +125,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||
if (response["Success"].AsBoolean())
|
||||
{
|
||||
OSDMap map = null;
|
||||
OSDMap map = null;
|
||||
try { map = OSDParser.DeserializeJson(response["LLPackedAppearance"].AsString()) as OSDMap; }
|
||||
catch { }
|
||||
|
||||
|
@ -134,7 +134,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
AvatarAppearance appearance = new AvatarAppearance(map);
|
||||
// DEBUG ON
|
||||
m_log.WarnFormat("[SIMIAN AVATAR CONNECTOR] retrieved appearance for {0}:\n{1}",userID,appearance.ToString());
|
||||
// DEBUG OFF
|
||||
// DEBUG OFF
|
||||
return appearance;
|
||||
}
|
||||
|
||||
|
@ -161,7 +161,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
|
||||
// DEBUG ON
|
||||
m_log.WarnFormat("[SIMIAN AVATAR CONNECTOR] save appearance for {0}",userID);
|
||||
// DEBUG OFF
|
||||
// DEBUG OFF
|
||||
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue