Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor

avinationmerge
Kitto Flora 2010-11-11 04:51:05 +00:00
commit b2aeea66e3
13 changed files with 120 additions and 105 deletions

View File

@ -117,7 +117,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
m_application = openSim;
string bind_ip_address = m_config.GetString("bind_ip_address", "0.0.0.0");
IPAddress ipaddr = IPAddress.Parse( bind_ip_address );
IPAddress ipaddr = IPAddress.Parse(bind_ip_address);
m_httpServer = MainServer.GetHttpServer((uint)port,ipaddr);
Dictionary<string, XmlRpcMethod> availableMethods = new Dictionary<string, XmlRpcMethod>();

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@ -203,7 +203,7 @@ namespace OpenSim.Framework
args["inventory_folder"] = OSD.FromUUID(InventoryFolder);
args["secure_session_id"] = OSD.FromUUID(SecureSessionID);
args["session_id"] = OSD.FromUUID(SessionID);
args["service_session_id"] = OSD.FromString(ServiceSessionID);
args["start_pos"] = OSD.FromString(startpos.ToString());
args["client_ip"] = OSD.FromString(IPAddress);
@ -219,7 +219,7 @@ namespace OpenSim.Framework
OSDMap appmap = Appearance.Pack();
args["packed_appearance"] = appmap;
}
if (ServiceURLs != null && ServiceURLs.Count > 0)
{
OSDArray urls = new OSDArray(ServiceURLs.Count * 2);
@ -307,7 +307,7 @@ namespace OpenSim.Framework
// DEBUG OFF
try {
// Unpack various appearance elements
// Unpack various appearance elements
Appearance = new AvatarAppearance(AgentID);
// Eventually this code should be deprecated, use full appearance

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@ -46,7 +46,7 @@ namespace OpenSim.Framework
public readonly static int TEXTURE_COUNT = 21;
public readonly static byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
protected UUID m_owner;
protected int m_serial = 1;
protected byte[] m_visualparams;
@ -110,10 +110,10 @@ namespace OpenSim.Framework
SetDefaultTexture();
SetDefaultParams();
SetHeight();
m_attachments = new Dictionary<int, List<AvatarAttachment>>();
}
public AvatarAppearance(UUID avatarID, OSDMap map)
{
// m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance for {0} from OSDMap",avatarID);
@ -122,11 +122,11 @@ namespace OpenSim.Framework
Unpack(map);
SetHeight();
}
public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams)
{
// m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID);
m_serial = 1;
m_owner = avatarID;
@ -134,7 +134,7 @@ namespace OpenSim.Framework
m_wearables = wearables;
else
SetDefaultWearables();
if (textureEntry != null)
m_texture = textureEntry;
else
@ -172,41 +172,41 @@ namespace OpenSim.Framework
return;
}
m_serial = appearance.Serial;
m_owner = appearance.Owner;
m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
m_wearables[i] = new AvatarWearable();
if (copyWearables && (appearance.Wearables != null))
{
for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
SetWearable(i,appearance.Wearables[i]);
}
m_texture = null;
if (appearance.Texture != null)
{
byte[] tbytes = appearance.Texture.GetBytes();
m_texture = new Primitive.TextureEntry(tbytes,0,tbytes.Length);
}
m_visualparams = null;
if (appearance.VisualParams != null)
m_visualparams = (byte[])appearance.VisualParams.Clone();
// Copy the attachment, force append mode since that ensures consistency
m_attachments = new Dictionary<int, List<AvatarAttachment>>();
foreach (AvatarAttachment attachment in appearance.GetAttachments())
AppendAttachment(new AvatarAttachment(attachment));
}
public void GetAssetsFrom(AvatarAppearance app)
{
for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
{
for (int j = 0 ; j < m_wearables[i].Count ; j++)
for (int j = 0; j < m_wearables[i].Count; j++)
{
UUID itemID = m_wearables[i][j].ItemID;
UUID assetID = app.Wearables[i].GetAsset(itemID);
@ -220,7 +220,7 @@ namespace OpenSim.Framework
public void ClearWearables()
{
m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
m_wearables[i] = new AvatarWearable();
}
@ -248,7 +248,7 @@ namespace OpenSim.Framework
/// <summary>
/// Set up appearance textures.
/// Returns boolean that indicates whether the new entries actually change the
/// existing values.
/// existing values.
/// </summary>
public virtual bool SetTextureEntries(Primitive.TextureEntry textureEntry)
{
@ -263,7 +263,7 @@ namespace OpenSim.Framework
{
Primitive.TextureEntryFace newface = textureEntry.FaceTextures[i];
Primitive.TextureEntryFace oldface = m_texture.FaceTextures[i];
if (newface == null)
{
if (oldface == null) continue;
@ -274,7 +274,7 @@ namespace OpenSim.Framework
}
changed = true;
// if (newface != null)
// m_log.WarnFormat("[AVATAR APPEARANCE]: index {0}, new texture id {1}",i,newface.TextureID);
}
@ -282,11 +282,11 @@ namespace OpenSim.Framework
m_texture = textureEntry;
return changed;
}
/// <summary>
/// Set up visual parameters for the avatar and refresh the avatar height
/// Returns boolean that indicates whether the new entries actually change the
/// existing values.
/// existing values.
/// </summary>
public virtual bool SetVisualParams(byte[] visualParams)
{
@ -316,13 +316,13 @@ namespace OpenSim.Framework
return changed;
}
public virtual void SetAppearance(Primitive.TextureEntry textureEntry, byte[] visualParams)
{
SetTextureEntries(textureEntry);
SetVisualParams(visualParams);
}
public virtual void SetHeight()
{
m_avatarHeight = 1.23077f // Shortest possible avatar height
@ -347,25 +347,24 @@ namespace OpenSim.Framework
// m_log.WarnFormat("[AVATARAPPEARANCE] set wearable {0} --> {1}:{2}",wearableId,wearable.ItemID,wearable.AssetID);
// DEBUG OFF
m_wearables[wearableId].Clear();
for (int i = 0 ; i < wearable.Count ; i++)
for (int i = 0; i < wearable.Count; i++)
m_wearables[wearableId].Add(wearable[i].ItemID, wearable[i].AssetID);
}
// DEBUG ON
public override String ToString()
{
String s = "";
s += String.Format("Serial: {0}\n",m_serial);
for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
if (m_texture.FaceTextures[i] != null)
s += String.Format("Texture: {0} --> {1}\n",i,m_texture.FaceTextures[i].TextureID);
foreach (AvatarWearable awear in m_wearables)
{
for ( int i = 0 ; i < awear.Count ; i++ )
for (int i = 0; i < awear.Count; i++)
s += String.Format("Wearable: item={0}, asset={1}\n",awear[i].ItemID,awear[i].AssetID);
}
@ -373,13 +372,13 @@ namespace OpenSim.Framework
for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++)
s += String.Format("{0},",m_visualparams[j]);
s += "\n";
return s;
}
// DEBUG OFF
/// <summary>
/// Get a list of the attachments, note that there may be
/// Get a list of the attachments, note that there may be
/// duplicate attachpoints
/// </summary>
public List<AvatarAttachment> GetAttachments()
@ -390,10 +389,10 @@ namespace OpenSim.Framework
foreach (AvatarAttachment attach in kvp.Value)
alist.Add(new AvatarAttachment(attach));
}
return alist;
}
internal void AppendAttachment(AvatarAttachment attach)
{
if (! m_attachments.ContainsKey(attach.AttachPoint))
@ -406,11 +405,11 @@ namespace OpenSim.Framework
m_attachments[attach.AttachPoint] = new List<AvatarAttachment>();
m_attachments[attach.AttachPoint].Add(attach);
}
/// <summary>
/// Add an attachment, if the attachpoint has the
/// Add an attachment, if the attachpoint has the
/// 0x80 bit set then we assume this is an append
/// operation otherwise we replace whatever is
/// operation otherwise we replace whatever is
/// currently attached at the attachpoint
/// </summary>
public void SetAttachment(int attachpoint, UUID item, UUID asset)
@ -485,14 +484,14 @@ namespace OpenSim.Framework
data["serial"] = OSD.FromInteger(m_serial);
data["height"] = OSD.FromReal(m_avatarHeight);
data["hipoffset"] = OSD.FromReal(m_hipOffset);
// Wearables
OSDArray wears = new OSDArray(AvatarWearable.MAX_WEARABLES);
for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
wears.Add(m_wearables[i].Pack());
data["wearables"] = wears;
// Avatar Textures
// Avatar Textures
OSDArray textures = new OSDArray(AvatarAppearance.TEXTURE_COUNT);
for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
{
@ -506,7 +505,7 @@ namespace OpenSim.Framework
// Visual Parameters
OSDBinary visualparams = new OSDBinary(m_visualparams);
data["visualparams"] = visualparams;
// Attachments
OSDArray attachs = new OSDArray(m_attachments.Count);
foreach (AvatarAttachment attach in GetAttachments())
@ -529,14 +528,14 @@ namespace OpenSim.Framework
if ((data != null) && (data["hipoffset"] != null))
m_hipOffset = (float)data["hipoffset"].AsReal();
try
try
{
// Wearables
SetDefaultWearables();
if ((data != null) && (data["wearables"] != null) && (data["wearables"]).Type == OSDType.Array)
{
OSDArray wears = (OSDArray)(data["wearables"]);
for (int i = 0; i < wears.Count; i++)
for (int i = 0; i < wears.Count; i++)
m_wearables[i] = new AvatarWearable((OSDArray)wears[i]);
}
else

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@ -333,7 +333,7 @@ namespace OpenSim.Framework
{
// DEBUG ON
m_log.WarnFormat("[CHILDAGENTDATAUPDATE] Pack data");
// DEBUG OFF
// DEBUG OFF
OSDMap args = new OSDMap();
args["message_type"] = OSD.FromString("AgentData");
@ -456,7 +456,7 @@ namespace OpenSim.Framework
{
// DEBUG ON
m_log.WarnFormat("[CHILDAGENTDATAUPDATE] Unpack data");
// DEBUG OFF
// DEBUG OFF
if (args.ContainsKey("region_id"))
UUID.TryParse(args["region_id"].AsString(), out RegionID);
@ -616,7 +616,7 @@ namespace OpenSim.Framework
// DEBUG ON
else
m_log.WarnFormat("[CHILDAGENTDATAUPDATE] No packed appearance");
// DEBUG OFF
// DEBUG OFF
if ((args["controllers"] != null) && (args["controllers"]).Type == OSDType.Array)
{

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@ -36,7 +36,7 @@ namespace OpenSim.Framework
public class MainServer
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static BaseHttpServer instance = null;
private static Dictionary<uint, BaseHttpServer> m_Servers =
new Dictionary<uint, BaseHttpServer>();
@ -64,8 +64,8 @@ namespace OpenSim.Framework
m_Servers[port] = new BaseHttpServer(port);
if (ipaddr != null )
m_Servers[port].ListenIPAddress = ipaddr;
if (ipaddr != null)
m_Servers[port].ListenIPAddress = ipaddr;
m_log.InfoFormat("[MAIN HTTP SERVER]: Starting main http server on port {0}", port);
m_Servers[port].Start();

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@ -615,7 +615,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// UseCircuitCode handling
if (packet.Type == PacketType.UseCircuitCode)
{
{
object[] array = new object[] { buffer, packet };
if (m_asyncPacketHandling)
@ -843,7 +843,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_log.DebugFormat(
"[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",
buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
}
private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber)

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@ -179,7 +179,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
UUID itemID = UUID.Zero;
if (sp != null)
{
foreach(SceneObjectGroup grp in sp.Attachments)
foreach (SceneObjectGroup grp in sp.Attachments)
{
if (grp.GetAttachmentPoint() == (byte)AttachmentPt)
{

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@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
{
scene.RegisterModuleInterface<IAvatarFactory>(this);
scene.EventManager.OnNewClient += NewClient;
if (config != null)
{
IConfig sconfig = config.Configs["Startup"];
@ -138,7 +138,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
return cached;
}
/// <summary>
/// Set appearance data (textureentry and slider settings) received from the client
@ -155,9 +154,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance unable to find presence for {0}",client.AgentId);
return;
}
bool changed = false;
// Process the texture entry
if (textureEntry != null)
{
@ -174,7 +173,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
});
}
}
// Process the visual params, this may change height as well
if (visualParams != null)
{
@ -185,14 +184,14 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
sp.SetHeight(sp.Appearance.AvatarHeight);
}
}
// If something changed in the appearance then queue an appearance save
if (changed)
QueueAppearanceSave(client.AgentId);
// And always queue up an appearance update to send out
QueueAppearanceSend(client.AgentId);
// Send the appearance back to the avatar
// AvatarAppearance avp = sp.Appearance;
// sp.ControllingClient.SendAvatarDataImmediate(sp);
@ -216,35 +215,35 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
}
return true;
}
#region UpdateAppearanceTimer
public void QueueAppearanceSend(UUID agentid)
{
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance send for {0}",agentid);
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance send for {0}", agentid);
// 100 nanoseconds (ticks) we should wait
long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 10000000);
long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 10000000);
lock (m_sendqueue)
{
m_sendqueue[agentid] = timestamp;
m_updateTimer.Start();
}
}
public void QueueAppearanceSave(UUID agentid)
{
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance save for {0}",agentid);
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance save for {0}", agentid);
// 100 nanoseconds (ticks) we should wait
long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 10000000);
long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 10000000);
lock (m_savequeue)
{
m_savequeue[agentid] = timestamp;
m_updateTimer.Start();
}
}
private void HandleAppearanceSend(UUID agentid)
{
ScenePresence sp = m_scene.GetScenePresence(agentid);
@ -254,7 +253,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
return;
}
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Handle appearance send for {0}", agentid);
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Handle appearance send for {0}", agentid);
// Send the appearance to everyone in the scene
sp.SendAppearanceToAllOtherAgents();
@ -262,7 +261,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// Send the appearance back to the avatar
// AvatarAppearance avp = sp.Appearance;
// sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes());
// sp.ControllingClient.SendAppearance(avp.Owner, avp.VisualParams, avp.Texture.GetBytes());
/*
// this needs to be fixed, the flag should be on scene presence not the region module
@ -290,11 +289,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
private void HandleAppearanceUpdateTimer(object sender, EventArgs ea)
{
long now = DateTime.Now.Ticks;
lock (m_sendqueue)
{
Dictionary<UUID,long> sends = new Dictionary<UUID,long>(m_sendqueue);
foreach (KeyValuePair<UUID,long> kvp in sends)
Dictionary<UUID, long> sends = new Dictionary<UUID, long>(m_sendqueue);
foreach (KeyValuePair<UUID, long> kvp in sends)
{
if (kvp.Value < now)
{
@ -306,8 +305,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
lock (m_savequeue)
{
Dictionary<UUID,long> saves = new Dictionary<UUID,long>(m_savequeue);
foreach (KeyValuePair<UUID,long> kvp in saves)
Dictionary<UUID, long> saves = new Dictionary<UUID, long>(m_savequeue);
foreach (KeyValuePair<UUID, long> kvp in saves)
{
if (kvp.Value < now)
{
@ -320,7 +319,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
if (m_savequeue.Count == 0 && m_sendqueue.Count == 0)
m_updateTimer.Stop();
}
#endregion
/// <summary>
@ -336,8 +335,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
}
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Received request for wearables of {0}", client.AgentId);
client.SendWearables(sp.Appearance.Wearables,sp.Appearance.Serial++);
client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++);
}
/// <summary>
@ -353,17 +352,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing unable to find presence for {0}", client.AgentId);
return;
}
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing called for {0}",client.AgentId);
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing called for {0}", client.AgentId);
AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false);
foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
{
if (wear.Type < AvatarWearable.MAX_WEARABLES)
avatAppearance.Wearables[wear.Type].Add(wear.ItemID,UUID.Zero);
avatAppearance.Wearables[wear.Type].Add(wear.ItemID, UUID.Zero);
}
avatAppearance.GetAssetsFrom(sp.Appearance);
// This could take awhile since it needs to pull inventory
@ -381,11 +380,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
{
for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
{
for (int j = 0 ; j < appearance.Wearables[j].Count ; j ++ )
for (int j = 0; j < appearance.Wearables[j].Count; j++)
{
if (appearance.Wearables[i][j].ItemID == UUID.Zero)
continue;
// Ignore ruth's assets
if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID)
continue;
@ -399,9 +398,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
else
{
m_log.ErrorFormat(
"[AVATAR FACTORY MODULE]: Can't find inventory item {0} for {1}, setting to default",
"[AVATAR FACTORY MODULE]: Can't find inventory item {0} for {1}, setting to default",
appearance.Wearables[i][j].ItemID, (WearableType)i);
appearance.Wearables[i].RemoveItem(appearance.Wearables[i][j].ItemID);
}
}

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@ -1115,12 +1115,14 @@ namespace OpenSim.Region.CoreModules.World.Estate
if (m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide)
flags |= RegionFlags.AllowParcelChanges;
if (m_scene.RegionInfo.RegionSettings.BlockShowInSearch)
flags |= (RegionFlags)(1 << 29);
flags |= RegionFlags.BlockParcelSearch;
if (m_scene.RegionInfo.RegionSettings.FixedSun)
flags |= RegionFlags.SunFixed;
if (m_scene.RegionInfo.RegionSettings.Sandbox)
flags |= RegionFlags.Sandbox;
if (m_scene.RegionInfo.EstateSettings.AllowVoice)
flags |= RegionFlags.AllowVoice;
// Fudge these to always on, so the menu options activate
//

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@ -90,7 +90,8 @@ namespace OpenSim.Region.CoreModules.World.Land
// caches ExtendedLandData
private Cache parcelInfoCache;
private Vector3? forcedPosition = null;
private Dictionary<UUID, Vector3> forcedPosition =
new Dictionary<UUID, Vector3>();
#region INonSharedRegionModule Members
@ -185,7 +186,7 @@ namespace OpenSim.Region.CoreModules.World.Land
void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
{
//If we are forcing a position for them to go
if (forcedPosition != null)
if (forcedPosition.ContainsKey(remoteClient.AgentId))
{
ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId);
@ -195,23 +196,23 @@ namespace OpenSim.Region.CoreModules.World.Land
//Make sure we stop if they get about to the right place to prevent yoyo and prevents getting stuck on banlines
if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition.Value) < .2)
if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) < .2)
{
Debug.WriteLine(string.Format("Stopping force position because {0} is close enough to position {1}", forcedPosition.Value, clientAvatar.AbsolutePosition));
forcedPosition = null;
Debug.WriteLine(string.Format("Stopping force position because {0} is close enough to position {1}", forcedPosition[remoteClient.AgentId], clientAvatar.AbsolutePosition));
forcedPosition.Remove(remoteClient.AgentId);
}
//if we are far away, teleport
else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition.Value) > 3)
else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) > 3)
{
Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}", forcedPosition.Value, clientAvatar.AbsolutePosition));
clientAvatar.Teleport(forcedPosition.Value);
forcedPosition = null;
Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}", forcedPosition[remoteClient.AgentId], clientAvatar.AbsolutePosition));
clientAvatar.Teleport(forcedPosition[remoteClient.AgentId]);
forcedPosition.Remove(remoteClient.AgentId);
}
else
{
//Forces them toward the forced position we want if they aren't there yet
agentData.UseClientAgentPosition = true;
agentData.ClientAgentPosition = forcedPosition.Value;
agentData.ClientAgentPosition = forcedPosition[remoteClient.AgentId];
}
}
}
@ -334,7 +335,7 @@ namespace OpenSim.Region.CoreModules.World.Land
if (m_scene.Permissions.IsGod(avatar.UUID)) return;
if (position.HasValue)
{
forcedPosition = position;
forcedPosition[avatar.ControllingClient.AgentId] = (Vector3)position;
}
}
@ -465,7 +466,7 @@ namespace OpenSim.Region.CoreModules.World.Land
parcel.IsBannedFromLand(clientAvatar.UUID))
{
//once we've sent the message once, keep going toward the target until we are done
if (forcedPosition == null)
if (forcedPosition.ContainsKey(clientAvatar.ControllingClient.AgentId))
{
SendYouAreBannedNotice(clientAvatar);
ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar));
@ -474,7 +475,7 @@ namespace OpenSim.Region.CoreModules.World.Land
else if (parcel.IsRestrictedFromLand(clientAvatar.UUID))
{
//once we've sent the message once, keep going toward the target until we are done
if (forcedPosition == null)
if (forcedPosition.ContainsKey(clientAvatar.ControllingClient.AgentId))
{
SendYouAreRestrictedNotice(clientAvatar);
ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar));
@ -483,7 +484,7 @@ namespace OpenSim.Region.CoreModules.World.Land
else
{
//when we are finally in a safe place, lets release the forced position lock
forcedPosition = null;
forcedPosition.Remove(clientAvatar.ControllingClient.AgentId);
}
}
}

View File

@ -84,6 +84,7 @@ namespace OpenSim.Region.Framework.Scenes
// TODO: need to figure out how allow client agents but deny
// root agents when ACL denies access to root agent
public bool m_strictAccessControl = true;
public bool m_seeIntoBannedRegion = false;
public int MaxUndoCount = 5;
public bool LoginsDisabled = true;
public bool LoadingPrims;
@ -683,6 +684,7 @@ namespace OpenSim.Region.Framework.Scenes
}
m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion);
CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false);
m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true);
@ -3688,7 +3690,7 @@ namespace OpenSim.Region.Framework.Scenes
if (m_regInfo.EstateSettings != null)
{
if (m_regInfo.EstateSettings.IsBanned(agent.AgentID))
if ((!m_seeIntoBannedRegion) && m_regInfo.EstateSettings.IsBanned(agent.AgentID))
{
m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist",
agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
@ -3878,6 +3880,19 @@ namespace OpenSim.Region.Framework.Scenes
// We have to wait until the viewer contacts this region after receiving EAC.
// That calls AddNewClient, which finally creates the ScenePresence
if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID))
{
m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID);
return false;
}
ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2);
if (nearestParcel == null)
{
m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: no allowed parcel", cAgentData.AgentID);
return false;
}
int num = m_sceneGraph.GetNumberOfScenePresences();
if (num >= RegionInfo.RegionSettings.AgentLimit)
@ -4878,7 +4893,6 @@ namespace OpenSim.Region.Framework.Scenes
Vector3 nearestRegionEdgePoint = GetNearestRegionEdgePosition(avatar);
//Debug.WriteLine("They are really in a place they don't belong, sending them to: " + nearestRegionEdgePoint.ToString());
return nearestRegionEdgePoint;
return null;
}
private Vector3 GetParcelCenterAtGround(ILandObject parcel)

View File

@ -1272,7 +1272,7 @@ namespace OpenSim.Region.Framework.Scenes
m_log.DebugFormat(
"[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms",
client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds);
client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds);
}
/// <summary>

View File

@ -125,7 +125,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
if (response["Success"].AsBoolean())
{
OSDMap map = null;
OSDMap map = null;
try { map = OSDParser.DeserializeJson(response["LLPackedAppearance"].AsString()) as OSDMap; }
catch { }
@ -134,7 +134,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
AvatarAppearance appearance = new AvatarAppearance(map);
// DEBUG ON
m_log.WarnFormat("[SIMIAN AVATAR CONNECTOR] retrieved appearance for {0}:\n{1}",userID,appearance.ToString());
// DEBUG OFF
// DEBUG OFF
return appearance;
}
@ -161,7 +161,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
// DEBUG ON
m_log.WarnFormat("[SIMIAN AVATAR CONNECTOR] save appearance for {0}",userID);
// DEBUG OFF
// DEBUG OFF
NameValueCollection requestArgs = new NameValueCollection
{