Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor

avinationmerge
Kitto Flora 2010-11-11 04:51:05 +00:00
commit b2aeea66e3
13 changed files with 120 additions and 105 deletions

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@ -117,7 +117,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
m_application = openSim; m_application = openSim;
string bind_ip_address = m_config.GetString("bind_ip_address", "0.0.0.0"); string bind_ip_address = m_config.GetString("bind_ip_address", "0.0.0.0");
IPAddress ipaddr = IPAddress.Parse( bind_ip_address ); IPAddress ipaddr = IPAddress.Parse(bind_ip_address);
m_httpServer = MainServer.GetHttpServer((uint)port,ipaddr); m_httpServer = MainServer.GetHttpServer((uint)port,ipaddr);
Dictionary<string, XmlRpcMethod> availableMethods = new Dictionary<string, XmlRpcMethod>(); Dictionary<string, XmlRpcMethod> availableMethods = new Dictionary<string, XmlRpcMethod>();

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@ -177,7 +177,7 @@ namespace OpenSim.Framework
m_owner = appearance.Owner; m_owner = appearance.Owner;
m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ ) for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
m_wearables[i] = new AvatarWearable(); m_wearables[i] = new AvatarWearable();
if (copyWearables && (appearance.Wearables != null)) if (copyWearables && (appearance.Wearables != null))
{ {
@ -204,9 +204,9 @@ namespace OpenSim.Framework
public void GetAssetsFrom(AvatarAppearance app) public void GetAssetsFrom(AvatarAppearance app)
{ {
for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ ) for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
{ {
for (int j = 0 ; j < m_wearables[i].Count ; j++) for (int j = 0; j < m_wearables[i].Count; j++)
{ {
UUID itemID = m_wearables[i][j].ItemID; UUID itemID = m_wearables[i][j].ItemID;
UUID assetID = app.Wearables[i].GetAsset(itemID); UUID assetID = app.Wearables[i].GetAsset(itemID);
@ -220,7 +220,7 @@ namespace OpenSim.Framework
public void ClearWearables() public void ClearWearables()
{ {
m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ ) for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
m_wearables[i] = new AvatarWearable(); m_wearables[i] = new AvatarWearable();
} }
@ -347,11 +347,10 @@ namespace OpenSim.Framework
// m_log.WarnFormat("[AVATARAPPEARANCE] set wearable {0} --> {1}:{2}",wearableId,wearable.ItemID,wearable.AssetID); // m_log.WarnFormat("[AVATARAPPEARANCE] set wearable {0} --> {1}:{2}",wearableId,wearable.ItemID,wearable.AssetID);
// DEBUG OFF // DEBUG OFF
m_wearables[wearableId].Clear(); m_wearables[wearableId].Clear();
for (int i = 0 ; i < wearable.Count ; i++) for (int i = 0; i < wearable.Count; i++)
m_wearables[wearableId].Add(wearable[i].ItemID, wearable[i].AssetID); m_wearables[wearableId].Add(wearable[i].ItemID, wearable[i].AssetID);
} }
// DEBUG ON // DEBUG ON
public override String ToString() public override String ToString()
{ {
@ -365,7 +364,7 @@ namespace OpenSim.Framework
foreach (AvatarWearable awear in m_wearables) foreach (AvatarWearable awear in m_wearables)
{ {
for ( int i = 0 ; i < awear.Count ; i++ ) for (int i = 0; i < awear.Count; i++)
s += String.Format("Wearable: item={0}, asset={1}\n",awear[i].ItemID,awear[i].AssetID); s += String.Format("Wearable: item={0}, asset={1}\n",awear[i].ItemID,awear[i].AssetID);
} }

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@ -64,7 +64,7 @@ namespace OpenSim.Framework
m_Servers[port] = new BaseHttpServer(port); m_Servers[port] = new BaseHttpServer(port);
if (ipaddr != null ) if (ipaddr != null)
m_Servers[port].ListenIPAddress = ipaddr; m_Servers[port].ListenIPAddress = ipaddr;
m_log.InfoFormat("[MAIN HTTP SERVER]: Starting main http server on port {0}", port); m_log.InfoFormat("[MAIN HTTP SERVER]: Starting main http server on port {0}", port);

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@ -179,7 +179,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
UUID itemID = UUID.Zero; UUID itemID = UUID.Zero;
if (sp != null) if (sp != null)
{ {
foreach(SceneObjectGroup grp in sp.Attachments) foreach (SceneObjectGroup grp in sp.Attachments)
{ {
if (grp.GetAttachmentPoint() == (byte)AttachmentPt) if (grp.GetAttachmentPoint() == (byte)AttachmentPt)
{ {

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@ -139,7 +139,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
return cached; return cached;
} }
/// <summary> /// <summary>
/// Set appearance data (textureentry and slider settings) received from the client /// Set appearance data (textureentry and slider settings) received from the client
/// </summary> /// </summary>
@ -221,7 +220,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
public void QueueAppearanceSend(UUID agentid) public void QueueAppearanceSend(UUID agentid)
{ {
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance send for {0}",agentid); // m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance send for {0}", agentid);
// 100 nanoseconds (ticks) we should wait // 100 nanoseconds (ticks) we should wait
long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 10000000); long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 10000000);
@ -234,7 +233,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
public void QueueAppearanceSave(UUID agentid) public void QueueAppearanceSave(UUID agentid)
{ {
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance save for {0}",agentid); // m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance save for {0}", agentid);
// 100 nanoseconds (ticks) we should wait // 100 nanoseconds (ticks) we should wait
long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 10000000); long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 10000000);
@ -262,7 +261,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// Send the appearance back to the avatar // Send the appearance back to the avatar
// AvatarAppearance avp = sp.Appearance; // AvatarAppearance avp = sp.Appearance;
// sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes()); // sp.ControllingClient.SendAppearance(avp.Owner, avp.VisualParams, avp.Texture.GetBytes());
/* /*
// this needs to be fixed, the flag should be on scene presence not the region module // this needs to be fixed, the flag should be on scene presence not the region module
@ -293,8 +292,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
lock (m_sendqueue) lock (m_sendqueue)
{ {
Dictionary<UUID,long> sends = new Dictionary<UUID,long>(m_sendqueue); Dictionary<UUID, long> sends = new Dictionary<UUID, long>(m_sendqueue);
foreach (KeyValuePair<UUID,long> kvp in sends) foreach (KeyValuePair<UUID, long> kvp in sends)
{ {
if (kvp.Value < now) if (kvp.Value < now)
{ {
@ -306,8 +305,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
lock (m_savequeue) lock (m_savequeue)
{ {
Dictionary<UUID,long> saves = new Dictionary<UUID,long>(m_savequeue); Dictionary<UUID, long> saves = new Dictionary<UUID, long>(m_savequeue);
foreach (KeyValuePair<UUID,long> kvp in saves) foreach (KeyValuePair<UUID, long> kvp in saves)
{ {
if (kvp.Value < now) if (kvp.Value < now)
{ {
@ -337,7 +336,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Received request for wearables of {0}", client.AgentId); // m_log.WarnFormat("[AVATAR FACTORY MODULE]: Received request for wearables of {0}", client.AgentId);
client.SendWearables(sp.Appearance.Wearables,sp.Appearance.Serial++); client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++);
} }
/// <summary> /// <summary>
@ -354,14 +353,14 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
return; return;
} }
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing called for {0}",client.AgentId); // m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing called for {0}", client.AgentId);
AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false); AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false);
foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
{ {
if (wear.Type < AvatarWearable.MAX_WEARABLES) if (wear.Type < AvatarWearable.MAX_WEARABLES)
avatAppearance.Wearables[wear.Type].Add(wear.ItemID,UUID.Zero); avatAppearance.Wearables[wear.Type].Add(wear.ItemID, UUID.Zero);
} }
avatAppearance.GetAssetsFrom(sp.Appearance); avatAppearance.GetAssetsFrom(sp.Appearance);
@ -381,7 +380,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
{ {
for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
{ {
for (int j = 0 ; j < appearance.Wearables[j].Count ; j ++ ) for (int j = 0; j < appearance.Wearables[j].Count; j++)
{ {
if (appearance.Wearables[i][j].ItemID == UUID.Zero) if (appearance.Wearables[i][j].ItemID == UUID.Zero)
continue; continue;

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@ -1115,12 +1115,14 @@ namespace OpenSim.Region.CoreModules.World.Estate
if (m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide) if (m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide)
flags |= RegionFlags.AllowParcelChanges; flags |= RegionFlags.AllowParcelChanges;
if (m_scene.RegionInfo.RegionSettings.BlockShowInSearch) if (m_scene.RegionInfo.RegionSettings.BlockShowInSearch)
flags |= (RegionFlags)(1 << 29); flags |= RegionFlags.BlockParcelSearch;
if (m_scene.RegionInfo.RegionSettings.FixedSun) if (m_scene.RegionInfo.RegionSettings.FixedSun)
flags |= RegionFlags.SunFixed; flags |= RegionFlags.SunFixed;
if (m_scene.RegionInfo.RegionSettings.Sandbox) if (m_scene.RegionInfo.RegionSettings.Sandbox)
flags |= RegionFlags.Sandbox; flags |= RegionFlags.Sandbox;
if (m_scene.RegionInfo.EstateSettings.AllowVoice)
flags |= RegionFlags.AllowVoice;
// Fudge these to always on, so the menu options activate // Fudge these to always on, so the menu options activate
// //

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@ -90,7 +90,8 @@ namespace OpenSim.Region.CoreModules.World.Land
// caches ExtendedLandData // caches ExtendedLandData
private Cache parcelInfoCache; private Cache parcelInfoCache;
private Vector3? forcedPosition = null; private Dictionary<UUID, Vector3> forcedPosition =
new Dictionary<UUID, Vector3>();
#region INonSharedRegionModule Members #region INonSharedRegionModule Members
@ -185,7 +186,7 @@ namespace OpenSim.Region.CoreModules.World.Land
void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
{ {
//If we are forcing a position for them to go //If we are forcing a position for them to go
if (forcedPosition != null) if (forcedPosition.ContainsKey(remoteClient.AgentId))
{ {
ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId); ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId);
@ -195,23 +196,23 @@ namespace OpenSim.Region.CoreModules.World.Land
//Make sure we stop if they get about to the right place to prevent yoyo and prevents getting stuck on banlines //Make sure we stop if they get about to the right place to prevent yoyo and prevents getting stuck on banlines
if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition.Value) < .2) if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) < .2)
{ {
Debug.WriteLine(string.Format("Stopping force position because {0} is close enough to position {1}", forcedPosition.Value, clientAvatar.AbsolutePosition)); Debug.WriteLine(string.Format("Stopping force position because {0} is close enough to position {1}", forcedPosition[remoteClient.AgentId], clientAvatar.AbsolutePosition));
forcedPosition = null; forcedPosition.Remove(remoteClient.AgentId);
} }
//if we are far away, teleport //if we are far away, teleport
else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition.Value) > 3) else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) > 3)
{ {
Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}", forcedPosition.Value, clientAvatar.AbsolutePosition)); Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}", forcedPosition[remoteClient.AgentId], clientAvatar.AbsolutePosition));
clientAvatar.Teleport(forcedPosition.Value); clientAvatar.Teleport(forcedPosition[remoteClient.AgentId]);
forcedPosition = null; forcedPosition.Remove(remoteClient.AgentId);
} }
else else
{ {
//Forces them toward the forced position we want if they aren't there yet //Forces them toward the forced position we want if they aren't there yet
agentData.UseClientAgentPosition = true; agentData.UseClientAgentPosition = true;
agentData.ClientAgentPosition = forcedPosition.Value; agentData.ClientAgentPosition = forcedPosition[remoteClient.AgentId];
} }
} }
} }
@ -334,7 +335,7 @@ namespace OpenSim.Region.CoreModules.World.Land
if (m_scene.Permissions.IsGod(avatar.UUID)) return; if (m_scene.Permissions.IsGod(avatar.UUID)) return;
if (position.HasValue) if (position.HasValue)
{ {
forcedPosition = position; forcedPosition[avatar.ControllingClient.AgentId] = (Vector3)position;
} }
} }
@ -465,7 +466,7 @@ namespace OpenSim.Region.CoreModules.World.Land
parcel.IsBannedFromLand(clientAvatar.UUID)) parcel.IsBannedFromLand(clientAvatar.UUID))
{ {
//once we've sent the message once, keep going toward the target until we are done //once we've sent the message once, keep going toward the target until we are done
if (forcedPosition == null) if (forcedPosition.ContainsKey(clientAvatar.ControllingClient.AgentId))
{ {
SendYouAreBannedNotice(clientAvatar); SendYouAreBannedNotice(clientAvatar);
ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar)); ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar));
@ -474,7 +475,7 @@ namespace OpenSim.Region.CoreModules.World.Land
else if (parcel.IsRestrictedFromLand(clientAvatar.UUID)) else if (parcel.IsRestrictedFromLand(clientAvatar.UUID))
{ {
//once we've sent the message once, keep going toward the target until we are done //once we've sent the message once, keep going toward the target until we are done
if (forcedPosition == null) if (forcedPosition.ContainsKey(clientAvatar.ControllingClient.AgentId))
{ {
SendYouAreRestrictedNotice(clientAvatar); SendYouAreRestrictedNotice(clientAvatar);
ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar)); ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar));
@ -483,7 +484,7 @@ namespace OpenSim.Region.CoreModules.World.Land
else else
{ {
//when we are finally in a safe place, lets release the forced position lock //when we are finally in a safe place, lets release the forced position lock
forcedPosition = null; forcedPosition.Remove(clientAvatar.ControllingClient.AgentId);
} }
} }
} }

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@ -84,6 +84,7 @@ namespace OpenSim.Region.Framework.Scenes
// TODO: need to figure out how allow client agents but deny // TODO: need to figure out how allow client agents but deny
// root agents when ACL denies access to root agent // root agents when ACL denies access to root agent
public bool m_strictAccessControl = true; public bool m_strictAccessControl = true;
public bool m_seeIntoBannedRegion = false;
public int MaxUndoCount = 5; public int MaxUndoCount = 5;
public bool LoginsDisabled = true; public bool LoginsDisabled = true;
public bool LoadingPrims; public bool LoadingPrims;
@ -683,6 +684,7 @@ namespace OpenSim.Region.Framework.Scenes
} }
m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion);
CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false);
m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true);
@ -3688,7 +3690,7 @@ namespace OpenSim.Region.Framework.Scenes
if (m_regInfo.EstateSettings != null) if (m_regInfo.EstateSettings != null)
{ {
if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) if ((!m_seeIntoBannedRegion) && m_regInfo.EstateSettings.IsBanned(agent.AgentID))
{ {
m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist",
agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
@ -3878,6 +3880,19 @@ namespace OpenSim.Region.Framework.Scenes
// We have to wait until the viewer contacts this region after receiving EAC. // We have to wait until the viewer contacts this region after receiving EAC.
// That calls AddNewClient, which finally creates the ScenePresence // That calls AddNewClient, which finally creates the ScenePresence
if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID))
{
m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID);
return false;
}
ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2);
if (nearestParcel == null)
{
m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: no allowed parcel", cAgentData.AgentID);
return false;
}
int num = m_sceneGraph.GetNumberOfScenePresences(); int num = m_sceneGraph.GetNumberOfScenePresences();
if (num >= RegionInfo.RegionSettings.AgentLimit) if (num >= RegionInfo.RegionSettings.AgentLimit)
@ -4878,7 +4893,6 @@ namespace OpenSim.Region.Framework.Scenes
Vector3 nearestRegionEdgePoint = GetNearestRegionEdgePosition(avatar); Vector3 nearestRegionEdgePoint = GetNearestRegionEdgePosition(avatar);
//Debug.WriteLine("They are really in a place they don't belong, sending them to: " + nearestRegionEdgePoint.ToString()); //Debug.WriteLine("They are really in a place they don't belong, sending them to: " + nearestRegionEdgePoint.ToString());
return nearestRegionEdgePoint; return nearestRegionEdgePoint;
return null;
} }
private Vector3 GetParcelCenterAtGround(ILandObject parcel) private Vector3 GetParcelCenterAtGround(ILandObject parcel)