Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
commit
b2aeea66e3
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@ -117,7 +117,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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m_application = openSim;
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m_application = openSim;
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string bind_ip_address = m_config.GetString("bind_ip_address", "0.0.0.0");
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string bind_ip_address = m_config.GetString("bind_ip_address", "0.0.0.0");
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IPAddress ipaddr = IPAddress.Parse( bind_ip_address );
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IPAddress ipaddr = IPAddress.Parse(bind_ip_address);
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m_httpServer = MainServer.GetHttpServer((uint)port,ipaddr);
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m_httpServer = MainServer.GetHttpServer((uint)port,ipaddr);
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Dictionary<string, XmlRpcMethod> availableMethods = new Dictionary<string, XmlRpcMethod>();
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Dictionary<string, XmlRpcMethod> availableMethods = new Dictionary<string, XmlRpcMethod>();
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@ -177,7 +177,7 @@ namespace OpenSim.Framework
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m_owner = appearance.Owner;
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m_owner = appearance.Owner;
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m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
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m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
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for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
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for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
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m_wearables[i] = new AvatarWearable();
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m_wearables[i] = new AvatarWearable();
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if (copyWearables && (appearance.Wearables != null))
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if (copyWearables && (appearance.Wearables != null))
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{
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{
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@ -204,9 +204,9 @@ namespace OpenSim.Framework
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public void GetAssetsFrom(AvatarAppearance app)
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public void GetAssetsFrom(AvatarAppearance app)
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{
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{
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for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
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for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
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{
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{
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for (int j = 0 ; j < m_wearables[i].Count ; j++)
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for (int j = 0; j < m_wearables[i].Count; j++)
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{
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{
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UUID itemID = m_wearables[i][j].ItemID;
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UUID itemID = m_wearables[i][j].ItemID;
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UUID assetID = app.Wearables[i].GetAsset(itemID);
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UUID assetID = app.Wearables[i].GetAsset(itemID);
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@ -220,7 +220,7 @@ namespace OpenSim.Framework
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public void ClearWearables()
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public void ClearWearables()
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{
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{
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m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
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m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
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for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
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for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
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m_wearables[i] = new AvatarWearable();
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m_wearables[i] = new AvatarWearable();
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}
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}
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@ -347,11 +347,10 @@ namespace OpenSim.Framework
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// m_log.WarnFormat("[AVATARAPPEARANCE] set wearable {0} --> {1}:{2}",wearableId,wearable.ItemID,wearable.AssetID);
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// m_log.WarnFormat("[AVATARAPPEARANCE] set wearable {0} --> {1}:{2}",wearableId,wearable.ItemID,wearable.AssetID);
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// DEBUG OFF
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// DEBUG OFF
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m_wearables[wearableId].Clear();
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m_wearables[wearableId].Clear();
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for (int i = 0 ; i < wearable.Count ; i++)
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for (int i = 0; i < wearable.Count; i++)
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m_wearables[wearableId].Add(wearable[i].ItemID, wearable[i].AssetID);
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m_wearables[wearableId].Add(wearable[i].ItemID, wearable[i].AssetID);
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}
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}
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// DEBUG ON
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// DEBUG ON
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public override String ToString()
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public override String ToString()
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{
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{
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@ -365,7 +364,7 @@ namespace OpenSim.Framework
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foreach (AvatarWearable awear in m_wearables)
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foreach (AvatarWearable awear in m_wearables)
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{
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{
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for ( int i = 0 ; i < awear.Count ; i++ )
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for (int i = 0; i < awear.Count; i++)
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s += String.Format("Wearable: item={0}, asset={1}\n",awear[i].ItemID,awear[i].AssetID);
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s += String.Format("Wearable: item={0}, asset={1}\n",awear[i].ItemID,awear[i].AssetID);
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}
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}
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@ -64,7 +64,7 @@ namespace OpenSim.Framework
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m_Servers[port] = new BaseHttpServer(port);
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m_Servers[port] = new BaseHttpServer(port);
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if (ipaddr != null )
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if (ipaddr != null)
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m_Servers[port].ListenIPAddress = ipaddr;
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m_Servers[port].ListenIPAddress = ipaddr;
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m_log.InfoFormat("[MAIN HTTP SERVER]: Starting main http server on port {0}", port);
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m_log.InfoFormat("[MAIN HTTP SERVER]: Starting main http server on port {0}", port);
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@ -179,7 +179,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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UUID itemID = UUID.Zero;
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UUID itemID = UUID.Zero;
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if (sp != null)
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if (sp != null)
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{
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{
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foreach(SceneObjectGroup grp in sp.Attachments)
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foreach (SceneObjectGroup grp in sp.Attachments)
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{
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{
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if (grp.GetAttachmentPoint() == (byte)AttachmentPt)
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if (grp.GetAttachmentPoint() == (byte)AttachmentPt)
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{
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{
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@ -139,7 +139,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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return cached;
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return cached;
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}
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}
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/// <summary>
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/// <summary>
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/// Set appearance data (textureentry and slider settings) received from the client
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/// Set appearance data (textureentry and slider settings) received from the client
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/// </summary>
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/// </summary>
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@ -221,7 +220,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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public void QueueAppearanceSend(UUID agentid)
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public void QueueAppearanceSend(UUID agentid)
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{
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{
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// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance send for {0}",agentid);
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// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance send for {0}", agentid);
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// 100 nanoseconds (ticks) we should wait
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// 100 nanoseconds (ticks) we should wait
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long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 10000000);
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long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 10000000);
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@ -234,7 +233,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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public void QueueAppearanceSave(UUID agentid)
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public void QueueAppearanceSave(UUID agentid)
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{
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{
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// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance save for {0}",agentid);
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// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance save for {0}", agentid);
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// 100 nanoseconds (ticks) we should wait
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// 100 nanoseconds (ticks) we should wait
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long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 10000000);
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long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 10000000);
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@ -262,7 +261,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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// Send the appearance back to the avatar
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// Send the appearance back to the avatar
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// AvatarAppearance avp = sp.Appearance;
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// AvatarAppearance avp = sp.Appearance;
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// sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes());
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// sp.ControllingClient.SendAppearance(avp.Owner, avp.VisualParams, avp.Texture.GetBytes());
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/*
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/*
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// this needs to be fixed, the flag should be on scene presence not the region module
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// this needs to be fixed, the flag should be on scene presence not the region module
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@ -293,8 +292,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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lock (m_sendqueue)
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lock (m_sendqueue)
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{
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{
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Dictionary<UUID,long> sends = new Dictionary<UUID,long>(m_sendqueue);
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Dictionary<UUID, long> sends = new Dictionary<UUID, long>(m_sendqueue);
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foreach (KeyValuePair<UUID,long> kvp in sends)
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foreach (KeyValuePair<UUID, long> kvp in sends)
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{
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{
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if (kvp.Value < now)
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if (kvp.Value < now)
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{
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{
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@ -306,8 +305,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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lock (m_savequeue)
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lock (m_savequeue)
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{
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{
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Dictionary<UUID,long> saves = new Dictionary<UUID,long>(m_savequeue);
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Dictionary<UUID, long> saves = new Dictionary<UUID, long>(m_savequeue);
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foreach (KeyValuePair<UUID,long> kvp in saves)
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foreach (KeyValuePair<UUID, long> kvp in saves)
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{
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{
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if (kvp.Value < now)
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if (kvp.Value < now)
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{
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{
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@ -337,7 +336,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Received request for wearables of {0}", client.AgentId);
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// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Received request for wearables of {0}", client.AgentId);
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client.SendWearables(sp.Appearance.Wearables,sp.Appearance.Serial++);
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client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++);
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}
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}
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/// <summary>
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/// <summary>
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@ -354,14 +353,14 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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return;
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return;
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}
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}
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// m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing called for {0}",client.AgentId);
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// m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing called for {0}", client.AgentId);
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AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false);
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AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false);
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foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
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foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
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{
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{
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if (wear.Type < AvatarWearable.MAX_WEARABLES)
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if (wear.Type < AvatarWearable.MAX_WEARABLES)
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avatAppearance.Wearables[wear.Type].Add(wear.ItemID,UUID.Zero);
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avatAppearance.Wearables[wear.Type].Add(wear.ItemID, UUID.Zero);
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}
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}
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avatAppearance.GetAssetsFrom(sp.Appearance);
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avatAppearance.GetAssetsFrom(sp.Appearance);
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@ -381,7 +380,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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{
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{
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for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
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for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
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{
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{
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for (int j = 0 ; j < appearance.Wearables[j].Count ; j ++ )
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for (int j = 0; j < appearance.Wearables[j].Count; j++)
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{
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{
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if (appearance.Wearables[i][j].ItemID == UUID.Zero)
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if (appearance.Wearables[i][j].ItemID == UUID.Zero)
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continue;
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continue;
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@ -1115,12 +1115,14 @@ namespace OpenSim.Region.CoreModules.World.Estate
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if (m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide)
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if (m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide)
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flags |= RegionFlags.AllowParcelChanges;
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flags |= RegionFlags.AllowParcelChanges;
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if (m_scene.RegionInfo.RegionSettings.BlockShowInSearch)
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if (m_scene.RegionInfo.RegionSettings.BlockShowInSearch)
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flags |= (RegionFlags)(1 << 29);
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flags |= RegionFlags.BlockParcelSearch;
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if (m_scene.RegionInfo.RegionSettings.FixedSun)
|
if (m_scene.RegionInfo.RegionSettings.FixedSun)
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flags |= RegionFlags.SunFixed;
|
flags |= RegionFlags.SunFixed;
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if (m_scene.RegionInfo.RegionSettings.Sandbox)
|
if (m_scene.RegionInfo.RegionSettings.Sandbox)
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flags |= RegionFlags.Sandbox;
|
flags |= RegionFlags.Sandbox;
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if (m_scene.RegionInfo.EstateSettings.AllowVoice)
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|
flags |= RegionFlags.AllowVoice;
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// Fudge these to always on, so the menu options activate
|
// Fudge these to always on, so the menu options activate
|
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//
|
//
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|
|
|
@ -90,7 +90,8 @@ namespace OpenSim.Region.CoreModules.World.Land
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|
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// caches ExtendedLandData
|
// caches ExtendedLandData
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private Cache parcelInfoCache;
|
private Cache parcelInfoCache;
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private Vector3? forcedPosition = null;
|
private Dictionary<UUID, Vector3> forcedPosition =
|
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|
new Dictionary<UUID, Vector3>();
|
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|
|
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#region INonSharedRegionModule Members
|
#region INonSharedRegionModule Members
|
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|
|
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|
@ -185,7 +186,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
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void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
|
void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
|
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{
|
{
|
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//If we are forcing a position for them to go
|
//If we are forcing a position for them to go
|
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if (forcedPosition != null)
|
if (forcedPosition.ContainsKey(remoteClient.AgentId))
|
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{
|
{
|
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ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId);
|
ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId);
|
||||||
|
|
||||||
|
@ -195,23 +196,23 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
|
|
||||||
|
|
||||||
//Make sure we stop if they get about to the right place to prevent yoyo and prevents getting stuck on banlines
|
//Make sure we stop if they get about to the right place to prevent yoyo and prevents getting stuck on banlines
|
||||||
if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition.Value) < .2)
|
if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) < .2)
|
||||||
{
|
{
|
||||||
Debug.WriteLine(string.Format("Stopping force position because {0} is close enough to position {1}", forcedPosition.Value, clientAvatar.AbsolutePosition));
|
Debug.WriteLine(string.Format("Stopping force position because {0} is close enough to position {1}", forcedPosition[remoteClient.AgentId], clientAvatar.AbsolutePosition));
|
||||||
forcedPosition = null;
|
forcedPosition.Remove(remoteClient.AgentId);
|
||||||
}
|
}
|
||||||
//if we are far away, teleport
|
//if we are far away, teleport
|
||||||
else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition.Value) > 3)
|
else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) > 3)
|
||||||
{
|
{
|
||||||
Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}", forcedPosition.Value, clientAvatar.AbsolutePosition));
|
Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}", forcedPosition[remoteClient.AgentId], clientAvatar.AbsolutePosition));
|
||||||
clientAvatar.Teleport(forcedPosition.Value);
|
clientAvatar.Teleport(forcedPosition[remoteClient.AgentId]);
|
||||||
forcedPosition = null;
|
forcedPosition.Remove(remoteClient.AgentId);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//Forces them toward the forced position we want if they aren't there yet
|
//Forces them toward the forced position we want if they aren't there yet
|
||||||
agentData.UseClientAgentPosition = true;
|
agentData.UseClientAgentPosition = true;
|
||||||
agentData.ClientAgentPosition = forcedPosition.Value;
|
agentData.ClientAgentPosition = forcedPosition[remoteClient.AgentId];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -334,7 +335,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
if (m_scene.Permissions.IsGod(avatar.UUID)) return;
|
if (m_scene.Permissions.IsGod(avatar.UUID)) return;
|
||||||
if (position.HasValue)
|
if (position.HasValue)
|
||||||
{
|
{
|
||||||
forcedPosition = position;
|
forcedPosition[avatar.ControllingClient.AgentId] = (Vector3)position;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -465,7 +466,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
parcel.IsBannedFromLand(clientAvatar.UUID))
|
parcel.IsBannedFromLand(clientAvatar.UUID))
|
||||||
{
|
{
|
||||||
//once we've sent the message once, keep going toward the target until we are done
|
//once we've sent the message once, keep going toward the target until we are done
|
||||||
if (forcedPosition == null)
|
if (forcedPosition.ContainsKey(clientAvatar.ControllingClient.AgentId))
|
||||||
{
|
{
|
||||||
SendYouAreBannedNotice(clientAvatar);
|
SendYouAreBannedNotice(clientAvatar);
|
||||||
ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar));
|
ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar));
|
||||||
|
@ -474,7 +475,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
else if (parcel.IsRestrictedFromLand(clientAvatar.UUID))
|
else if (parcel.IsRestrictedFromLand(clientAvatar.UUID))
|
||||||
{
|
{
|
||||||
//once we've sent the message once, keep going toward the target until we are done
|
//once we've sent the message once, keep going toward the target until we are done
|
||||||
if (forcedPosition == null)
|
if (forcedPosition.ContainsKey(clientAvatar.ControllingClient.AgentId))
|
||||||
{
|
{
|
||||||
SendYouAreRestrictedNotice(clientAvatar);
|
SendYouAreRestrictedNotice(clientAvatar);
|
||||||
ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar));
|
ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar));
|
||||||
|
@ -483,7 +484,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//when we are finally in a safe place, lets release the forced position lock
|
//when we are finally in a safe place, lets release the forced position lock
|
||||||
forcedPosition = null;
|
forcedPosition.Remove(clientAvatar.ControllingClient.AgentId);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -84,6 +84,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// TODO: need to figure out how allow client agents but deny
|
// TODO: need to figure out how allow client agents but deny
|
||||||
// root agents when ACL denies access to root agent
|
// root agents when ACL denies access to root agent
|
||||||
public bool m_strictAccessControl = true;
|
public bool m_strictAccessControl = true;
|
||||||
|
public bool m_seeIntoBannedRegion = false;
|
||||||
public int MaxUndoCount = 5;
|
public int MaxUndoCount = 5;
|
||||||
public bool LoginsDisabled = true;
|
public bool LoginsDisabled = true;
|
||||||
public bool LoadingPrims;
|
public bool LoadingPrims;
|
||||||
|
@ -683,6 +684,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
|
m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
|
||||||
|
m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion);
|
||||||
CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false);
|
CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false);
|
||||||
|
|
||||||
m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true);
|
m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true);
|
||||||
|
@ -3688,7 +3690,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
if (m_regInfo.EstateSettings != null)
|
if (m_regInfo.EstateSettings != null)
|
||||||
{
|
{
|
||||||
if (m_regInfo.EstateSettings.IsBanned(agent.AgentID))
|
if ((!m_seeIntoBannedRegion) && m_regInfo.EstateSettings.IsBanned(agent.AgentID))
|
||||||
{
|
{
|
||||||
m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist",
|
m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist",
|
||||||
agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
|
agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
|
||||||
|
@ -3878,6 +3880,19 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
// We have to wait until the viewer contacts this region after receiving EAC.
|
// We have to wait until the viewer contacts this region after receiving EAC.
|
||||||
// That calls AddNewClient, which finally creates the ScenePresence
|
// That calls AddNewClient, which finally creates the ScenePresence
|
||||||
|
if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID))
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2);
|
||||||
|
if (nearestParcel == null)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: no allowed parcel", cAgentData.AgentID);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
int num = m_sceneGraph.GetNumberOfScenePresences();
|
int num = m_sceneGraph.GetNumberOfScenePresences();
|
||||||
|
|
||||||
if (num >= RegionInfo.RegionSettings.AgentLimit)
|
if (num >= RegionInfo.RegionSettings.AgentLimit)
|
||||||
|
@ -4878,7 +4893,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
Vector3 nearestRegionEdgePoint = GetNearestRegionEdgePosition(avatar);
|
Vector3 nearestRegionEdgePoint = GetNearestRegionEdgePosition(avatar);
|
||||||
//Debug.WriteLine("They are really in a place they don't belong, sending them to: " + nearestRegionEdgePoint.ToString());
|
//Debug.WriteLine("They are really in a place they don't belong, sending them to: " + nearestRegionEdgePoint.ToString());
|
||||||
return nearestRegionEdgePoint;
|
return nearestRegionEdgePoint;
|
||||||
return null;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private Vector3 GetParcelCenterAtGround(ILandObject parcel)
|
private Vector3 GetParcelCenterAtGround(ILandObject parcel)
|
||||||
|
|
Loading…
Reference in New Issue