Add a method to query all registered script constants to allow non-XEngine

script engines to use them.
0.7.4-extended
Melanie 2012-11-04 22:01:34 +01:00 committed by Justin Clark-Casey (justincc)
parent 96454ddee2
commit b2b6fd6aad
2 changed files with 18 additions and 0 deletions

View File

@ -302,6 +302,22 @@ namespace OpenSim.Region.OptionalModules.Scripting.ScriptModuleComms
return null; return null;
} }
/// <summary>
/// Get all registered constants
/// </summary>
public Dictionary<string, object> GetConstants()
{
Dictionary<string, object> ret = new Dictionary<string, object>();
lock (m_constants)
{
foreach (KeyValuePair<string, object> kvp in m_constants)
ret[kvp.Key] = kvp.Value;
}
return ret;
}
#endregion #endregion
} }

View File

@ -27,6 +27,7 @@
using System; using System;
using System.Reflection; using System.Reflection;
using System.Collections.Generic;
using OpenMetaverse; using OpenMetaverse;
namespace OpenSim.Region.Framework.Interfaces namespace OpenSim.Region.Framework.Interfaces
@ -92,6 +93,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// For constants /// For constants
void RegisterConstant(string cname, object value); void RegisterConstant(string cname, object value);
object LookupModConstant(string cname); object LookupModConstant(string cname);
Dictionary<string, object> GetConstants();
// For use ONLY by the script API // For use ONLY by the script API
void RaiseEvent(UUID script, string id, string module, string command, string key); void RaiseEvent(UUID script, string id, string module, string command, string key);