* This concludes UploadObjectAsset for now until the permissions and physics shape are added to the message serialization.

* You should now be able to upload multiple mesh collada mesh objects.  They should appear in front of you (or on top of you!) when you upload them.
* Once again, thanks to John Hurliman and Latif Khalifa for insight and smxy for cheering me on :D
viewer-2-initial-appearance
Teravus Ovares (Dan Olivares) 2010-10-19 01:53:56 -04:00
parent 158e43d4fd
commit b2c1a1c9bd
1 changed files with 76 additions and 48 deletions

View File

@ -126,6 +126,14 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
#endregion
/// <summary>
/// Parses ad request
/// </summary>
/// <param name="request"></param>
/// <param name="AgentId"></param>
/// <param name="cap"></param>
/// <returns></returns>
public Hashtable ProcessAdd(Hashtable request, UUID AgentId, Caps cap)
{
Hashtable responsedata = new Hashtable();
@ -147,9 +155,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
}
catch (Exception ex)
{
m_log.Error("[UploadObjectAssetModule]: Error deserializing message");
// TODO: Remove this ugly multiline-friendly debug!
Console.WriteLine(ex.ToString());
m_log.Error("[UploadObjectAssetModule]: Error deserializing message " + ex.ToString());
message = null;
}
@ -166,15 +172,22 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
Vector3 pos = avatar.AbsolutePosition + (Vector3.UnitX * avatar.Rotation);
Quaternion rot = Quaternion.Identity;
Vector3 rootpos = Vector3.Zero;
Quaternion rootrot = Quaternion.Identity;
SceneObjectGroup grp = new SceneObjectGroup();
SceneObjectGroup rootGroup = null;
SceneObjectGroup[] allparts = new SceneObjectGroup[message.Objects.Length];
for (int i = 0; i < message.Objects.Length; i++)
{
UploadObjectAssetMessage.Object obj = message.Objects[i];
PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
if (i == 0)
{
rootpos = obj.Position;
rootrot = obj.Rotation;
}
// Combine the extraparams data into it's ugly blob again....
int bytelength = 0;
for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++)
@ -186,7 +199,8 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++)
{
Buffer.BlockCopy(obj.ExtraParams[extparams].ExtraParamData, 0, extraparams, position, obj.ExtraParams[extparams].ExtraParamData.Length);
Buffer.BlockCopy(obj.ExtraParams[extparams].ExtraParamData, 0, extraparams, position,
obj.ExtraParams[extparams].ExtraParamData.Length);
position += obj.ExtraParams[extparams].ExtraParamData.Length;
}
@ -229,7 +243,8 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
prim.PayPrice[2] = -2;
prim.PayPrice[3] = -2;
prim.PayPrice[4] = -2;
Primitive.TextureEntry tmp = new Primitive.TextureEntry(UUID.Parse("89556747-24cb-43ed-920b-47caed15465f"));
Primitive.TextureEntry tmp =
new Primitive.TextureEntry(UUID.Parse("89556747-24cb-43ed-920b-47caed15465f"));
for (int j = 0; j < obj.Faces.Length; j++)
{
@ -258,33 +273,46 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
prim.Shape.SculptTexture = obj.SculptID;
prim.Shape.SculptType = (byte) SculptType.Mesh;
if (i == 0)
{
SceneObjectGroup grp = new SceneObjectGroup();
grp.SetRootPart(prim);
prim.ParentID = 0;
}
else
if (i == 0)
{
prim.SetParent(grp);
grp.AddPart(prim);
}
rootGroup = grp;
}
pos = m_scene.GetNewRezLocation(Vector3.Zero, pos, UUID.Zero, rot, (byte)1 , 1 , true, grp.GroupScale(), false);
grp.AttachToScene(m_scene);
grp.AbsolutePosition = pos;
grp.ClearPartAttachmentData();
grp.AbsolutePosition = obj.Position;
prim.RotationOffset = obj.Rotation;
grp.RootPart.IsAttachment = false;
// Required for linking
grp.RootPart.UpdateFlag = 0;
if (m_scene.Permissions.CanRezObject(1, avatar.UUID, pos))
{
m_scene.AddSceneObject(grp);
grp.AbsolutePosition = obj.Position;
}
grp.ScheduleGroupForFullUpdate();
allparts[i] = grp;
}
for (int j = 1; j < allparts.Length; j++)
{
rootGroup.RootPart.UpdateFlag = 0;
allparts[j].RootPart.UpdateFlag = 0;
rootGroup.LinkToGroup(allparts[j]);
}
rootGroup.ScheduleGroupForFullUpdate();
pos = m_scene.GetNewRezLocation(Vector3.Zero, rootpos, UUID.Zero, rot, (byte)1, 1, true, allparts[0].GroupScale(), false);
responsedata["int_response_code"] = 200; //501; //410; //404;
responsedata["content_type"] = "text/plain";
responsedata["keepalive"] = false;
responsedata["str_response_string"] = String.Format("<llsd><map><key>local_id</key>{0}</map></llsd>", ConvertUintToBytes(grp.LocalId));
responsedata["str_response_string"] = String.Format("<llsd><map><key>local_id</key>{0}</map></llsd>", ConvertUintToBytes(allparts[0].LocalId));
return responsedata;