work around some warnings
parent
b70e48c8a5
commit
b2c553b459
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@ -111,6 +111,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// hooked to put more data on the empty queue</summary>
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public event QueueEmpty OnQueueEmpty;
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[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design","CA1009:DeclareEventHandlersCorrectly")]
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public event Func<ThrottleOutPacketTypeFlags, bool> HasUpdates;
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/// <summary>AgentID for this client</summary>
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@ -521,7 +521,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// if (usePools)
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// EnablePools();
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DisablePools();
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base.DisablePools();
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}
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public void Start()
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@ -179,6 +179,11 @@ namespace OpenMetaverse
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// m_dropRandomGenerator = new Random();
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}
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~OpenSimUDPBase()
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{
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if(m_udpSocket !=null)
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try { m_udpSocket.Close(); } catch { }
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}
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/// <summary>
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/// Start inbound UDP packet handling.
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/// </summary>
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@ -97,7 +97,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// </summary>
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protected float m_burst;
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public virtual float MaxDripRate { get; set; }
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protected float m_maxDripRate = 0;
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public virtual float MaxDripRate
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{
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get { return m_maxDripRate; }
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set { m_maxDripRate = value; }
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}
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public float RequestedBurst
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{
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@ -134,7 +139,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// the system tick interval (typically around 15-22ms)</remarks>
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protected float m_dripRate;
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public virtual float RequestedDripRate
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public float RequestedDripRate
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{
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get { return (m_dripRate == 0 ? m_totalDripRequest : m_dripRate); }
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set {
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@ -146,7 +151,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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public virtual float DripRate
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public float DripRate
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{
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get {
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float rate = Math.Min(RequestedDripRate,TotalDripRequest);
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@ -344,7 +349,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// greater than this.
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// </summary>
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protected float m_maxDripRate = 0;
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public override float MaxDripRate
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{
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get { return (m_maxDripRate == 0 ? m_totalDripRequest : m_maxDripRate); }
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@ -359,7 +363,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// <summary>
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// Adjust drip rate in response to network conditions.
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// </summary>
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public virtual float AdjustedDripRate
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public float AdjustedDripRate
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{
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get { return m_dripRate; }
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set
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@ -380,12 +384,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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m_enabled = enabled;
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MaxDripRate = maxDripRate;
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m_maxDripRate = (maxDripRate == 0 ? m_totalDripRequest : Math.Max(maxDripRate, m_minimumFlow));
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if (enabled)
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AdjustedDripRate = m_maxDripRate * .5f;
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m_dripRate = m_maxDripRate * .5f;
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else
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AdjustedDripRate = m_maxDripRate;
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m_dripRate = m_maxDripRate;
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if (m_parent != null)
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m_parent.RegisterRequest(this, m_dripRate);
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}
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/// <summary>
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