If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then continue to generate C# that is functionality identical to historical generation
This is to eliminate disruption until co-op termination has been well-tested. In non co-op mode, XEngine will continue to load DLLs of the existing Script class and the new XEngineScript class. Moving to co-op mode still requires existing script DLL deletion to force recompilation, either manually or by setting DeleteScriptsOnStartup = true for one run. This change also means that scripts which fail to initialize do not still show up as running scripts.0.7.4-extended
parent
3f80ac23b6
commit
b2c893a7be
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@ -78,6 +78,14 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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string ScriptEngineName { get; }
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string ScriptEnginePath { get; }
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/// <summary>
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/// Return the name of the class that will be used for all running scripts.
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/// </summary>
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/// <remarks>
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/// Each class goes in its own assembly so we don't need to otherwise distinguish the class name.
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/// </remarks>
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string ScriptClassName { get; }
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/// <summary>
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/// Return the name of the base class that will be used for all running scripts.
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/// </summary>
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@ -416,16 +416,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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case enumCompileType.cs:
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case enumCompileType.lsl:
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compileScript = CreateCSCompilerScript(
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compileScript, m_scriptEngine.ScriptBaseClassName, m_scriptEngine.ScriptBaseClassParameters);
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compileScript,
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m_scriptEngine.ScriptClassName,
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m_scriptEngine.ScriptBaseClassName,
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m_scriptEngine.ScriptBaseClassParameters);
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break;
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case enumCompileType.vb:
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compileScript = CreateVBCompilerScript(compileScript, m_scriptEngine.ScriptBaseClassName);
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compileScript = CreateVBCompilerScript(
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compileScript, m_scriptEngine.ScriptClassName, m_scriptEngine.ScriptBaseClassName);
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break;
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// case enumCompileType.js:
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// compileScript = CreateJSCompilerScript(compileScript, m_scriptEngine.ScriptBaseClassName);
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// break;
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case enumCompileType.yp:
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compileScript = CreateYPCompilerScript(compileScript, m_scriptEngine.ScriptBaseClassName);
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compileScript = CreateYPCompilerScript(
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compileScript, m_scriptEngine.ScriptClassName,m_scriptEngine.ScriptBaseClassName);
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break;
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}
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@ -457,7 +462,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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// }
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private static string CreateCSCompilerScript(
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string compileScript, string baseClassName, ParameterInfo[] constructorParameters)
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string compileScript, string className, string baseClassName, ParameterInfo[] constructorParameters)
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{
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compileScript = string.Format(
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@"using OpenSim.Region.ScriptEngine.Shared;
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@ -465,12 +470,13 @@ using System.Collections.Generic;
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namespace SecondLife
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{{
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public class Script : {0}
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public class {0} : {1}
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{{
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public Script({1}) : base({2}) {{}}
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{3}
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public {0}({2}) : base({3}) {{}}
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{4}
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}}
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}}",
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className,
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baseClassName,
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constructorParameters != null
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? string.Join(", ", Array.ConvertAll<ParameterInfo, string>(constructorParameters, pi => pi.ToString()))
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@ -483,28 +489,28 @@ namespace SecondLife
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return compileScript;
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}
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private static string CreateYPCompilerScript(string compileScript, string baseClassName)
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private static string CreateYPCompilerScript(string compileScript, string className, string baseClassName)
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{
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compileScript = String.Empty +
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"using OpenSim.Region.ScriptEngine.Shared.YieldProlog; " +
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"using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" +
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String.Empty + "namespace SecondLife { " +
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String.Empty + "public class Script : " + baseClassName + " { \r\n" +
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String.Empty + "public class " + className + " : " + baseClassName + " { \r\n" +
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//@"public Script() { } " +
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@"static OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP YP=null; " +
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@"public Script() { YP= new OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP(); } " +
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@"public " + className + "() { YP= new OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP(); } " +
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compileScript +
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"} }\r\n";
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return compileScript;
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}
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private static string CreateVBCompilerScript(string compileScript, string baseClassName)
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private static string CreateVBCompilerScript(string compileScript, string className, string baseClassName)
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{
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compileScript = String.Empty +
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"Imports OpenSim.Region.ScriptEngine.Shared: Imports System.Collections.Generic: " +
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String.Empty + "NameSpace SecondLife:" +
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String.Empty + "Public Class Script: Inherits " + baseClassName +
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String.Empty + "Public Class " + className + ": Inherits " + baseClassName +
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"\r\nPublic Sub New()\r\nEnd Sub: " +
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compileScript +
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":End Class :End Namespace\r\n";
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@ -251,7 +251,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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/// <param name='dom'></param>
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/// <param name='assembly'></param>
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/// <param name='stateSource'></param>
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public void Load(AppDomain dom, string assembly, StateSource stateSource)
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/// <returns>false if load failed, true if suceeded</returns>
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public bool Load(AppDomain dom, string assembly, StateSource stateSource)
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{
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m_Assembly = assembly;
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m_stateSource = stateSource;
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@ -266,26 +267,53 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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try
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{
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object[] constructorParams;
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Assembly scriptAssembly = dom.Load(Path.GetFileNameWithoutExtension(assembly));
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Type scriptType = scriptAssembly.GetType("SecondLife.XEngineScript");
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if (scriptType != null)
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{
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constructorParams = new object[] { m_coopSleepHandle };
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}
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else if (!m_coopTermination)
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{
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scriptType = scriptAssembly.GetType("SecondLife.Script");
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constructorParams = null;
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}
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else
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{
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m_log.ErrorFormat(
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"[SCRIPT INSTANCE]: You must remove all existing script DLLs before using enabling co-op termination"
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+ ", either by setting DeleteScriptsOnStartup = true in [XEngine] for one run"
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+ " or by deleting all *.dll* files in the relevant bin/ScriptEngines/<region-id>/ directory");
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return false;
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}
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// m_log.DebugFormat(
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// "[SCRIPT INSTANCE]: Looking to load {0} from assembly {1} in {2}",
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// scriptType.FullName, Path.GetFileNameWithoutExtension(assembly), Engine.World.Name);
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if (dom != System.AppDomain.CurrentDomain)
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m_Script
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= (IScript)dom.CreateInstanceAndUnwrap(
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Path.GetFileNameWithoutExtension(assembly),
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"SecondLife.Script",
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scriptType.FullName,
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false,
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BindingFlags.Default,
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null,
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new object[] { m_coopSleepHandle },
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null,
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constructorParams,
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null,
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null);
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else
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m_Script
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= (IScript)Assembly.Load(Path.GetFileNameWithoutExtension(assembly)).CreateInstance(
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"SecondLife.Script",
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= (IScript)scriptAssembly.CreateInstance(
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scriptType.FullName,
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false,
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BindingFlags.Default,
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null,
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new object[] { m_coopSleepHandle },
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constructorParams,
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null,
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null);
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@ -298,6 +326,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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m_log.ErrorFormat(
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"[SCRIPT INSTANCE]: Error loading assembly {0}. Exception {1}{2}",
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assembly, e.Message, e.StackTrace);
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return false;
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}
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try
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@ -318,7 +348,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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"[SCRIPT INSTANCE]: Error loading script instance from assembly {0}. Exception {1}{2}",
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assembly, e.Message, e.StackTrace);
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return;
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return false;
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}
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m_SaveState = true;
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@ -390,6 +420,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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// presence.ControllingClient.SendAgentAlertMessage("Compile successful", false);
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// }
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return true;
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}
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public void Init()
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@ -245,7 +245,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
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public void TestStopOnInfiniteJumpLoop()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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TestHelpers.EnableLogging();
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string script =
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@"default
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@ -46,13 +46,14 @@ using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.ScriptEngine.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
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using OpenSim.Region.ScriptEngine.Shared.CodeTools;
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using OpenSim.Region.ScriptEngine.Shared.Instance;
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using OpenSim.Region.ScriptEngine.Shared.Api;
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using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
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using OpenSim.Region.ScriptEngine.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
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using OpenSim.Region.ScriptEngine.XEngine.ScriptBase;
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using Timer = OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer;
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@ -177,6 +178,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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get { return "XEngine"; }
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}
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public string ScriptClassName { get; private set; }
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public string ScriptBaseClassName { get; private set; }
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public ParameterInfo[] ScriptBaseClassParameters { get; private set; }
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@ -238,9 +241,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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m_ScriptConfig = configSource.Configs["XEngine"];
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m_ConfigSource = configSource;
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if (m_ScriptConfig.GetString("ScriptStopStrategy", "abort") == "co-op")
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{
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ScriptClassName = "XEngineScript";
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ScriptBaseClassName = typeof(XEngineScriptBase).FullName;
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ScriptBaseClassParameters = typeof(XEngineScriptBase).GetConstructor(new Type[] { typeof(WaitHandle) }).GetParameters();
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ScriptReferencedAssemblies = new string[] { Path.GetFileName(typeof(XEngineScriptBase).Assembly.Location) };
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}
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else
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{
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ScriptClassName = "Script";
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ScriptBaseClassName = typeof(ScriptBaseClass).FullName;
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}
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// Console.WriteLine("ASSEMBLY NAME: {0}", ScriptReferencedAssemblies[0]);
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}
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@ -1122,7 +1134,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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}
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m_log.DebugFormat(
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"[XEngine] Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
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"[XEngine]: Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
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part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
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part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
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@ -1143,6 +1155,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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lock (m_AddingAssemblies)
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{
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m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assembly, out linemap);
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if (!m_AddingAssemblies.ContainsKey(assembly)) {
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m_AddingAssemblies[assembly] = 1;
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} else {
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@ -1303,7 +1316,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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startParam, postOnRez,
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m_MaxScriptQueue);
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instance.Load(m_AppDomains[appDomain], assembly, stateSource);
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if (!instance.Load(m_AppDomains[appDomain], assembly, stateSource))
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return false;
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// if (DebugLevel >= 1)
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// m_log.DebugFormat(
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@ -2442,6 +2442,7 @@
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<Reference name="OpenSim.Region.ScriptEngine.Shared.CodeTools"/>
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<Reference name="OpenSim.Region.ScriptEngine.Shared.Instance"/>
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<Reference name="OpenSim.Region.ScriptEngine.Shared.Api"/>
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<Reference name="OpenSim.Region.ScriptEngine.Shared.Api.Runtime"/>
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<Reference name="OpenSim.Region.ScriptEngine.XEngine.Api.Runtime"/>
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<Reference name="SmartThreadPool"/>
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<Reference name="Nini" path="../../../../bin/"/>
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Reference in New Issue