Better error handling to diagnose login problems.

prioritization
Diva Canto 2009-10-03 19:08:56 -07:00
parent 25e7697987
commit b2cdee5a14
2 changed files with 105 additions and 82 deletions

View File

@ -182,103 +182,125 @@ namespace OpenSim.Client.Linden
/// <returns></returns>
public XmlRpcResponse ExpectUser(XmlRpcRequest request, IPEndPoint remoteClient)
{
Hashtable requestData = (Hashtable)request.Params[0];
AgentCircuitData agentData = new AgentCircuitData();
agentData.SessionID = new UUID((string)requestData["session_id"]);
agentData.SecureSessionID = new UUID((string)requestData["secure_session_id"]);
agentData.firstname = (string)requestData["firstname"];
agentData.lastname = (string)requestData["lastname"];
agentData.AgentID = new UUID((string)requestData["agent_id"]);
agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
agentData.CapsPath = (string)requestData["caps_path"];
ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
// Appearance
if (requestData["appearance"] != null)
agentData.Appearance = new AvatarAppearance((Hashtable)requestData["appearance"]);
m_log.DebugFormat(
"[CLIENT]: Told by user service to prepare for a connection from {0} {1} {2}, circuit {3}",
agentData.firstname, agentData.lastname, agentData.AgentID, agentData.circuitcode);
if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
{
//m_log.Debug("[CLIENT]: Child agent detected");
agentData.child = true;
}
else
{
//m_log.Debug("[CLIENT]: Main agent detected");
agentData.startpos =
new Vector3((float)Convert.ToDecimal((string)requestData["startpos_x"]),
(float)Convert.ToDecimal((string)requestData["startpos_y"]),
(float)Convert.ToDecimal((string)requestData["startpos_z"]));
agentData.child = false;
}
XmlRpcResponse resp = new XmlRpcResponse();
if (!RegionLoginsEnabled)
try
{
m_log.InfoFormat(
"[CLIENT]: Denying access for user {0} {1} because region login is currently disabled",
agentData.firstname, agentData.lastname);
ulong regionHandle = 0;
Hashtable requestData = (Hashtable)request.Params[0];
AgentCircuitData agentData = new AgentCircuitData();
if (requestData.ContainsKey("session_id"))
agentData.SessionID = new UUID((string)requestData["session_id"]);
if (requestData.ContainsKey("secure_session_id"))
agentData.SecureSessionID = new UUID((string)requestData["secure_session_id"]);
if (requestData.ContainsKey("firstname"))
agentData.firstname = (string)requestData["firstname"];
if (requestData.ContainsKey("lastname"))
agentData.lastname = (string)requestData["lastname"];
if (requestData.ContainsKey("agent_id"))
agentData.AgentID = new UUID((string)requestData["agent_id"]);
if (requestData.ContainsKey("circuit_code"))
agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
if (requestData.ContainsKey("caps_path"))
agentData.CapsPath = (string)requestData["caps_path"];
if (requestData.ContainsKey("regionhandle"))
regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
else
m_log.Warn("[CLIENT]: request from login server did not contain regionhandle");
Hashtable respdata = new Hashtable();
respdata["success"] = "FALSE";
respdata["reason"] = "region login currently disabled";
resp.Value = respdata;
}
else
{
bool success = false;
string denyMess = "";
// Appearance
if (requestData.ContainsKey("appearance"))
agentData.Appearance = new AvatarAppearance((Hashtable)requestData["appearance"]);
Scene scene;
if (TryGetRegion(regionHandle, out scene))
m_log.DebugFormat(
"[CLIENT]: Told by user service to prepare for a connection from {0} {1} {2}, circuit {3}",
agentData.firstname, agentData.lastname, agentData.AgentID, agentData.circuitcode);
if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
{
if (scene.RegionInfo.EstateSettings.IsBanned(agentData.AgentID))
//m_log.Debug("[CLIENT]: Child agent detected");
agentData.child = true;
}
else
{
//m_log.Debug("[CLIENT]: Main agent detected");
agentData.startpos =
new Vector3((float)Convert.ToDecimal((string)requestData["startpos_x"]),
(float)Convert.ToDecimal((string)requestData["startpos_y"]),
(float)Convert.ToDecimal((string)requestData["startpos_z"]));
agentData.child = false;
}
if (!RegionLoginsEnabled)
{
m_log.InfoFormat(
"[CLIENT]: Denying access for user {0} {1} because region login is currently disabled",
agentData.firstname, agentData.lastname);
Hashtable respdata = new Hashtable();
respdata["success"] = "FALSE";
respdata["reason"] = "region login currently disabled";
resp.Value = respdata;
}
else
{
bool success = false;
string denyMess = "";
Scene scene;
if (TryGetRegion(regionHandle, out scene))
{
denyMess = "User is banned from this region";
m_log.InfoFormat(
"[CLIENT]: Denying access for user {0} {1} because user is banned",
agentData.firstname, agentData.lastname);
}
else
{
string reason;
if (scene.NewUserConnection(agentData, out reason))
if (scene.RegionInfo.EstateSettings.IsBanned(agentData.AgentID))
{
success = true;
denyMess = "User is banned from this region";
m_log.InfoFormat(
"[CLIENT]: Denying access for user {0} {1} because user is banned",
agentData.firstname, agentData.lastname);
}
else
{
denyMess = String.Format("Login refused by region: {0}", reason);
m_log.InfoFormat(
"[CLIENT]: Denying access for user {0} {1} because user connection was refused by the region",
agentData.firstname, agentData.lastname);
string reason;
if (scene.NewUserConnection(agentData, out reason))
{
success = true;
}
else
{
denyMess = String.Format("Login refused by region: {0}", reason);
m_log.InfoFormat(
"[CLIENT]: Denying access for user {0} {1} because user connection was refused by the region",
agentData.firstname, agentData.lastname);
}
}
}
else
{
denyMess = "Region not found";
}
if (success)
{
Hashtable respdata = new Hashtable();
respdata["success"] = "TRUE";
resp.Value = respdata;
}
else
{
Hashtable respdata = new Hashtable();
respdata["success"] = "FALSE";
respdata["reason"] = denyMess;
resp.Value = respdata;
}
}
else
{
denyMess = "Region not found";
}
if (success)
{
Hashtable respdata = new Hashtable();
respdata["success"] = "TRUE";
resp.Value = respdata;
}
else
{
Hashtable respdata = new Hashtable();
respdata["success"] = "FALSE";
respdata["reason"] = denyMess;
resp.Value = respdata;
}
}
catch (Exception e)
{
m_log.WarnFormat("[CLIENT]: Unable to receive user. Reason: {0}", e);
Hashtable respdata = new Hashtable();
respdata["success"] = "FALSE";
respdata["reason"] = "Exception occurred";
resp.Value = respdata;
}
return resp;

View File

@ -317,6 +317,7 @@ namespace OpenSim.Grid.UserServer.Modules
{
m_log.DebugFormat("[LOGIN]: Appearance not for {0} {1}. Creating default.", user.FirstName, user.SurName);
appearance = new AvatarAppearance(user.ID);
loginParams["appearance"] = appearance.ToHashTable();
}
ArrayList SendParams = new ArrayList();