To keep things consistent allowing an UnregisterModuleInterface... Force the GodModule to request the dialog module interface on a kickuser call and not to use the 'in memory cached one'. Thanks Ar3s for locating the offending inconsistency.
parent
bf469819a6
commit
b2dfa6f022
|
@ -121,6 +121,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
|
||||||
|
|
||||||
if (sp != null || agentID == kickUserID)
|
if (sp != null || agentID == kickUserID)
|
||||||
{
|
{
|
||||||
|
m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>();
|
||||||
if (m_scene.Permissions.IsGod(godID))
|
if (m_scene.Permissions.IsGod(godID))
|
||||||
{
|
{
|
||||||
if (kickflags == 0)
|
if (kickflags == 0)
|
||||||
|
@ -162,20 +163,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
|
||||||
if (kickflags == 1)
|
if (kickflags == 1)
|
||||||
{
|
{
|
||||||
sp.AllowMovement = false;
|
sp.AllowMovement = false;
|
||||||
m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
|
if (m_dialogModule != null)
|
||||||
m_dialogModule.SendAlertToUser(godID, "User Frozen");
|
{
|
||||||
|
m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
|
||||||
|
m_dialogModule.SendAlertToUser(godID, "User Frozen");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (kickflags == 2)
|
if (kickflags == 2)
|
||||||
{
|
{
|
||||||
sp.AllowMovement = true;
|
sp.AllowMovement = true;
|
||||||
m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
|
if (m_dialogModule != null)
|
||||||
m_dialogModule.SendAlertToUser(godID, "User Unfrozen");
|
{
|
||||||
|
m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
|
||||||
|
m_dialogModule.SendAlertToUser(godID, "User Unfrozen");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_dialogModule.SendAlertToUser(godID, "Kick request denied");
|
if (m_dialogModule != null)
|
||||||
|
m_dialogModule.SendAlertToUser(godID, "Kick request denied");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue