Merge branch 'master' into careminster
commit
b310efc50f
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@ -128,7 +128,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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if (!m_scenePresence.IsChildAgent)
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if (!m_scenePresence.IsChildAgent)
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{
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{
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if (m_animations.TrySetDefaultAnimation(
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if (m_animations.TrySetDefaultAnimation(
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anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero))
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anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID))
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{
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{
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//Console.WriteLine("TSMA {0} success.", anim);
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//Console.WriteLine("TSMA {0} success.", anim);
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// 16384 is CHANGED_ANIMATION
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// 16384 is CHANGED_ANIMATION
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|
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@ -128,6 +128,7 @@ namespace OpenSim.Region.Framework.Scenes
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private Vector3? m_forceToApply;
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private Vector3? m_forceToApply;
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private uint m_requestedSitTargetID;
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private uint m_requestedSitTargetID;
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private UUID m_requestedSitTargetUUID;
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private UUID m_requestedSitTargetUUID;
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private Vector3 m_requestedSitOffset;
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private SendCourseLocationsMethod m_sendCourseLocationsMethod;
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private SendCourseLocationsMethod m_sendCourseLocationsMethod;
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private bool m_startAnimationSet;
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private bool m_startAnimationSet;
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@ -1296,10 +1297,13 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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return;
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return;
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}
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}
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bool update_movementflag = false;
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if (m_allowMovement)
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if (m_allowMovement)
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{
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{
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int i = 0;
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int i = 0;
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bool update_movementflag = false;
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bool update_rotation = false;
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bool update_rotation = false;
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bool DCFlagKeyPressed = false;
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bool DCFlagKeyPressed = false;
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Vector3 agent_control_v3 = Vector3.Zero;
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Vector3 agent_control_v3 = Vector3.Zero;
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@ -1451,27 +1455,33 @@ namespace OpenSim.Region.Framework.Scenes
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if (LocalVectorToTarget2D.Y > 0)//MoveLeft
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if (LocalVectorToTarget2D.Y > 0)//MoveLeft
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{
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{
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m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT;
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m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT;
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//AgentControlFlags
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AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT;
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update_movementflag = true;
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update_movementflag = true;
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}
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}
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else if (LocalVectorToTarget2D.Y < 0) //MoveRight
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else if (LocalVectorToTarget2D.Y < 0) //MoveRight
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{
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{
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m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT;
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m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT;
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AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT;
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update_movementflag = true;
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update_movementflag = true;
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}
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}
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if (LocalVectorToTarget2D.X < 0) //MoveBack
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if (LocalVectorToTarget2D.X < 0) //MoveBack
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{
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{
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m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_BACK;
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m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_BACK;
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AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_BACK;
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update_movementflag = true;
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update_movementflag = true;
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}
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}
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else if (LocalVectorToTarget2D.X > 0) //Move Forward
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else if (LocalVectorToTarget2D.X > 0) //Move Forward
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{
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{
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m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD;
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m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD;
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AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD;
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update_movementflag = true;
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update_movementflag = true;
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}
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}
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}
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}
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catch (Exception)
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catch (Exception e)
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{
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{
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//Avoid system crash, can be slower but...
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//Avoid system crash, can be slower but...
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m_log.DebugFormat("Crash! {0}", e.ToString());
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}
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}
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}
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}
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}
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}
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@ -1509,10 +1519,12 @@ namespace OpenSim.Region.Framework.Scenes
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AddNewMovement(agent_control_v3, q, Nudging);
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AddNewMovement(agent_control_v3, q, Nudging);
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}
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}
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if (update_movementflag)
|
if (update_movementflag)
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Animator.UpdateMovementAnimations();
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Animator.UpdateMovementAnimations();
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}
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}
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m_scene.EventManager.TriggerOnClientMovement(this);
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m_scene.EventManager.TriggerOnClientMovement(this);
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@ -1712,11 +1724,12 @@ namespace OpenSim.Region.Framework.Scenes
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return targetPart;
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return targetPart;
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}
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}
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private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset)
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private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation)
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{
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{
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bool autopilot = true;
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bool autopilot = true;
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Vector3 autopilotTarget = new Vector3();
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Vector3 autopilotTarget = new Vector3();
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Quaternion sitOrientation = Quaternion.Identity;
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Quaternion sitOrientation = Quaternion.Identity;
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Vector3 pos = new Vector3();
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Vector3 cameraEyeOffset = Vector3.Zero;
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Vector3 cameraEyeOffset = Vector3.Zero;
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Vector3 cameraAtOffset = Vector3.Zero;
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Vector3 cameraAtOffset = Vector3.Zero;
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bool forceMouselook = false;
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bool forceMouselook = false;
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@ -1843,12 +1856,17 @@ namespace OpenSim.Region.Framework.Scenes
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m_nextSitAnimation = part.SitAnimation;
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m_nextSitAnimation = part.SitAnimation;
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}
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}
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m_requestedSitTargetID = part.LocalId;
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m_requestedSitTargetID = part.LocalId;
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//m_requestedSitOffset = offset;
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m_requestedSitOffset = offset;
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//offset.X += part.Scale.X;// *offset.X;
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m_requestedSitTargetUUID = targetID;
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//offset.Y += part.Scale.Y;// * offset.Y;
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//offset.Z += part.Scale.Z;// * offset.Z;
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//m_requestedSitOffset = offset;
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m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset);
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m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset);
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if (m_scene.PhysicsScene.SupportsRayCast())
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{
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//m_scene.PhysicsScene.RaycastWorld(Vector3.Zero,Vector3.Zero, 0.01f,new RaycastCallback());
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//SitRayCastAvatarPosition(part);
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//return;
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}
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}
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}
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else
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else
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{
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{
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@ -1856,14 +1874,201 @@ namespace OpenSim.Region.Framework.Scenes
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m_log.Warn("Sit requested on unknown object: " + targetID.ToString());
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m_log.Warn("Sit requested on unknown object: " + targetID.ToString());
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}
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}
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if (m_scene.PhysicsScene.SupportsRayCast())
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SendSitResponse(remoteClient, targetID, offset, Quaternion.Identity);
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}
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/*
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public void SitRayCastAvatarPosition(SceneObjectPart part)
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{
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{
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//m_scene.PhysicsScene.RaycastWorld(Vector3.Zero,Vector3.Zero, 0.01f,new RaycastCallback());
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Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset;
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Vector3 StartRayCastPosition = AbsolutePosition;
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Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
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float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
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m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionResponse);
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}
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}
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SendSitResponse(remoteClient, targetID, offset);
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public void SitRayCastAvatarPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal)
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{
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SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID);
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if (part != null)
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{
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if (hitYN)
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{
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if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
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{
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SitRaycastFindEdge(collisionPoint, normal);
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m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal );
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}
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else
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{
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SitRayCastAvatarPositionCameraZ(part);
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}
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}
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|
else
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{
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SitRayCastAvatarPositionCameraZ(part);
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}
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}
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else
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{
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ControllingClient.SendAlertMessage("Sit position no longer exists");
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m_requestedSitTargetUUID = UUID.Zero;
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m_requestedSitTargetID = 0;
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m_requestedSitOffset = Vector3.Zero;
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}
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}
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|
}
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public void SitRayCastAvatarPositionCameraZ(SceneObjectPart part)
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{
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// Next, try to raycast from the camera Z position
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Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset;
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Vector3 StartRayCastPosition = AbsolutePosition; StartRayCastPosition.Z = CameraPosition.Z;
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Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
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float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
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m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionCameraZResponse);
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}
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|
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public void SitRayCastAvatarPositionCameraZResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal)
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{
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|
SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID);
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|
if (part != null)
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|
{
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|
if (hitYN)
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|
{
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|
if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
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|
{
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|
SitRaycastFindEdge(collisionPoint, normal);
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|
m_log.DebugFormat("[SIT]: Raycast Avatar Position + CameraZ succeeded at point: {0}, normal:{1}", collisionPoint, normal);
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|
}
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|
else
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|
{
|
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|
SitRayCastCameraPosition(part);
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|
}
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|
}
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|
else
|
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|
{
|
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|
SitRayCastCameraPosition(part);
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|
}
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|
}
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|
else
|
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|
{
|
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|
ControllingClient.SendAlertMessage("Sit position no longer exists");
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|
m_requestedSitTargetUUID = UUID.Zero;
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|
m_requestedSitTargetID = 0;
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|
m_requestedSitOffset = Vector3.Zero;
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|
}
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|
|
||||||
|
}
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|
|
||||||
|
public void SitRayCastCameraPosition(SceneObjectPart part)
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|
{
|
||||||
|
// Next, try to raycast from the camera position
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|
Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset;
|
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|
Vector3 StartRayCastPosition = CameraPosition;
|
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|
Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
|
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|
float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
|
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|
m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastCameraPositionResponse);
|
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|
}
|
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|
|
||||||
|
public void SitRayCastCameraPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal)
|
||||||
|
{
|
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|
SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID);
|
||||||
|
if (part != null)
|
||||||
|
{
|
||||||
|
if (hitYN)
|
||||||
|
{
|
||||||
|
if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
|
||||||
|
{
|
||||||
|
SitRaycastFindEdge(collisionPoint, normal);
|
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|
m_log.DebugFormat("[SIT]: Raycast Camera Position succeeded at point: {0}, normal:{1}", collisionPoint, normal);
|
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|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SitRayHorizontal(part);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SitRayHorizontal(part);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
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|
ControllingClient.SendAlertMessage("Sit position no longer exists");
|
||||||
|
m_requestedSitTargetUUID = UUID.Zero;
|
||||||
|
m_requestedSitTargetID = 0;
|
||||||
|
m_requestedSitOffset = Vector3.Zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SitRayHorizontal(SceneObjectPart part)
|
||||||
|
{
|
||||||
|
// Next, try to raycast from the avatar position to fwd
|
||||||
|
Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset;
|
||||||
|
Vector3 StartRayCastPosition = CameraPosition;
|
||||||
|
Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
|
||||||
|
float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
|
||||||
|
m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastHorizontalResponse);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SitRayCastHorizontalResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal)
|
||||||
|
{
|
||||||
|
SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID);
|
||||||
|
if (part != null)
|
||||||
|
{
|
||||||
|
if (hitYN)
|
||||||
|
{
|
||||||
|
if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
|
||||||
|
{
|
||||||
|
SitRaycastFindEdge(collisionPoint, normal);
|
||||||
|
m_log.DebugFormat("[SIT]: Raycast Horizontal Position succeeded at point: {0}, normal:{1}", collisionPoint, normal);
|
||||||
|
// Next, try to raycast from the camera position
|
||||||
|
Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset;
|
||||||
|
Vector3 StartRayCastPosition = CameraPosition;
|
||||||
|
Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
|
||||||
|
float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
|
||||||
|
//m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastResponseAvatarPosition);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ControllingClient.SendAlertMessage("Sit position not accessable.");
|
||||||
|
m_requestedSitTargetUUID = UUID.Zero;
|
||||||
|
m_requestedSitTargetID = 0;
|
||||||
|
m_requestedSitOffset = Vector3.Zero;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ControllingClient.SendAlertMessage("Sit position not accessable.");
|
||||||
|
m_requestedSitTargetUUID = UUID.Zero;
|
||||||
|
m_requestedSitTargetID = 0;
|
||||||
|
m_requestedSitOffset = Vector3.Zero;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ControllingClient.SendAlertMessage("Sit position no longer exists");
|
||||||
|
m_requestedSitTargetUUID = UUID.Zero;
|
||||||
|
m_requestedSitTargetID = 0;
|
||||||
|
m_requestedSitOffset = Vector3.Zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SitRaycastFindEdge(Vector3 collisionPoint, Vector3 collisionNormal)
|
||||||
|
{
|
||||||
|
int i = 0;
|
||||||
|
//throw new NotImplementedException();
|
||||||
|
//m_requestedSitTargetUUID = UUID.Zero;
|
||||||
|
//m_requestedSitTargetID = 0;
|
||||||
|
//m_requestedSitOffset = Vector3.Zero;
|
||||||
|
|
||||||
|
SendSitResponse(ControllingClient, m_requestedSitTargetUUID, collisionPoint - m_requestedSitOffset, Quaternion.Identity);
|
||||||
|
}
|
||||||
|
*/
|
||||||
public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset, string sitAnimation)
|
public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset, string sitAnimation)
|
||||||
{
|
{
|
||||||
if (m_parentID != 0)
|
if (m_parentID != 0)
|
||||||
|
@ -1884,14 +2089,23 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (part != null)
|
if (part != null)
|
||||||
{
|
{
|
||||||
m_requestedSitTargetID = part.LocalId;
|
m_requestedSitTargetID = part.LocalId;
|
||||||
//m_requestedSitOffset = offset;
|
m_requestedSitOffset = offset;
|
||||||
|
m_requestedSitTargetUUID = targetID;
|
||||||
|
|
||||||
|
m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset);
|
||||||
|
|
||||||
|
if (m_scene.PhysicsScene.SupportsRayCast())
|
||||||
|
{
|
||||||
|
//SitRayCastAvatarPosition(part);
|
||||||
|
//return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_log.Warn("Sit requested on unknown object: " + targetID);
|
m_log.Warn("Sit requested on unknown object: " + targetID);
|
||||||
}
|
}
|
||||||
|
|
||||||
SendSitResponse(remoteClient, targetID, offset);
|
SendSitResponse(remoteClient, targetID, offset, Quaternion.Identity);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void HandleAgentSit(IClientAPI remoteClient, UUID agentID)
|
public void HandleAgentSit(IClientAPI remoteClient, UUID agentID)
|
||||||
|
|
|
@ -106,13 +106,20 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
{
|
{
|
||||||
if (m_PendingRequests.Count > 0)
|
if (m_PendingRequests.Count > 0)
|
||||||
{
|
{
|
||||||
|
ODERayCastRequest[] reqs = m_PendingRequests.ToArray();
|
||||||
|
for (int i = 0; i < reqs.Length; i++)
|
||||||
|
{
|
||||||
|
if (reqs[i].callbackMethod != null) // quick optimization here, don't raycast
|
||||||
|
RayCast(reqs[i]); // if there isn't anyone to send results
|
||||||
|
}
|
||||||
|
/*
|
||||||
foreach (ODERayCastRequest req in m_PendingRequests)
|
foreach (ODERayCastRequest req in m_PendingRequests)
|
||||||
{
|
{
|
||||||
if (req.callbackMethod != null) // quick optimization here, don't raycast
|
if (req.callbackMethod != null) // quick optimization here, don't raycast
|
||||||
RayCast(req); // if there isn't anyone to send results to
|
RayCast(req); // if there isn't anyone to send results to
|
||||||
|
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
m_PendingRequests.Clear();
|
m_PendingRequests.Clear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue