* Added finite testing to the character and object constructor
parent
9bbc7e8bf6
commit
b326b55bcd
|
@ -133,11 +133,24 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
// ode = dode;
|
||||
_velocity = new PhysicsVector();
|
||||
_target_velocity = new PhysicsVector();
|
||||
_position = pos;
|
||||
|
||||
|
||||
if (PhysicsVector.isFinite(pos))
|
||||
{
|
||||
_position = pos;
|
||||
m_taintPosition.X = pos.X;
|
||||
m_taintPosition.Y = pos.Y;
|
||||
m_taintPosition.Z = pos.Z;
|
||||
}
|
||||
else
|
||||
{
|
||||
_position = new PhysicsVector(128,128,parent_scene.GetTerrainHeightAtXY(128,128) + 10);
|
||||
m_taintPosition.X = _position.X;
|
||||
m_taintPosition.Y = _position.Y;
|
||||
m_taintPosition.Z = _position.Z;
|
||||
m_log.Warn("[PHYSICS]: Got NaN Position on Character Create");
|
||||
}
|
||||
|
||||
|
||||
_acceleration = new PhysicsVector();
|
||||
_parent_scene = parent_scene;
|
||||
|
|
|
@ -173,6 +173,11 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
//gc = GCHandle.Alloc(prim_geom, GCHandleType.Pinned);
|
||||
ode = dode;
|
||||
_velocity = new PhysicsVector();
|
||||
if (!PhysicsVector.isFinite(pos))
|
||||
{
|
||||
pos = new PhysicsVector(128, 128, parent_scene.GetTerrainHeightAtXY(128, 128) + 0.5f);
|
||||
m_log.Warn("[PHYSICS]: Got nonFinite Object create Position");
|
||||
}
|
||||
_position = pos;
|
||||
m_taintposition = pos;
|
||||
PID_D = parent_scene.bodyPIDD;
|
||||
|
@ -185,6 +190,12 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
prim_geom = IntPtr.Zero;
|
||||
prev_geom = IntPtr.Zero;
|
||||
|
||||
if (!PhysicsVector.isFinite(pos))
|
||||
{
|
||||
size = new PhysicsVector(0.5f, 0.5f, 0.5f);
|
||||
m_log.Warn("[PHYSICS]: Got nonFinite Object create Size");
|
||||
}
|
||||
|
||||
if (size.X <= 0) size.X = 0.01f;
|
||||
if (size.Y <= 0) size.Y = 0.01f;
|
||||
if (size.Z <= 0) size.Z = 0.01f;
|
||||
|
@ -193,6 +204,13 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
m_taintsize = _size;
|
||||
_acceleration = new PhysicsVector();
|
||||
m_rotationalVelocity = PhysicsVector.Zero;
|
||||
|
||||
if (!QuaternionIsFinite(rotation))
|
||||
{
|
||||
rotation = Quaternion.Identity;
|
||||
m_log.Warn("[PHYSICS]: Got nonFinite Object create Rotation");
|
||||
}
|
||||
|
||||
_orientation = rotation;
|
||||
m_taintrot = _orientation;
|
||||
_mesh = mesh;
|
||||
|
|
Loading…
Reference in New Issue