Adds the "Send Teleport" module
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Net;
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using System.Threading;
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using OpenMetaverse;
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using log4net;
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using Nini.Config;
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using Nwc.XmlRpc;
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using OpenSim.Framework;
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using OpenSim.Framework.Client;
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using OpenSim.Region.Interfaces;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules.Avatar.Lure
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{
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public class LureModule : IRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private readonly List<Scene> m_scenes = new List<Scene>();
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private IMessageTransferModule m_TransferModule = null;
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public void Initialise(Scene scene, IConfigSource config)
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{
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if (config.Configs["Messaging"] != null)
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{
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if (config.Configs["Messaging"].GetString(
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"LureModule", "LureModule") !=
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"LureModule")
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return;
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}
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lock (m_scenes)
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{
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if (!m_scenes.Contains(scene))
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{
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m_scenes.Add(scene);
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scene.EventManager.OnNewClient += OnNewClient;
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scene.EventManager.OnIncomingInstantMessage +=
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OnGridInstantMessage;
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}
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}
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}
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void OnNewClient(IClientAPI client)
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{
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client.OnInstantMessage += OnInstantMessage;
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client.OnStartLure += OnStartLure;
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client.OnTeleportLureRequest += OnTeleportLureRequest;
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}
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public void PostInitialise()
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{
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m_TransferModule =
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m_scenes[0].RequestModuleInterface<IMessageTransferModule>();
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if (m_TransferModule == null)
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m_log.Error("[INSTANT MESSAGE]: No message transfer module, "+
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"lures will not work!");
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "LureModule"; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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public void OnInstantMessage(IClientAPI client, GridInstantMessage im)
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{
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}
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public void OnStartLure(byte lureType, string message, UUID targetid, IClientAPI client)
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{
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if (!(client.Scene is Scene))
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return;
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Scene scene = (Scene)(client.Scene);
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ScenePresence presence = scene.GetScenePresence(client.AgentId);
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UUID dest = Util.BuildFakeParcelID(
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scene.RegionInfo.RegionHandle,
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(uint)presence.AbsolutePosition.X,
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(uint)presence.AbsolutePosition.Y);
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m_log.DebugFormat("TP invite with message {0}", message);
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GridInstantMessage m = new GridInstantMessage(scene, client.AgentId,
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client.FirstName+" "+client.LastName, targetid,
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(byte)InstantMessageDialog.RequestTeleport, false,
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message, dest, false, presence.AbsolutePosition,
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new Byte[0]);
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if (m_TransferModule != null)
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{
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m_TransferModule.SendInstantMessage(m,
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delegate(bool success) { });
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}
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}
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public void OnTeleportLureRequest(UUID lureID, uint teleportFlags, IClientAPI client)
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{
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if (!(client.Scene is Scene))
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return;
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Scene scene = (Scene)(client.Scene);
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ulong handle = 0;
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uint x = 128;
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uint y = 128;
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Util.ParseFakeParcelID(lureID, out handle, out x, out y);
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Vector3 position = new Vector3();
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position.X = (float)x;
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position.Y = (float)y;
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position.Z = 0.0f;
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scene.RequestTeleportLocation(client, handle, position,
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Vector3.Zero, teleportFlags);
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}
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private void OnGridInstantMessage(GridInstantMessage msg)
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{
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// Forward remote teleport requests
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//
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if (msg.dialog != 22)
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return;
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if (m_TransferModule != null)
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{
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m_TransferModule.SendInstantMessage(msg,
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delegate(bool success) { });
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}
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}
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}
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}
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