Remove "Loading inventory" messages from item inventory loads
parent
530cc24884
commit
b331e96e25
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@ -318,7 +318,7 @@ namespace OpenSim.Framework.Data.MySQL
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TaskInventoryItem item = buildItem(row);
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inventory.Add(item);
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m_log.InfoFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
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//m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
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}
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prim.RestoreInventoryItems(inventory);
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@ -350,7 +350,7 @@ namespace OpenSim.Framework.Data.SQLite
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/// <param name="prim"></param>
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private void LoadItems(SceneObjectPart prim)
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{
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m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
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//m_log.DebugFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
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DataTable dbItems = ds.Tables["primitems"];
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@ -364,7 +364,7 @@ namespace OpenSim.Framework.Data.SQLite
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TaskInventoryItem item = buildItem(row);
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inventory.Add(item);
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m_log.InfoFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
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//m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
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}
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prim.RestoreInventoryItems(inventory);
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@ -283,18 +283,18 @@ namespace OpenSim.Grid.GridServer
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TheSim.regionLocZ = 0;
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TheSim.regionMapTextureID = new LLUUID((string)requestData["map-image-id"]);
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// Added by daTwitch
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// part of an initial brutish effort to provide accurate information (as per the xml region spec)
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// wrt the ownership of a given region
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// the (very bad) assumption is that this value is being read and handled inconsistently or
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// not at all. Current strategy is to put the code in place to support the validity of this information
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// and to roll forward debugging any issues from that point
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//
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// this particular section of the mod attempts to receive a value from the region's xml file by way of
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// OSG1GridServices for the region's owner
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//
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TheSim.owner_uuid = (string)requestData["master_avatar_uuid"];
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// end of daTwitch's mods to this file
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// Added by daTwitch
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// part of an initial brutish effort to provide accurate information (as per the xml region spec)
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// wrt the ownership of a given region
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// the (very bad) assumption is that this value is being read and handled inconsistently or
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// not at all. Current strategy is to put the code in place to support the validity of this information
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// and to roll forward debugging any issues from that point
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//
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// this particular section of the mod attempts to receive a value from the region's xml file by way of
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// OSG1GridServices for the region's owner
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//
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TheSim.owner_uuid = (string)requestData["master_avatar_uuid"];
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// end of daTwitch's mods to this file
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try
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{
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