Remove "Loading inventory" messages from item inventory loads

ThreadPoolClientBranch
Justin Clarke Casey 2008-02-19 20:21:25 +00:00
parent 530cc24884
commit b331e96e25
3 changed files with 15 additions and 15 deletions

View File

@ -318,7 +318,7 @@ namespace OpenSim.Framework.Data.MySQL
TaskInventoryItem item = buildItem(row);
inventory.Add(item);
m_log.InfoFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
//m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
}
prim.RestoreInventoryItems(inventory);

View File

@ -350,7 +350,7 @@ namespace OpenSim.Framework.Data.SQLite
/// <param name="prim"></param>
private void LoadItems(SceneObjectPart prim)
{
m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
//m_log.DebugFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
DataTable dbItems = ds.Tables["primitems"];
@ -364,7 +364,7 @@ namespace OpenSim.Framework.Data.SQLite
TaskInventoryItem item = buildItem(row);
inventory.Add(item);
m_log.InfoFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
//m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
}
prim.RestoreInventoryItems(inventory);

View File

@ -283,18 +283,18 @@ namespace OpenSim.Grid.GridServer
TheSim.regionLocZ = 0;
TheSim.regionMapTextureID = new LLUUID((string)requestData["map-image-id"]);
// Added by daTwitch
// part of an initial brutish effort to provide accurate information (as per the xml region spec)
// wrt the ownership of a given region
// the (very bad) assumption is that this value is being read and handled inconsistently or
// not at all. Current strategy is to put the code in place to support the validity of this information
// and to roll forward debugging any issues from that point
//
// this particular section of the mod attempts to receive a value from the region's xml file by way of
// OSG1GridServices for the region's owner
//
TheSim.owner_uuid = (string)requestData["master_avatar_uuid"];
// end of daTwitch's mods to this file
// Added by daTwitch
// part of an initial brutish effort to provide accurate information (as per the xml region spec)
// wrt the ownership of a given region
// the (very bad) assumption is that this value is being read and handled inconsistently or
// not at all. Current strategy is to put the code in place to support the validity of this information
// and to roll forward debugging any issues from that point
//
// this particular section of the mod attempts to receive a value from the region's xml file by way of
// OSG1GridServices for the region's owner
//
TheSim.owner_uuid = (string)requestData["master_avatar_uuid"];
// end of daTwitch's mods to this file
try
{