Really bad idea to lock m_UserCache for so long in UserManagementModule. Added a special lock object instead, if we really want to avoid concurrent executions of that code.

cpu-performance
Diva Canto 2013-06-11 15:36:27 -07:00
parent 57141e34bf
commit b33db917f5
1 changed files with 17 additions and 13 deletions

View File

@ -56,6 +56,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
// The cache
protected Dictionary<UUID, UserData> m_UserCache = new Dictionary<UUID, UserData>();
private object m_AddUserLock = new object();
#region ISharedRegionModule
@ -475,9 +476,11 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
UserData oldUser;
//lock the whole block - prevent concurrent update
lock (m_UserCache)
lock (m_AddUserLock)
{
m_UserCache.TryGetValue (id, out oldUser);
lock (m_UserCache)
m_UserCache.TryGetValue(id, out oldUser);
if (oldUser != null)
{
if (creatorData == null || creatorData == String.Empty)
@ -488,9 +491,10 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
//try update unknown users
//and creator's home URL's
if ((oldUser.FirstName == "Unknown" && !creatorData.Contains ("Unknown")) || (oldUser.HomeURL != null && !creatorData.StartsWith (oldUser.HomeURL)))
if ((oldUser.FirstName == "Unknown" && !creatorData.Contains("Unknown")) || (oldUser.HomeURL != null && !creatorData.StartsWith(oldUser.HomeURL)))
{
m_UserCache.Remove (id);
lock (m_UserCache)
m_UserCache.Remove(id);
m_log.DebugFormat("[USER MANAGEMENT MODULE]: Re-adding user with id {0}, creatorData [{1}] and old HomeURL {2}", id, creatorData, oldUser.HomeURL);
}
else
@ -500,38 +504,38 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
}
}
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount (m_Scenes [0].RegionInfo.ScopeID, id);
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, id);
if (account != null)
{
AddUser (id, account.FirstName, account.LastName);
AddUser(id, account.FirstName, account.LastName);
}
else
{
UserData user = new UserData ();
UserData user = new UserData();
user.Id = id;
if (creatorData != null && creatorData != string.Empty)
{
//creatorData = <endpoint>;<name>
string[] parts = creatorData.Split (';');
string[] parts = creatorData.Split(';');
if (parts.Length >= 1)
{
user.HomeURL = parts [0];
user.HomeURL = parts[0];
try
{
Uri uri = new Uri (parts [0]);
Uri uri = new Uri(parts[0]);
user.LastName = "@" + uri.Authority;
}
catch (UriFormatException)
{
m_log.DebugFormat ("[SCENE]: Unable to parse Uri {0}", parts [0]);
m_log.DebugFormat("[SCENE]: Unable to parse Uri {0}", parts[0]);
user.LastName = "@unknown";
}
}
if (parts.Length >= 2)
user.FirstName = parts [1].Replace (' ', '.');
user.FirstName = parts[1].Replace(' ', '.');
}
else
{
@ -539,7 +543,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
user.LastName = "UserUMMAU";
}
AddUserInternal (user);
AddUserInternal(user);
}
}
}