diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index dd30a59bd1..16a85883d1 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -959,7 +959,15 @@ namespace OpenSim.Region.Framework.Scenes } return m_angularVelocity; } - set { m_angularVelocity = value; } + set + { + m_angularVelocity = value; + PhysicsActor actor = PhysActor; + if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this && VehicleType == (int)Vehicle.TYPE_NONE) + { + actor.RotationalVelocity = m_angularVelocity; + } + } } /// @@ -1845,7 +1853,7 @@ namespace OpenSim.Region.Framework.Scenes } } -// SetVelocity for LSL llSetVelocity.. may need revision if having other uses in future + // SetVelocity for LSL llSetVelocity.. may need revision if having other uses in future public void SetVelocity(Vector3 pVel, bool localGlobalTF) { if (ParentGroup == null || ParentGroup.IsDeleted) @@ -1871,6 +1879,33 @@ namespace OpenSim.Region.Framework.Scenes ParentGroup.Velocity = pVel; } + + // SetAngularVelocity for LSL llSetAngularVelocity.. may need revision if having other uses in future + public void SetAngularVelocity(Vector3 pAngVel, bool localGlobalTF) + { + if (ParentGroup == null || ParentGroup.IsDeleted) + return; + + if (ParentGroup.IsAttachment) + return; // don't work on attachments (for now ??) + + SceneObjectPart root = ParentGroup.RootPart; + + if (root.VehicleType != (int)Vehicle.TYPE_NONE) // don't mess with vehicles + return; + + PhysicsActor pa = root.PhysActor; + + if (pa == null || !pa.IsPhysical) + return; + + if (localGlobalTF) + { + pAngVel = pAngVel * GetWorldRotation(); + } + + root.AngularVelocity = pAngVel; + } /// diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs index 3d8e6801f6..14e4272b86 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs @@ -583,8 +583,6 @@ namespace OpenSim.Region.Physics.OdePlugin if (value.IsFinite()) { AddChange(changes.Velocity, value); -// _velocity = value; - } else { @@ -676,9 +674,7 @@ namespace OpenSim.Region.Physics.OdePlugin { if (value.IsFinite()) { - m_rotationalVelocity = value; - if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body)) - d.BodyEnable(Body); + AddChange(changes.AngVelocity, value); } else { @@ -687,7 +683,6 @@ namespace OpenSim.Region.Physics.OdePlugin } } - public override float Buoyancy { get { return m_buoyancy; } @@ -1737,17 +1732,14 @@ namespace OpenSim.Region.Physics.OdePlugin d.BodySetAutoDisableFlag(Body, true); d.BodySetAutoDisableSteps(Body, body_autodisable_frames); -// d.BodySetLinearDampingThreshold(Body, 0.01f); -// d.BodySetAngularDampingThreshold(Body, 0.001f); - d.BodySetDamping(Body, .002f, .002f); - - if (m_targetSpace != IntPtr.Zero) - { - _parent_scene.waitForSpaceUnlock(m_targetSpace); - if (d.SpaceQuery(m_targetSpace, prim_geom)) - d.SpaceRemove(m_targetSpace, prim_geom); - } + d.BodySetDamping(Body, .005f, .005f); + if (m_targetSpace != IntPtr.Zero) + { + _parent_scene.waitForSpaceUnlock(m_targetSpace); + if (d.SpaceQuery(m_targetSpace, prim_geom)) + d.SpaceRemove(m_targetSpace, prim_geom); + } if (childrenPrim.Count == 0) { @@ -3296,6 +3288,13 @@ namespace OpenSim.Region.Physics.OdePlugin private void changevelocity(Vector3 newVel) { + float len = newVel.LengthSquared(); + if (len > 100000.0f) // limit to 100m/s + { + len = 100.0f / (float)Math.Sqrt(len); + newVel *= len; + } + if (!m_isSelected) { if (Body != IntPtr.Zero) @@ -3312,6 +3311,33 @@ namespace OpenSim.Region.Physics.OdePlugin _velocity = newVel; } + + private void changeangvelocity(Vector3 newAngVel) + { + float len = newAngVel.LengthSquared(); + if (len > 144.0f) // limit to 12rad/s + { + len = 12.0f / (float)Math.Sqrt(len); + newAngVel *= len; + } + + if (!m_isSelected) + { + if (Body != IntPtr.Zero) + { + if (m_disabled) + enableBodySoft(); + else if (!d.BodyIsEnabled(Body)) + d.BodyEnable(Body); + + + d.BodySetAngularVel(Body, newAngVel.X, newAngVel.Y, newAngVel.Z); + } + //resetCollisionAccounting(); + } + m_rotationalVelocity = newAngVel; + } + private void changeVolumedetetion(bool newVolDtc) { m_isVolumeDetect = newVolDtc; @@ -3948,9 +3974,10 @@ namespace OpenSim.Region.Physics.OdePlugin // case changes.Acceleration: // changeacceleration((Vector3)arg); // break; -// case changes.AngVelocity: -// changeangvelocity((Vector3)arg); -// break; + + case changes.AngVelocity: + changeangvelocity((Vector3)arg); + break; case changes.Force: changeForce((Vector3)arg); diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs index 0e4961b85a..23411868c7 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs @@ -1312,7 +1312,14 @@ namespace OdeAPI public static extern void GeomTriMeshSetRayCallback(IntPtr g, TriRayCallback callback); [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGetConfiguration"), SuppressUnmanagedCodeSecurity] - public static extern string GetConfiguration(string str); + public static extern IntPtr iGetConfiguration(); + + public static string GetConfiguration() + { + IntPtr ptr = iGetConfiguration(); + string s = Marshal.PtrToStringAnsi(ptr); + return s; + } [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceCreate"), SuppressUnmanagedCodeSecurity] public static extern IntPtr HashSpaceCreate(IntPtr space); diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index 4552f3fb2e..d5938f4ade 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs @@ -175,7 +175,7 @@ namespace OpenSim.Region.Physics.OdePlugin const d.ContactFlags comumContactFlags = d.ContactFlags.SoftERP | d.ContactFlags.SoftCFM |d.ContactFlags.Approx1 | d.ContactFlags.Bounce; const float MaxERP = 0.8f; - const float minERP = 0.1f; + const float minERP = 0.2f; const float comumContactCFM = 0.0001f; float frictionMovementMult = 0.8f; @@ -268,7 +268,7 @@ namespace OpenSim.Region.Physics.OdePlugin public ContactData[] m_materialContactsData = new ContactData[8]; - private readonly DoubleDictionary RegionTerrain = new DoubleDictionary(); + private readonly Dictionary RegionTerrain = new Dictionary(); private readonly Dictionary TerrainHeightFieldHeights = new Dictionary(); private readonly Dictionary TerrainHeightFieldHeightsHandlers = new Dictionary(); @@ -408,8 +408,8 @@ namespace OpenSim.Region.Physics.OdePlugin // checkThread(); mesher = meshmerizer; m_config = config; -/* - string ode_config = d.GetConfiguration("ODE"); + + string ode_config = d.GetConfiguration(); if (ode_config != null && ode_config != "") { m_log.WarnFormat("ODE configuration: {0}", ode_config); @@ -419,7 +419,7 @@ namespace OpenSim.Region.Physics.OdePlugin OdeUbitLib = true; } } -*/ + /* if (region != null) { @@ -921,6 +921,8 @@ namespace OpenSim.Region.Physics.OdePlugin cfm = 0.0001f / cfm; if (cfm > 0.01f) cfm = 0.01f; + else if (cfm < 0.0001f) + cfm = 0.0001f; if ((Math.Abs(p2.Velocity.X - p1.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y - p1.Velocity.Y) > 0.1f)) mu *= frictionMovementMult; @@ -947,6 +949,8 @@ namespace OpenSim.Region.Physics.OdePlugin cfm = 0.0001f / cfm; if (cfm > 0.01f) cfm = 0.01f; + else if (cfm < 0.0001f) + cfm = 0.0001f; if (d.GeomGetClass(g1) == d.GeomClassID.TriMeshClass) { @@ -1892,18 +1896,22 @@ namespace OpenSim.Region.Physics.OdePlugin lock (SimulationLock) lock(OdeLock) { + if (world == IntPtr.Zero) + return 0; + // adjust number of iterations per step - try - { + +// try +// { d.WorldSetQuickStepNumIterations(world, curphysiteractions); - } +/* } catch (StackOverflowException) { m_log.Error("[PHYSICS]: The operating system wasn't able to allocate enough memory for the simulation. Restarting the sim."); // ode.drelease(world); base.TriggerPhysicsBasedRestart(); } - +*/ while (step_time > HalfOdeStep && nodeframes < 10) //limit number of steps so we don't say here for ever { try @@ -2383,11 +2391,9 @@ namespace OpenSim.Region.Physics.OdePlugin d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); d.GeomSetRotation(GroundGeom, ref R); d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f, 0); - RegionTerrain.Add(pOffset, GroundGeom, GroundGeom); -// TerrainHeightFieldHeights.Add(GroundGeom, ODElandMap); + RegionTerrain.Add(pOffset, GroundGeom); TerrainHeightFieldHeights.Add(GroundGeom, _heightmap); - TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler); - + TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler); } } @@ -2486,8 +2492,7 @@ namespace OpenSim.Region.Physics.OdePlugin geom_name_map[GroundGeom] = "Terrain"; d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f, 0); - RegionTerrain.Add(pOffset, GroundGeom, GroundGeom); - // TerrainHeightFieldHeights.Add(GroundGeom, ODElandMap); + RegionTerrain.Add(pOffset, GroundGeom); TerrainHeightFieldHeights.Add(GroundGeom, _heightmap); TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler); } @@ -2649,19 +2654,42 @@ namespace OpenSim.Region.Physics.OdePlugin public override void Dispose() { - m_rayCastManager.Dispose(); - m_rayCastManager = null; - lock (OdeLock) { + m_rayCastManager.Dispose(); + m_rayCastManager = null; + lock (_prims) { + ChangesQueue.Clear(); foreach (OdePrim prm in _prims) { - RemovePrim(prm); + prm.DoAChange(changes.Remove, null); + _collisionEventPrim.Remove(prm); } + _prims.Clear(); } + OdeCharacter[] chtorem; + lock (_characters) + { + chtorem = new OdeCharacter[_characters.Count]; + _characters.CopyTo(chtorem); + } + + ChangesQueue.Clear(); + foreach (OdeCharacter ch in chtorem) + ch.DoAChange(changes.Remove, null); + + + foreach (IntPtr GroundGeom in RegionTerrain.Values) + { + if (GroundGeom != IntPtr.Zero) + d.GeomDestroy(GroundGeom); + } + + RegionTerrain.Clear(); + if (TerrainHeightFieldHeightsHandlers.Count > 0) { foreach (GCHandle gch in TerrainHeightFieldHeightsHandlers.Values) @@ -2671,6 +2699,9 @@ namespace OpenSim.Region.Physics.OdePlugin } } + TerrainHeightFieldHeightsHandlers.Clear(); + TerrainHeightFieldHeights.Clear(); + if (WaterGeom != IntPtr.Zero) { d.GeomDestroy(WaterGeom); @@ -2691,6 +2722,7 @@ namespace OpenSim.Region.Physics.OdePlugin d.WorldDestroy(world); + world = IntPtr.Zero; //d.CloseODE(); } } diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 0ee27482c7..05bb1619fb 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -2597,12 +2597,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); } - public void llSetAngularVelocity(LSL_Vector avel, int local) { m_host.AddScriptLPS(1); - // Still not done !!!! -// m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0); + m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0); } public LSL_Vector llGetOmega() @@ -3806,6 +3804,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain) { + spinrate *= gain; part.UpdateAngularVelocity(new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate))); } diff --git a/bin/lib32/libode.so b/bin/lib32/libode.so old mode 100644 new mode 100755 index 6bb85fb72a..5b110ae54c Binary files a/bin/lib32/libode.so and b/bin/lib32/libode.so differ diff --git a/bin/lib32/ode.dll b/bin/lib32/ode.dll index f310358693..90106cad75 100755 Binary files a/bin/lib32/ode.dll and b/bin/lib32/ode.dll differ