Add an initial confidence-building TestAddObject() for prim counts.

0.7.1-dev
Justin Clark-Casey (justincc) 2011-03-22 23:47:36 +00:00
parent be878795aa
commit b34743e5fe
5 changed files with 116 additions and 25 deletions

View File

@ -306,6 +306,9 @@ namespace OpenSim.Region.CoreModules.World.Land
/// <returns>The parcel created.</returns>
protected ILandObject CreateDefaultParcel()
{
// m_log.DebugFormat(
// "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName);
ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
@ -579,7 +582,7 @@ namespace OpenSim.Region.CoreModules.World.Land
}
else
{
m_log.WarnFormat("[LAND]: Invalid local land ID {0}", landLocalID);
m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Invalid local land ID {0}", landLocalID);
}
}
@ -630,7 +633,7 @@ namespace OpenSim.Region.CoreModules.World.Land
{
if (m_landIDList[x, y] == local_id)
{
m_log.WarnFormat("[LAND]: Not removing land object {0}; still being used at {1}, {2}",
m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Not removing land object {0}; still being used at {1}, {2}",
local_id, x, y);
return;
//throw new Exception("Could not remove land object. Still being used at " + x + ", " + y);
@ -1198,7 +1201,7 @@ namespace OpenSim.Region.CoreModules.World.Land
}
else
{
m_log.WarnFormat("[PARCEL]: Invalid land object {0} passed for parcel object owner request", local_id);
m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Invalid land object {0} passed for parcel object owner request", local_id);
}
}
@ -1426,7 +1429,7 @@ namespace OpenSim.Region.CoreModules.World.Land
{
IClientAPI client;
if (! m_scene.TryGetClient(agentID, out client)) {
m_log.WarnFormat("[LAND] unable to retrieve IClientAPI for {0}", agentID.ToString());
m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to retrieve IClientAPI for {0}", agentID);
return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
}
@ -1475,7 +1478,7 @@ namespace OpenSim.Region.CoreModules.World.Land
}
else
{
m_log.WarnFormat("[LAND] unable to find parcelID {0}", parcelID);
m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to find parcelID {0}", parcelID);
}
return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
}
@ -1533,17 +1536,17 @@ namespace OpenSim.Region.CoreModules.World.Land
}
catch (LLSD.LLSDParseException e)
{
m_log.ErrorFormat("[LAND] Fetch error: {0}", e.Message);
m_log.ErrorFormat("[LAND] ... in request {0}", request);
m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: Fetch error: {0}", e.Message);
m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: ... in request {0}", request);
}
catch(InvalidCastException)
catch (InvalidCastException)
{
m_log.ErrorFormat("[LAND] Wrong type in request {0}", request);
m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: Wrong type in request {0}", request);
}
LLSDRemoteParcelResponse response = new LLSDRemoteParcelResponse();
response.parcel_id = parcelID;
m_log.DebugFormat("[LAND] got parcelID {0}", parcelID);
m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelID {0}", parcelID);
return LLSDHelpers.SerialiseLLSDReply(response);
}
@ -1564,7 +1567,7 @@ namespace OpenSim.Region.CoreModules.World.Land
ExtendedLandData extLandData = new ExtendedLandData();
Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle,
out extLandData.X, out extLandData.Y);
m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}",
m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelinfo request for regionHandle {0}, x/y {1}/{2}",
extLandData.RegionHandle, extLandData.X, extLandData.Y);
// for this region or for somewhere else?
@ -1605,7 +1608,7 @@ namespace OpenSim.Region.CoreModules.World.Land
info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
}
// we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark.
m_log.DebugFormat("[LAND] got parcelinfo for parcel {0} in region {1}; sending...",
m_log.DebugFormat("[LAND MANAGEMENT MODULE]: got parcelinfo for parcel {0} in region {1}; sending...",
data.LandData.Name, data.RegionHandle);
// HACK for now
RegionInfo r = new RegionInfo();
@ -1616,7 +1619,7 @@ namespace OpenSim.Region.CoreModules.World.Land
remoteClient.SendParcelInfo(r, data.LandData, parcelID, data.X, data.Y);
}
else
m_log.Debug("[LAND] got no parcelinfo; not sending");
m_log.Debug("[LAND MANAGEMENT MODULE]: got no parcelinfo; not sending");
}
public void setParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime)

View File

@ -51,8 +51,8 @@ namespace OpenSim.Region.CoreModules.World.Land
public class PrimCountModule : IPrimCountModule, INonSharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log =
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_Scene;
private Dictionary<UUID, PrimCounts> m_PrimCounts =
@ -64,10 +64,16 @@ namespace OpenSim.Region.CoreModules.World.Land
private Dictionary<UUID, ParcelCounts> m_ParcelCounts =
new Dictionary<UUID, ParcelCounts>();
// For now, a simple simwide taint to get this up. Later parcel based
// taint to allow recounting a parcel if only ownership has changed
// without recounting the whole sim.
/// <value>
/// For now, a simple simwide taint to get this up. Later parcel based
/// taint to allow recounting a parcel if only ownership has changed
/// without recounting the whole sim.
///
/// We start out tainted so that the first get call resets the various prim counts.
/// <value>
private bool m_Tainted = true;
private Object m_TaintLock = new Object();
public Type ReplaceableInterface
@ -156,6 +162,8 @@ namespace OpenSim.Region.CoreModules.World.Land
// NOTE: Call under Taint Lock
private void AddObject(SceneObjectGroup obj)
{
// m_log.DebugFormat("[PRIM COUNT MODULE]: Adding object {0} to prim count", obj.Name);
if (obj.IsAttachment)
return;
if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0))
@ -299,18 +307,21 @@ namespace OpenSim.Region.CoreModules.World.Land
// NOTE: This method MUST be called while holding the taint lock!
private void Recount()
{
// m_log.DebugFormat("[PRIM COUNT MODULE]: Recounting prims on {0}", m_Scene.RegionInfo.RegionName);
m_OwnerMap.Clear();
m_SimwideCounts.Clear();
m_ParcelCounts.Clear();
List<ILandObject> land = m_Scene.LandChannel.AllParcels();
foreach (ILandObject l in land)
{
LandData landData = l.LandData;
m_OwnerMap[landData.GlobalID] = landData.OwnerID;
m_SimwideCounts[landData.OwnerID] = 0;
// m_log.DebugFormat("[PRIM COUNT MODULE]: Adding parcel count for {0}", landData.GlobalID);
m_ParcelCounts[landData.GlobalID] = new ParcelCounts();
}

View File

@ -0,0 +1,75 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.CoreModules.World.Land.Tests
{
[TestFixture]
public class PrimCountModuleTests
{
[Test]
public void TestAddObject()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
PrimCountModule pcm = new PrimCountModule();
LandManagementModule lmm = new LandManagementModule();
Scene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, lmm, pcm);
ILandObject lo = new LandObject(UUID.Zero, false, scene);
lo.SetLandBitmap(lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
lmm.AddLandObject(lo);
//scene.loadAllLandObjectsFromStorage(scene.RegionInfo.originRegionID);
string objName = "obj1";
UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001");
SceneObjectPart part
= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
{ Name = objName, UUID = objUuid };
scene.AddNewSceneObject(new SceneObjectGroup(part), false);
Assert.That(pcm.GetOwnerCount(lo.LandData.GlobalID), Is.EqualTo(1));
}
}
}

View File

@ -627,7 +627,7 @@ namespace OpenSim.Region.Framework.Scenes
if (!Entities.Remove(agentID))
{
m_log.WarnFormat(
"[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list",
"[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list",
agentID);
}
@ -650,7 +650,7 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID);
m_log.WarnFormat("[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID);
}
}
}
@ -1079,7 +1079,8 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
// Catch it and move on. This includes situations where splist has inconsistent info
m_log.WarnFormat("[SCENE]: Problem processing action in ForEachSOG: ", e.ToString());
m_log.WarnFormat(
"[SCENEGRAPH]: Problem processing action in ForEachSOG: {0} {1}", e.Message, e.StackTrace);
}
}
}
@ -1103,8 +1104,8 @@ namespace OpenSim.Region.Framework.Scenes
}
catch (Exception e)
{
m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
m_log.Info("[BUG] Stack Trace: " + e.StackTrace);
m_log.Info("[SCENEGRAPH]: Error in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
m_log.Info("[SCENEGRAPH]: Stack Trace: " + e.StackTrace);
}
});
Parallel.ForEach<ScenePresence>(GetScenePresences(), protectedAction);
@ -1119,7 +1120,7 @@ namespace OpenSim.Region.Framework.Scenes
}
catch (Exception e)
{
m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
m_log.Error("[SCENEGRAPH]: Error in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
}
}
}

View File

@ -2927,6 +2927,7 @@
<Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/>
<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/>
<Match buildAction="EmbeddedResource" path="World/Archiver/Tests/Resources" pattern="*"/>
<Match path="World/Land/Tests" pattern="*.cs" recurse="true"/>
<Match path="World/Media/Moap/Tests" pattern="*.cs" recurse="true"/>
<Match path="World/Serialiser/Tests" pattern="*.cs" recurse="true"/>
<Match path="World/Terrain/Tests" pattern="*.cs" recurse="true"/>