Merge branch 'melanie_test' into prioritization
This makes SmartThreadPool configurable and also makes it the default, since the regular thread pool simply stinks.prioritization
commit
b35fbe1f98
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@ -29,7 +29,7 @@ namespace OpenSim
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{
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public class VersionInfo
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{
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private const string VERSION_NUMBER = "0.6.8";
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private const string VERSION_NUMBER = "0.6.8-mel_t";
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private const Flavour VERSION_FLAVOUR = Flavour.Dev;
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public enum Flavour
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@ -41,12 +41,14 @@ using System.Security.Cryptography;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Xml;
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using System.Threading;
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using log4net;
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using Nini.Config;
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using Nwc.XmlRpc;
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using BclExtras;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using Amib.Threading;
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namespace OpenSim.Framework
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{
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@ -67,6 +69,8 @@ namespace OpenSim.Framework
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/// </summary>
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public class Util
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{
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private static SmartThreadPool m_ThreadPool = null;
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static uint nextXferID = 5000;
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@ -83,7 +87,7 @@ namespace OpenSim.Framework
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public static readonly Regex UUIDPattern
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= new Regex("^[0-9a-fA-F]{8}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{12}$");
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public static FireAndForgetMethod FireAndForgetMethod = FireAndForgetMethod.UnsafeQueueUserWorkItem;
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public static FireAndForgetMethod FireAndForgetMethod = FireAndForgetMethod.SmartThreadPool;
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/// <summary>
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/// Linear interpolates B<->C using percent A
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@ -1315,6 +1319,23 @@ namespace OpenSim.Framework
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FireAndForget(callback, null);
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}
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public static void SetMaxThreads(int maxThreads)
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{
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if (m_ThreadPool != null)
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return;
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STPStartInfo startInfo = new STPStartInfo();
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startInfo.IdleTimeout = 2000; // 2 seconds
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startInfo.MaxWorkerThreads = maxThreads;
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startInfo.MinWorkerThreads = 2;
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startInfo.StackSize = 524288;
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startInfo.ThreadPriority = ThreadPriority.Normal;
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startInfo.StartSuspended = false;
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m_ThreadPool = new SmartThreadPool(startInfo);
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}
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public static void FireAndForget(System.Threading.WaitCallback callback, object obj)
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{
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switch (FireAndForgetMethod)
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@ -1330,8 +1351,7 @@ namespace OpenSim.Framework
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wrapper.FireAndForget(callback, obj);
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break;
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case FireAndForgetMethod.SmartThreadPool:
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Amib.Threading.SmartThreadPool stp = Singleton.GetInstance<Amib.Threading.SmartThreadPool>();
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stp.QueueWorkItem(delegate(object o) { callback(o); return null; }, obj);
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m_ThreadPool.QueueWorkItem(delegate(object o) { callback(o); return null; }, obj);
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break;
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case FireAndForgetMethod.Thread:
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System.Threading.Thread thread = new System.Threading.Thread(delegate(object o) { callback(o); });
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@ -67,6 +67,8 @@ namespace OpenSim
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IConfig startupConfig = m_config.Source.Configs["Startup"];
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Util.SetMaxThreads(startupConfig.GetInt("MaxPoolThreads", 15));
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if (startupConfig != null)
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{
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m_startupCommandsFile = startupConfig.GetString("startup_console_commands_file", "startup_commands.txt");
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@ -133,13 +133,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return lease;
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}
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protected virtual void ConditionalScriptSleep(int delay)
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{
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// Uncomment to get SL compatibility!
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//
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// ScriptSleep(delay);
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}
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protected virtual void ScriptSleep(int delay)
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{
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delay = (int)((float)delay * m_ScriptDelayFactor);
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@ -1682,7 +1675,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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m_host.AddScriptLPS(1);
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SetTexture(m_host, texture, face);
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ConditionalScriptSleep(200);
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ScriptSleep(200);
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}
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public void llSetLinkTexture(int linknumber, string texture, int face)
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@ -1694,7 +1687,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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foreach (SceneObjectPart part in parts)
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SetTexture(part, texture, face);
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ConditionalScriptSleep(200);
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ScriptSleep(200);
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}
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protected void SetTexture(SceneObjectPart part, string texture, int face)
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@ -1739,7 +1732,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_host.AddScriptLPS(1);
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ScaleTexture(m_host, u, v, face);
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ConditionalScriptSleep(200);
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ScriptSleep(200);
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}
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protected void ScaleTexture(SceneObjectPart part, double u, double v, int face)
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@ -1775,7 +1768,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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m_host.AddScriptLPS(1);
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OffsetTexture(m_host, u, v, face);
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ConditionalScriptSleep(200);
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ScriptSleep(200);
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}
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protected void OffsetTexture(SceneObjectPart part, double u, double v, int face)
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@ -1811,7 +1804,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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m_host.AddScriptLPS(1);
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RotateTexture(m_host, rotation, face);
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ConditionalScriptSleep(200);
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ScriptSleep(200);
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}
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protected void RotateTexture(SceneObjectPart part, double rotation, int face)
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@ -2283,7 +2276,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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m_host.AddScriptLPS(1);
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m_host.PreloadSound(sound);
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ConditionalScriptSleep(1000);
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ScriptSleep(1000);
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}
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/// <summary>
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@ -2575,28 +2568,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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m_host.AddScriptLPS(1);
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Deprecated("llMakeExplosion");
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ConditionalScriptSleep(100);
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ScriptSleep(100);
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}
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public void llMakeFountain(int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, LSL_Vector offset, double bounce_offset)
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{
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m_host.AddScriptLPS(1);
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Deprecated("llMakeFountain");
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ConditionalScriptSleep(100);
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ScriptSleep(100);
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}
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public void llMakeSmoke(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset)
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{
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m_host.AddScriptLPS(1);
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Deprecated("llMakeSmoke");
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ConditionalScriptSleep(100);
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ScriptSleep(100);
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}
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public void llMakeFire(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset)
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{
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m_host.AddScriptLPS(1);
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Deprecated("llMakeFire");
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ConditionalScriptSleep(100);
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ScriptSleep(100);
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}
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public void llRezAtRoot(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param)
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@ -2655,7 +2648,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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// Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
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ScriptSleep((int)((groupmass * velmag) / 10));
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ConditionalScriptSleep(100);
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ScriptSleep(100);
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return;
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}
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}
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@ -2941,7 +2934,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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emailModule.SendEmail(m_host.UUID, address, subject, message);
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ConditionalScriptSleep(20000);
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ScriptSleep(20000);
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}
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public void llGetNextEmail(string address, string subject)
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@ -3745,7 +3738,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// destination is an object
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World.MoveTaskInventoryItem(destId, m_host, objId);
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}
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ConditionalScriptSleep(3000);
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ScriptSleep(3000);
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}
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public void llRemoveInventory(string name)
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@ -3846,7 +3839,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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AsyncCommands.
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DataserverPlugin.DataserverReply(rq.ToString(), reply);
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ConditionalScriptSleep(100);
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ScriptSleep(100);
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return tid.ToString();
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}
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@ -3884,11 +3877,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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reply);
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});
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ConditionalScriptSleep(1000);
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ScriptSleep(1000);
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return tid.ToString();
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}
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}
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ConditionalScriptSleep(1000);
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ScriptSleep(1000);
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return String.Empty;
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}
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@ -3916,7 +3909,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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}
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ConditionalScriptSleep(5000);
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ScriptSleep(5000);
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}
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public void llTextBox(string avatar, string message, int chat_channel)
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@ -5376,7 +5369,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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m_host.AddScriptLPS(1);
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m_host.AdjustSoundGain(volume);
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ConditionalScriptSleep(100);
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ScriptSleep(100);
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}
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public void llSetSoundQueueing(int queue)
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@ -5459,7 +5452,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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World.TeleportClientHome(agentId, presence.ControllingClient);
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}
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}
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ConditionalScriptSleep(5000);
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ScriptSleep(5000);
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}
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public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers)
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@ -6151,7 +6144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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land.ParcelAccessList.Add(entry);
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}
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}
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ConditionalScriptSleep(100);
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ScriptSleep(100);
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}
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public void llSetTouchText(string text)
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@ -6248,7 +6241,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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av, m_host.Name, m_host.UUID, m_host.OwnerID,
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message, new UUID("00000000-0000-2222-3333-100000001000"), chat_channel, buts);
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ConditionalScriptSleep(1000);
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ScriptSleep(1000);
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}
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public void llVolumeDetect(int detect)
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@ -6273,7 +6266,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_host.AddScriptLPS(1);
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// Report an error as it does in SL
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ShoutError("Deprecated. Please use llRemoteLoadScriptPin instead.");
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ConditionalScriptSleep(3000);
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ScriptSleep(3000);
|
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}
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public void llSetRemoteScriptAccessPin(int pin)
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|
@ -6359,14 +6352,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams("remote_data", resobj,
|
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new DetectParams[0]));
|
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}
|
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ConditionalScriptSleep(1000);
|
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ScriptSleep(1000);
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}
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public LSL_String llSendRemoteData(string channel, string dest, int idata, string sdata)
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{
|
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m_host.AddScriptLPS(1);
|
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IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
|
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ConditionalScriptSleep(3000);
|
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ScriptSleep(3000);
|
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return (xmlrpcMod.SendRemoteData(m_localID, m_itemID, channel, dest, idata, sdata)).ToString();
|
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}
|
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|
||||
|
@ -6375,7 +6368,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
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m_host.AddScriptLPS(1);
|
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IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
|
||||
xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata);
|
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ConditionalScriptSleep(3000);
|
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ScriptSleep(3000);
|
||||
}
|
||||
|
||||
public void llCloseRemoteDataChannel(string channel)
|
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|
@ -6383,7 +6376,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.AddScriptLPS(1);
|
||||
IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
|
||||
xmlrpcMod.CloseXMLRPCChannel((UUID)channel);
|
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ConditionalScriptSleep(1000);
|
||||
ScriptSleep(1000);
|
||||
}
|
||||
|
||||
public LSL_String llMD5String(string src, int nonce)
|
||||
|
@ -7114,7 +7107,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
Deprecated("llXorBase64Strings");
|
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ConditionalScriptSleep(300);
|
||||
ScriptSleep(300);
|
||||
return String.Empty;
|
||||
}
|
||||
|
||||
|
@ -7162,7 +7155,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
land.SetMusicUrl(url);
|
||||
|
||||
ConditionalScriptSleep(2000);
|
||||
ScriptSleep(2000);
|
||||
}
|
||||
|
||||
public LSL_Vector llGetRootPosition()
|
||||
|
@ -8207,7 +8200,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
case 5: // DATA_SIM_POS
|
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if (info == null)
|
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{
|
||||
ConditionalScriptSleep(1000);
|
||||
ScriptSleep(1000);
|
||||
return UUID.Zero.ToString();
|
||||
}
|
||||
reply = new LSL_Vector(
|
||||
|
@ -8224,7 +8217,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
case 7: // DATA_SIM_RATING
|
||||
if (info == null)
|
||||
{
|
||||
ConditionalScriptSleep(1000);
|
||||
ScriptSleep(1000);
|
||||
return UUID.Zero.ToString();
|
||||
}
|
||||
int access = info.Maturity;
|
||||
|
@ -8243,7 +8236,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
reply = "OpenSim";
|
||||
break;
|
||||
default:
|
||||
ConditionalScriptSleep(1000);
|
||||
ScriptSleep(1000);
|
||||
return UUID.Zero.ToString(); // Raise no event
|
||||
}
|
||||
UUID rq = UUID.Random();
|
||||
|
@ -8254,7 +8247,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
AsyncCommands.
|
||||
DataserverPlugin.DataserverReply(rq.ToString(), reply);
|
||||
|
||||
ConditionalScriptSleep(1000);
|
||||
ScriptSleep(1000);
|
||||
return tid.ToString();
|
||||
}
|
||||
catch(Exception)
|
||||
|
@ -8398,7 +8391,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
dm.SendUrlToUser(
|
||||
new UUID(avatar_id), m_host.Name, m_host.UUID, m_host.OwnerID, false, message, url);
|
||||
|
||||
ConditionalScriptSleep(10000);
|
||||
ScriptSleep(10000);
|
||||
}
|
||||
|
||||
public void llParcelMediaCommandList(LSL_List commandList)
|
||||
|
@ -8634,7 +8627,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
time);
|
||||
}
|
||||
}
|
||||
ConditionalScriptSleep(2000);
|
||||
ScriptSleep(2000);
|
||||
}
|
||||
|
||||
public LSL_List llParcelMediaQuery(LSL_List aList)
|
||||
|
@ -8672,7 +8665,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
}
|
||||
}
|
||||
ConditionalScriptSleep(2000);
|
||||
ScriptSleep(2000);
|
||||
return list;
|
||||
}
|
||||
|
||||
|
@ -8681,7 +8674,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.AddScriptLPS(1);
|
||||
Int64 tmp = 0;
|
||||
Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp);
|
||||
ConditionalScriptSleep(1000);
|
||||
ScriptSleep(1000);
|
||||
return Convert.ToInt32(tmp);
|
||||
}
|
||||
|
||||
|
@ -8785,7 +8778,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public void llSetPrimURL(string url)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
ConditionalScriptSleep(2000);
|
||||
ScriptSleep(2000);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -8796,7 +8789,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
ShoutError("llRefreshPrimURL - not yet supported");
|
||||
ConditionalScriptSleep(20000);
|
||||
ScriptSleep(20000);
|
||||
}
|
||||
|
||||
public LSL_String llEscapeURL(string url)
|
||||
|
@ -8838,7 +8831,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
new Vector3((float)pos.x, (float)pos.y, (float)pos.z),
|
||||
new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z));
|
||||
}
|
||||
ConditionalScriptSleep(1000);
|
||||
ScriptSleep(1000);
|
||||
}
|
||||
|
||||
public void llAddToLandBanList(string avatar, double hours)
|
||||
|
@ -8857,7 +8850,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
land.ParcelAccessList.Add(entry);
|
||||
}
|
||||
}
|
||||
ConditionalScriptSleep(100);
|
||||
ScriptSleep(100);
|
||||
}
|
||||
|
||||
public void llRemoveFromLandPassList(string avatar)
|
||||
|
@ -8879,7 +8872,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
}
|
||||
}
|
||||
ConditionalScriptSleep(100);
|
||||
ScriptSleep(100);
|
||||
}
|
||||
|
||||
public void llRemoveFromLandBanList(string avatar)
|
||||
|
@ -8901,7 +8894,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
}
|
||||
}
|
||||
ConditionalScriptSleep(100);
|
||||
ScriptSleep(100);
|
||||
}
|
||||
|
||||
public void llSetCameraParams(LSL_List rules)
|
||||
|
@ -9163,7 +9156,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
}
|
||||
}
|
||||
ConditionalScriptSleep(100);
|
||||
ScriptSleep(100);
|
||||
}
|
||||
|
||||
public void llResetLandPassList()
|
||||
|
@ -9180,7 +9173,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
}
|
||||
}
|
||||
ConditionalScriptSleep(100);
|
||||
ScriptSleep(100);
|
||||
}
|
||||
|
||||
public LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide)
|
||||
|
@ -9259,7 +9252,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
ret.Add(detectedParams.Value);
|
||||
}
|
||||
}
|
||||
ConditionalScriptSleep(2000);
|
||||
ScriptSleep(2000);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -9517,7 +9510,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
AsyncCommands.
|
||||
DataserverPlugin.DataserverReply(assetID.ToString(),
|
||||
NotecardCache.GetLines(assetID).ToString());
|
||||
ConditionalScriptSleep(100);
|
||||
ScriptSleep(100);
|
||||
return tid.ToString();
|
||||
}
|
||||
|
||||
|
@ -9539,7 +9532,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
NotecardCache.GetLines(id).ToString());
|
||||
});
|
||||
|
||||
ConditionalScriptSleep(100);
|
||||
ScriptSleep(100);
|
||||
return tid.ToString();
|
||||
}
|
||||
|
||||
|
@ -9578,7 +9571,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
AsyncCommands.DataserverPlugin.DataserverReply(assetID.ToString(),
|
||||
NotecardCache.GetLine(assetID, line, m_notecardLineReadCharsMax));
|
||||
ConditionalScriptSleep(100);
|
||||
ScriptSleep(100);
|
||||
return tid.ToString();
|
||||
}
|
||||
|
||||
|
@ -9599,7 +9592,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
NotecardCache.GetLine(id, line, m_notecardLineReadCharsMax));
|
||||
});
|
||||
|
||||
ConditionalScriptSleep(100);
|
||||
ScriptSleep(100);
|
||||
return tid.ToString();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -39,7 +39,7 @@
|
|||
; Sets the method that OpenSim will use to fire asynchronous
|
||||
; events. Valid values are UnsafeQueueUserWorkItem,
|
||||
; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread
|
||||
async_call_method = UnsafeQueueUserWorkItem
|
||||
; async_call_method = SmartThreadPool
|
||||
|
||||
; ##
|
||||
; ## CLIENTS
|
||||
|
@ -51,6 +51,9 @@
|
|||
; Set this to the DLL containing the client stack to use.
|
||||
clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
|
||||
|
||||
; Max threads to allocate on the FireAndForget pool
|
||||
MaxPoolThreads = 15
|
||||
|
||||
; ##
|
||||
; ## REGIONS
|
||||
; ##
|
||||
|
|
45
prebuild.xml
45
prebuild.xml
|
@ -117,6 +117,28 @@
|
|||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project frameworkVersion="v3_5" name="SmartThreadPool" path="ThirdParty/SmartThreadPool" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="System.Data"/>
|
||||
<Reference name="System.Web"/>
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="false"/>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Framework" path="OpenSim/Framework" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
|
@ -145,6 +167,7 @@
|
|||
<Reference name="Nini.dll" />
|
||||
<Reference name="log4net.dll"/>
|
||||
<Reference name="Mono.Addins.dll" />
|
||||
<Reference name="SmartThreadPool" />
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="false"/>
|
||||
<Match path="Client" pattern="*.cs" recurse="true"/>
|
||||
|
@ -2387,28 +2410,6 @@
|
|||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project frameworkVersion="v3_5" name="SmartThreadPool" path="ThirdParty/SmartThreadPool" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="System.Data"/>
|
||||
<Reference name="System.Web"/>
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="false"/>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Region.ScriptEngine.Shared" path="OpenSim/Region/ScriptEngine/Shared" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
|
|
Loading…
Reference in New Issue