* Fixes mantis #2922
* Converts some C# 3.0 syntax into it's 2.0 equivalent so that Visual Studio 2005 can compile it successfully.0.6.2-post-fixes
parent
6ef2d2efe8
commit
b378bd33ad
|
@ -127,8 +127,8 @@ namespace OpenSim.Region.Physics.Manager
|
||||||
|
|
||||||
public abstract bool Selected { set; }
|
public abstract bool Selected { set; }
|
||||||
|
|
||||||
public String SOPName { get; set; }
|
public virtual String SOPName { get { return String.Empty; } set { return; } }
|
||||||
public String SOPDescription { get; set; }
|
public virtual String SOPDescription { get { return String.Empty; } set { return; } }
|
||||||
|
|
||||||
public abstract void CrossingFailure();
|
public abstract void CrossingFailure();
|
||||||
|
|
||||||
|
|
|
@ -41,15 +41,15 @@ namespace OpenSim.Region.Physics.Manager
|
||||||
public class PhysicsJoint
|
public class PhysicsJoint
|
||||||
{
|
{
|
||||||
public virtual bool IsInPhysicsEngine { get { return false; } } // set internally to indicate if this joint has already been passed to the physics engine or is still pending
|
public virtual bool IsInPhysicsEngine { get { return false; } } // set internally to indicate if this joint has already been passed to the physics engine or is still pending
|
||||||
public PhysicsJointType Type { get; set; }
|
public virtual PhysicsJointType Type { get {return ((PhysicsJointType)(-1)); } set { return; } }
|
||||||
public string RawParams { get; set; }
|
public virtual string RawParams { get { return string.Empty; } set { return; } }
|
||||||
public List<string> BodyNames = new List<string>();
|
public List<string> BodyNames = new List<string>();
|
||||||
public PhysicsVector Position { get; set; } // global coords
|
public virtual PhysicsVector Position { get { return PhysicsVector.Zero; } set { return; } } // global coords
|
||||||
public Quaternion Rotation { get; set; } // global coords
|
public virtual Quaternion Rotation { get { return Quaternion.Identity; } set { return; } } // global coords
|
||||||
public string ObjectNameInScene { get; set; } // proxy object in scene that represents the joint position/orientation
|
public virtual string ObjectNameInScene { get { return string.Empty; } set { return; } } // proxy object in scene that represents the joint position/orientation
|
||||||
public string TrackedBodyName { get; set; } // body name that this joint is attached to (ObjectNameInScene will follow TrackedBodyName)
|
public virtual string TrackedBodyName { get { return string.Empty; } set { return; } } // body name that this joint is attached to (ObjectNameInScene will follow TrackedBodyName)
|
||||||
public Quaternion LocalRotation { get; set; } // joint orientation relative to one of the involved bodies, the tracked body
|
public virtual Quaternion LocalRotation { get { return Quaternion.Identity; } set { return; } } // joint orientation relative to one of the involved bodies, the tracked body
|
||||||
public int ErrorMessageCount { get; set; } // total # of error messages printed for this joint since its creation. if too many, further error messages are suppressed to prevent flooding.
|
public virtual int ErrorMessageCount { get { return 0; } set { return; } } // total # of error messages printed for this joint since its creation. if too many, further error messages are suppressed to prevent flooding.
|
||||||
public const int maxErrorMessages = 100; // no more than this # of error messages will be printed for each joint
|
public const int maxErrorMessages = 100; // no more than this # of error messages will be printed for each joint
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -44,6 +44,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
return (jointID != IntPtr.Zero);
|
return (jointID != IntPtr.Zero);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public IntPtr jointID { get; set; }
|
public virtual IntPtr jointID { get { return IntPtr.Zero; } set { return; } }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue