From b3939a431cc28a5e3443ea1abcf1b4dbc48d7d3b Mon Sep 17 00:00:00 2001 From: Melanie Date: Tue, 15 Jan 2013 22:15:06 +0100 Subject: [PATCH] Fix llSetRegionPos and detail behaviors of llSet[Link]PrimitiveParams[Fast]() regarding prim positioning. --- .../Shared/Api/Implementation/LSL_Api.cs | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 1e1e574698..525e575b0e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -2260,7 +2260,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return end; } - protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos) + protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos, bool adjust) { if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) return fromPos; @@ -2276,9 +2276,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) targetPos.z = ground; } - LSL_Vector real_vec = SetPosAdjust(fromPos, targetPos); + if (adjust) + return SetPosAdjust(fromPos, targetPos); - return real_vec; + return targetPos; } /// @@ -2293,7 +2294,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return; LSL_Vector currentPos = GetPartLocalPos(part); - LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos); + LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos, adjust); if (part.ParentGroup.RootPart == part) @@ -7925,7 +7926,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return null; v=rules.GetVector3Item(idx++); - currentPosition = GetSetPosTarget(part, v, currentPosition); + if (part.IsRoot && !part.ParentGroup.IsAttachment) + currentPosition = GetSetPosTarget(part, v, currentPosition, true); + else + currentPosition = GetSetPosTarget(part, v, currentPosition, false); positionChanged = true; break;