diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
index 3980c180cd..5be70bc710 100644
--- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
@@ -505,24 +505,5 @@ namespace OpenSim.Tests.Common.Setup
return part;
}
-
- ///
- /// Delete a scene object asynchronously
- ///
- ///
- ///
- ///
- ///
- ///
- public static void DeleteSceneObjectAsync(
- TestScene scene, SceneObjectPart part, DeRezAction action, UUID destinationId, IClientAPI client)
- {
- // Turn off the timer on the async sog deleter - we'll crank it by hand within a unit test
- AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
- sogd.Enabled = false;
-
- scene.DeRezObjects(client, new List() { part.LocalId }, UUID.Zero, action, destinationId);
- sogd.InventoryDeQueueAndDelete();
- }
}
}