Fix small bug with remove region; update settings docs.

Our impl of IRegionModuleBase.RemoveRegion didn't remove the scene from the states map.
bulletsim
Sean McNamara 2011-02-28 11:54:07 -05:00
parent 018645f9f8
commit b3c42e952f
1 changed files with 8 additions and 6 deletions

View File

@ -71,6 +71,10 @@ using OpenSim.Region.Framework.Scenes;
* "Overwrite": Always save to file named "${AutoBackupDir}/RegionName.oar", even if we have to overwrite an existing file.
* AutoBackupDir: String. Default: "." (the current directory).
* A directory (absolute or relative) where backups should be saved.
* AutoBackupDilationThreshold: float. Default: 0.5. Lower bound on time dilation required for BusyCheck heuristics to pass.
* If the time dilation is below this value, don't take a backup right now.
* AutoBackupAgentThreshold: int. Default: 10. Upper bound on # of agents in region required for BusyCheck heuristics to pass.
* If the number of agents is greater than this value, don't take a backup right now.
* */
namespace OpenSim.Region.OptionalModules.World.AutoBackup
@ -91,7 +95,6 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
//AutoBackupModuleState: Auto-Backup state for one region (scene).
public class AutoBackupModuleState
{
private readonly IScene m_scene;
private bool m_enabled = false;
private NamingType m_naming = NamingType.TIME;
private Timer m_timer = null;
@ -99,11 +102,9 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
private string m_script = null;
private string m_dir = ".";
public AutoBackupModuleState (IScene scene)
public AutoBackupModuleState ()
{
m_scene = scene;
if (scene == null)
throw new NullReferenceException ("Required parameter missing for AutoBackupModuleState constructor");
}
public void SetEnabled (bool b)
@ -226,6 +227,7 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
timers.Remove (timer.Interval);
timer.Close ();
}
states.Remove(scene);
}
void IRegionModuleBase.RegionLoaded (Framework.Scenes.Scene scene)
@ -238,7 +240,7 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
return;
string sRegionName = scene.RegionInfo.RegionName;
AutoBackupModuleState st = new AutoBackupModuleState (scene);
AutoBackupModuleState st = new AutoBackupModuleState ();
states.Add (scene, st);
//Read the config settings and set variables.