From b3cfc5b76ee56637f17351334add50975cb50019 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Thu, 15 Dec 2011 22:33:14 +0000 Subject: [PATCH] Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter constructor --- OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 5 ----- 1 file changed, 5 deletions(-) diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 73ad26651f..0e40b5de7e 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs @@ -196,11 +196,6 @@ namespace OpenSim.Region.Physics.OdePlugin // new d.Matrix3(0.5f, 0.7071068f, 0.5f, -0.7071068f, 0f, 0.7071068f, 0.5f, -0.7071068f, // 0.5f); - for (int i = 0; i < 11; i++) - { - m_colliderarr[i] = false; - } - // We can set taint and actual to be the same here, since the entire character will be set up when the // m_tainted_isPhysical is processed. SetTaintedCapsuleLength(size);