The previous fix for the EQ might have been too radical, and some early events now may be getting dropped because the EQ is not there yet. So, let's add an EQ immediately upon registering caps.
parent
e86f4d9723
commit
b3dc462ee3
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@ -195,21 +195,6 @@ namespace OpenSim.Region.Environment.Modules.Framework
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private void OnNewClient(IClientAPI client)
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private void OnNewClient(IClientAPI client)
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{
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{
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//m_log.DebugFormat("[EVENTQUEUE]: New client {0} detected in region {1}", client.AgentId, m_scene.RegionInfo.RegionName);
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//lock (queues)
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//{
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// if (queues.ContainsKey(client.AgentId))
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// {
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// m_log.DebugFormat("[EVENTQUEUE]: Removing old queue for agent {0} in region {1}", client.AgentId,
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// m_scene.RegionInfo.RegionName);
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// queues.Remove(client.AgentId);
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// }
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// m_log.DebugFormat("[EVENTQUEUE]: Adding new queue for agent {0} in region {1}", client.AgentId,
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// m_scene.RegionInfo.RegionName);
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// queues[client.AgentId] = new BlockingLLSDQueue();
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//}
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client.OnLogout += ClientClosed;
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client.OnLogout += ClientClosed;
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}
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}
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@ -291,6 +276,10 @@ namespace OpenSim.Region.Environment.Modules.Framework
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public void OnRegisterCaps(UUID agentID, Caps caps)
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public void OnRegisterCaps(UUID agentID, Caps caps)
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{
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{
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m_log.DebugFormat("[EVENTQUEUE] OnRegisterCaps: agentID {0} caps {1} region {2}", agentID, caps, m_scene.RegionInfo.RegionName);
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m_log.DebugFormat("[EVENTQUEUE] OnRegisterCaps: agentID {0} caps {1} region {2}", agentID, caps, m_scene.RegionInfo.RegionName);
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// Let's instantiate a Queue for this agent right now
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TryGetQueue(agentID);
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string capsBase = "/CAPS/EQG/";
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string capsBase = "/CAPS/EQG/";
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UUID EventQueueGetUUID = UUID.Zero;
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UUID EventQueueGetUUID = UUID.Zero;
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