* Reduce publicly exposed fields on InventoryCollection, which was causing duplicate sets of inventory data to be sent over the grid
* Won't actually fix anything, since we were handling the problem anyway * Also add more doc, fix up debugging messages, etc0.6.0-stable
parent
8f345d36d8
commit
b3f783ae05
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@ -37,47 +37,8 @@ namespace OpenSim.Framework
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/// </summary>
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public class InventoryCollection
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{
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public List<InventoryFolderBase> _folders;
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public List<InventoryItemBase> _allItems;
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public LLUUID _userID;
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public List<InventoryFolderBase> Folders {
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get {
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return _folders;
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}
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set {
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_folders = value;
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}
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}
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public List<InventoryItemBase> AllItems {
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get {
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return _allItems;
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}
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set {
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_allItems = value;
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}
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}
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public LLUUID UserID {
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get {
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return _userID;
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}
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set {
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_userID = value;
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}
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}
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public InventoryCollection()
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{
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_folders = new List<InventoryFolderBase>();
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_allItems = new List<InventoryItemBase>();
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}
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public InventoryCollection(List<InventoryFolderBase> folders, List<InventoryItemBase> allItems)
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{
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_folders = folders;
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_allItems = allItems;
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}
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public List<InventoryFolderBase> Folders;
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public List<InventoryItemBase> Items;
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public LLUUID UserID;
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}
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}
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@ -41,6 +41,9 @@ namespace OpenSim.Framework.Servers
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/// </summary>
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public class RestObjectPosterResponse<TResponse>
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{
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// private static readonly log4net.ILog m_log
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// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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public ReturnResponse<TResponse> ResponseCallback;
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public void BeginPostObject<TRequest>(string requestUrl, TRequest obj)
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@ -83,7 +86,13 @@ namespace OpenSim.Framework.Servers
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{
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TResponse deserial;
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XmlSerializer deserializer = new XmlSerializer(typeof (TResponse));
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deserial = (TResponse) deserializer.Deserialize(resp.GetResponseStream());
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Stream stream = resp.GetResponseStream();
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// This is currently a bad debug stanza since it gobbles us the response...
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// StreamReader reader = new StreamReader(stream);
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// m_log.DebugFormat("[REST OBJECT POSTER RESPONSE]: Received {0}", reader.ReadToEnd());
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deserial = (TResponse) deserializer.Deserialize(stream);
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if (deserial != null && ResponseCallback != null)
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{
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@ -37,9 +37,13 @@ using OpenSim.Framework.Console;
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namespace OpenSim.Grid.InventoryServer
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{
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/// <summary>
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/// Used on a grid server to satisfy external inventory requests
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/// </summary>
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public class GridInventoryService : InventoryServiceBase
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly log4net.ILog m_log
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= log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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public override void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback)
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{
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@ -110,7 +114,7 @@ namespace OpenSim.Grid.InventoryServer
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LLUUID userID = new LLUUID(rawUserID);
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m_log.InfoFormat("[AGENT INVENTORY]: Processing request for inventory of {0}", userID);
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m_log.InfoFormat("[GRID AGENT INVENTORY]: Processing request for inventory of {0}", userID);
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InventoryCollection invCollection = new InventoryCollection();
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@ -118,7 +122,7 @@ namespace OpenSim.Grid.InventoryServer
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if (null == allFolders)
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{
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m_log.WarnFormat("[AGENT INVENTORY]: No inventory found for user {0}", rawUserID);
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m_log.WarnFormat("[GRID AGENT INVENTORY]: No inventory found for user {0}", rawUserID);
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return invCollection;
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}
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@ -135,24 +139,24 @@ namespace OpenSim.Grid.InventoryServer
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}
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}
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invCollection.AllItems = allItems;
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invCollection.Folders = allFolders;
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invCollection.UserID = userID;
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invCollection.Folders = allFolders;
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invCollection.Items = allItems;
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// foreach (InventoryFolderBase folder in folders)
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// foreach (InventoryFolderBase folder in invCollection.Folders)
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// {
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// m_log.DebugFormat(
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// "[AGENT INVENTORY]: Sending back folder {0}, {1}",
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// folder.name, folder.folderID);
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// m_log.DebugFormat("[GRID AGENT INVENTORY]: Sending back folder {0} {1}", folder.Name, folder.ID);
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// }
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//
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// foreach (InventoryItemBase item in allItems)
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// foreach (InventoryItemBase item in invCollection.Items)
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// {
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// m_log.DebugFormat(
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// "[AGENT INVENTORY]: Sending back item {0}, {1}, folder {2}",
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// item.inventoryName, item.inventoryID, item.parentFolderID);
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// m_log.DebugFormat("[GRID AGENT INVENTORY]: Sending back item {0} {1}, folder {2}", item.Name, item.ID, item.Folder);
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// }
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m_log.InfoFormat(
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"[GRID AGENT INVENTORY]: Sending back inventory response to user {0} containing {1} folders and {2} items",
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invCollection.UserID, invCollection.Folders.Count, invCollection.Items.Count);
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return invCollection;
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}
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@ -176,8 +180,7 @@ namespace OpenSim.Grid.InventoryServer
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{
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LLUUID userID = new LLUUID(rawUserID);
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m_log.Info(
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"[AGENT INVENTORY]: Creating new set of inventory folders for " + userID.ToString());
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m_log.InfoFormat("[GRID AGENT INVENTORY]: Creating new set of inventory folders for user {0}", userID);
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CreateNewUserInventory(userID);
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return true;
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@ -202,10 +205,7 @@ namespace OpenSim.Grid.InventoryServer
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public bool AddInventoryFolder(InventoryFolderBase folder)
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{
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// Right now, this actions act more like an update/insert combination than a simple create.
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m_log.Info(
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"[AGENT INVENTORY]: " +
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"Updating in " + folder.ParentID.ToString()
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+ ", folder " + folder.Name);
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m_log.InfoFormat("[GRID AGENT INVENTORY]: Creating folder {0} {1} in folder {2}", folder.Name, folder.ID, folder.ParentID);
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AddNewInventoryFolder(folder.Owner, folder);
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return true;
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@ -213,10 +213,7 @@ namespace OpenSim.Grid.InventoryServer
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public bool MoveInventoryFolder(InventoryFolderBase folder)
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{
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m_log.Info(
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"[AGENT INVENTORY]: " +
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"Moving folder " + folder.ID
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+ " to " + folder.ParentID.ToString());
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m_log.InfoFormat("[GRID AGENT INVENTORY]: Moving folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
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MoveExistingInventoryFolder(folder);
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return true;
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@ -225,10 +222,7 @@ namespace OpenSim.Grid.InventoryServer
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public bool AddInventoryItem(InventoryItemBase item)
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{
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// Right now, this actions act more like an update/insert combination than a simple create.
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m_log.Info(
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"[AGENT INVENTORY]: " +
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"Updating in " + item.Folder.ToString()
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+ ", item " + item.Name);
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m_log.InfoFormat("[GRID AGENT INVENTORY]: Adding item {0} {1} to folder {2}", item.Name, item.ID, item.Folder);
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AddNewInventoryItem(item.Owner, item);
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return true;
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@ -236,15 +230,16 @@ namespace OpenSim.Grid.InventoryServer
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public override void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
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{
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// extra spaces to align with other inventory messages
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m_log.Info(
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"[AGENT INVENTORY]: " +
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"Deleting in " + item.Folder.ToString()
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+ ", item " + item.Name);
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m_log.InfoFormat("[GRID AGENT INVENTORY]: Deleting item {0} {1} from folder {2}", item.Name, item.ID, item.Folder);
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DeleteItem(item);
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}
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/// <summary>
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/// FIXME: Get DeleteInventoryItem to return a bool
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/// </summary>
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/// <param name="item"></param>
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/// <returns></returns>
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public bool DeleteInvItem(InventoryItemBase item)
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{
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DeleteInventoryItem(item.Owner, item);
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@ -94,7 +94,7 @@ namespace OpenSim.Region.Communications.OGS1
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{
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m_log.InfoFormat("[OGS1 INVENTORY SERVICE]: " +
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"Received inventory response for user {0} containing {1} folders and {2} items",
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userID, response.Folders.Count, response.AllItems.Count);
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userID, response.Folders.Count, response.Items.Count);
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InventoryFolderImpl rootFolder = null;
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InventoryRequest request = m_RequestingInventory[userID];
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@ -108,6 +108,8 @@ namespace OpenSim.Region.Communications.OGS1
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{
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rootFolder = new InventoryFolderImpl(folder);
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folders.Add(rootFolder);
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break;
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}
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}
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@ -121,11 +123,15 @@ namespace OpenSim.Region.Communications.OGS1
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}
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}
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foreach (InventoryItemBase item in response.AllItems)
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foreach (InventoryItemBase item in response.Items)
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{
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items.Add(item);
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}
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}
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else
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{
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m_log.ErrorFormat("[OGS1 INVENTORY SERVICE]: Did not get back an inventory containing a root folder for user {0}", userID);
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}
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request.Callback(userID, folders, items);
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