Merge commit 'c8304b7f84b1a8d9fb978cae510f684e36419deb' into bigmerge
Conflicts: OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.csavinationmerge
commit
b40157fc9b
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@ -169,6 +169,7 @@ namespace OpenSim.Framework
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get { return m_metadata.FullID; }
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set { m_metadata.FullID = value; }
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}
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/// <summary>
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/// Asset MetaData ID (transferring from UUID to string ID)
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/// </summary>
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@ -225,6 +225,8 @@ namespace OpenSim.Framework
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/// </summary>
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public virtual void ResetAppearance()
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{
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// m_log.WarnFormat("[AVATAR APPEARANCE]: Reset appearance");
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m_serial = 0;
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SetDefaultTexture();
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@ -41,14 +41,13 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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/// </summary>
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public class AgentAssetTransactions
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// Fields
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private bool m_dumpAssetsToFile;
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private Scene m_Scene;
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public UUID UserID;
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public Dictionary<UUID, AssetXferUploader> XferUploaders =
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new Dictionary<UUID, AssetXferUploader>();
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private UUID UserID;
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private Dictionary<UUID, AssetXferUploader> XferUploaders = new Dictionary<UUID, AssetXferUploader>();
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// Methods
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public AgentAssetTransactions(UUID agentID, Scene scene,
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@ -59,36 +58,94 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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m_dumpAssetsToFile = dumpAssetsToFile;
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}
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public AssetXferUploader RequestXferUploader(UUID transactionID)
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/// <summary>
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/// Return a xfer uploader if one does not already exist.
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/// </summary>
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/// <param name="transactionID"></param>
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/// <param name="assetID">
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/// We must transfer the new asset ID into the uploader on creation, otherwise
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/// we can see race conditions with other threads which can retrieve an item before it is updated with the new
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/// asset id.
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/// </param>
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/// <returns>
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/// The xfer uploader requested. Null if one is already in existence.
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/// FIXME: This is a bizarre thing to do, and is probably meant to signal an error condition if multiple
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/// transfers are made. Needs to be corrected.
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/// </returns>
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public AssetXferUploader RequestXferUploader(UUID transactionID, UUID assetID)
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{
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lock (XferUploaders)
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{
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if (!XferUploaders.ContainsKey(transactionID))
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{
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AssetXferUploader uploader = new AssetXferUploader(m_Scene,
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m_dumpAssetsToFile);
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AssetXferUploader uploader = new AssetXferUploader(this, m_Scene, assetID, m_dumpAssetsToFile);
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// m_log.DebugFormat(
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// "[AGENT ASSETS TRANSACTIONS]: Adding asset xfer uploader {0} since it didn't previously exist", transactionID);
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lock (XferUploaders)
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{
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XferUploaders.Add(transactionID, uploader);
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}
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return uploader;
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}
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}
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m_log.WarnFormat("[AGENT ASSETS TRANSACTIONS]: Ignoring request for asset xfer uploader {0} since it already exists", transactionID);
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return null;
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}
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public void HandleXfer(ulong xferID, uint packetID, byte[] data)
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{
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AssetXferUploader foundUploader = null;
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lock (XferUploaders)
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{
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foreach (AssetXferUploader uploader in XferUploaders.Values)
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{
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// m_log.DebugFormat(
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// "[AGENT ASSETS TRANSACTIONS]: In HandleXfer, inspect xfer upload with xfer id {0}",
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// uploader.XferID);
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if (uploader.XferID == xferID)
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{
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uploader.HandleXferPacket(xferID, packetID, data);
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foundUploader = uploader;
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break;
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}
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}
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}
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if (foundUploader != null)
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{
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// m_log.DebugFormat(
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// "[AGENT ASSETS TRANSACTIONS]: Found xfer uploader for xfer id {0}, packet id {1}, data length {2}",
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// xferID, packetID, data.Length);
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foundUploader.HandleXferPacket(xferID, packetID, data);
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}
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else
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{
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m_log.ErrorFormat(
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"[AGENT ASSET TRANSACTIONS]: Could not find uploader for xfer id {0}, packet id {1}, data length {2}",
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xferID, packetID, data.Length);
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}
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}
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public bool RemoveXferUploader(UUID transactionID)
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{
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lock (XferUploaders)
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{
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bool removed = XferUploaders.Remove(transactionID);
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if (!removed)
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m_log.WarnFormat(
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"[AGENT ASSET TRANSACTIONS]: Received request to remove xfer uploader with transaction ID {0} but none found",
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transactionID);
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// else
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// m_log.DebugFormat(
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// "[AGENT ASSET TRANSACTIONS]: Removed xfer uploader with transaction ID {0}", transactionID);
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return removed;
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}
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}
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public void RequestCreateInventoryItem(IClientAPI remoteClient,
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@ -96,16 +153,24 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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string description, string name, sbyte invType,
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sbyte type, byte wearableType, uint nextOwnerMask)
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{
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if (XferUploaders.ContainsKey(transactionID))
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AssetXferUploader uploader = null;
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lock (XferUploaders)
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{
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XferUploaders[transactionID].RequestCreateInventoryItem(
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if (XferUploaders.ContainsKey(transactionID))
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uploader = XferUploaders[transactionID];
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}
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if (uploader != null)
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uploader.RequestCreateInventoryItem(
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remoteClient, transactionID, folderID,
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callbackID, description, name, invType, type,
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wearableType, nextOwnerMask);
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else
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m_log.ErrorFormat(
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"[AGENT ASSET TRANSACTIONS]: Could not find uploader with transaction ID {0} when handling request to create inventory item {1} from {2}",
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transactionID, name, remoteClient.Name);
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}
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}
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/// <summary>
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/// Get an uploaded asset. If the data is successfully retrieved,
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@ -113,20 +178,19 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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/// </summary>
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/// <param name="transactionID"></param>
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/// <returns>The asset if the upload has completed, null if it has not.</returns>
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public AssetBase GetTransactionAsset(UUID transactionID)
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private AssetBase GetTransactionAsset(UUID transactionID)
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{
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lock (XferUploaders)
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{
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if (XferUploaders.ContainsKey(transactionID))
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{
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AssetXferUploader uploader = XferUploaders[transactionID];
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AssetBase asset = uploader.GetAssetData();
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lock (XferUploaders)
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{
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XferUploaders.Remove(transactionID);
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}
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RemoveXferUploader(transactionID);
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return asset;
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}
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}
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return null;
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}
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@ -134,8 +198,16 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient,
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SceneObjectPart part, UUID transactionID,
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TaskInventoryItem item)
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{
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AssetXferUploader uploader = null;
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lock (XferUploaders)
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{
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if (XferUploaders.ContainsKey(transactionID))
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uploader = XferUploaders[transactionID];
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}
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if (uploader != null)
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{
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AssetBase asset = GetTransactionAsset(transactionID);
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@ -161,44 +233,34 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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m_Scene.AssetService.Store(asset);
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}
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}
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else
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{
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m_log.ErrorFormat(
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"[AGENT ASSET TRANSACTIONS]: Could not find uploader with transaction ID {0} when handling request to update task inventory item {1} in {2}",
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transactionID, item.Name, part.Name);
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}
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}
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public void RequestUpdateInventoryItem(IClientAPI remoteClient,
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UUID transactionID, InventoryItemBase item)
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{
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AssetXferUploader uploader = null;
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lock (XferUploaders)
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{
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if (XferUploaders.ContainsKey(transactionID))
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uploader = XferUploaders[transactionID];
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}
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if (uploader != null)
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{
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// m_log.DebugFormat("[XFER]: Asked to update item {0} ({1})",
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// item.Name, item.ID);
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// Here we need to get the old asset to extract the
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// texture UUIDs if it's a wearable.
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if (item.AssetType == (int)AssetType.Bodypart ||
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item.AssetType == (int)AssetType.Clothing)
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uploader.RequestUpdateInventoryItem(remoteClient, transactionID, item);
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}
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else
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{
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AssetBase oldAsset = m_Scene.AssetService.Get(item.AssetID.ToString());
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if (oldAsset != null)
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XferUploaders[transactionID].SetOldData(oldAsset.Data);
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}
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AssetBase asset = GetTransactionAsset(transactionID);
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if (asset != null)
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{
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asset.FullID = UUID.Random();
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asset.Name = item.Name;
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asset.Description = item.Description;
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asset.Type = (sbyte)item.AssetType;
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item.AssetID = asset.FullID;
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m_Scene.AssetService.Store(asset);
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IInventoryService invService = m_Scene.InventoryService;
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invService.UpdateItem(item);
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// m_log.DebugFormat("[XFER]: Updated item {0} ({1}) with asset {2}",
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// item.Name, item.ID, asset.FullID);
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}
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m_log.ErrorFormat(
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"[AGENT ASSET TRANSACTIONS]: Could not find uploader with transaction ID {0} when handling request to update inventory item {1} for {2}",
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transactionID, item.Name, remoteClient.Name);
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}
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}
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}
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@ -172,11 +172,12 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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/// <summary>
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/// Update an inventory item with data that has been received through a
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/// transaction.
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///
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/// </summary>
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/// <remarks>
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/// This is called when clothing or body parts are updated (for
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/// instance, with new textures or colours). It may also be called in
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/// other situations.
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/// </summary>
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/// </remarks>
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/// <param name="remoteClient"></param>
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/// <param name="transactionID"></param>
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/// <param name="item"></param>
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@ -184,14 +185,12 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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UUID transactionID, InventoryItemBase item)
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{
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// m_log.DebugFormat(
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// "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}",
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// "[ASSET TRANSACTION MODULE]: Called HandleItemUpdateFromTransaction with item {0}",
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// item.Name);
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AgentAssetTransactions transactions =
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GetUserTransactions(remoteClient.AgentId);
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AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
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transactions.RequestUpdateInventoryItem(remoteClient,
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transactionID, item);
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transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item);
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}
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/// <summary>
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@ -255,11 +254,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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}
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}
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AgentAssetTransactions transactions =
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GetUserTransactions(remoteClient.AgentId);
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AssetXferUploader uploader =
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transactions.RequestXferUploader(transaction);
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AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
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AssetXferUploader uploader = transactions.RequestXferUploader(transaction, assetID);
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if (uploader != null)
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{
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@ -279,9 +275,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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public void HandleXfer(IClientAPI remoteClient, ulong xferID,
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uint packetID, byte[] data)
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{
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//m_log.Debug("xferID: " + xferID + " packetID: " + packetID + " data!");
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AgentAssetTransactions transactions =
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GetUserTransactions(remoteClient.AgentId);
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// m_log.Debug("xferID: " + xferID + " packetID: " + packetID + " data length " + data.Length);
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AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
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transactions.HandleXfer(xferID, packetID, data);
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}
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|
|
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@ -48,11 +48,21 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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};
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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|
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/// <summary>
|
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/// Reference to the object that holds this uploader. Used to remove ourselves from it's list if we
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/// are performing a delayed update.
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/// </summary>
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AgentAssetTransactions m_transactions;
|
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private AssetBase m_asset;
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private UUID InventFolder = UUID.Zero;
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private sbyte invType = 0;
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private bool m_createItem = false;
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private uint m_createItemCallback = 0;
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private bool m_updateItem = false;
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private InventoryItemBase m_updateItemData;
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private string m_description = String.Empty;
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private bool m_dumpAssetToFile;
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private bool m_finished = false;
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|
@ -67,9 +77,11 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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public ulong XferID;
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private Scene m_Scene;
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public AssetXferUploader(Scene scene, bool dumpAssetToFile)
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public AssetXferUploader(AgentAssetTransactions transactions, Scene scene, UUID assetID, bool dumpAssetToFile)
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{
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m_transactions = transactions;
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m_Scene = scene;
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m_asset = new AssetBase() { FullID = assetID };
|
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m_dumpAssetToFile = dumpAssetToFile;
|
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}
|
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|
@ -82,6 +94,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
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/// <returns>True if the transfer is complete, false otherwise or if the xferID was not valid</returns>
|
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public bool HandleXferPacket(ulong xferID, uint packetID, byte[] data)
|
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{
|
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// m_log.DebugFormat(
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// "[ASSET XFER UPLOADER]: Received packet {0} for xfer {1} (data length {2})",
|
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// packetID, xferID, data.Length);
|
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|
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if (XferID == xferID)
|
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{
|
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if (m_asset.Data.Length > 1)
|
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|
@ -116,16 +132,20 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
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/// <param name="xferID"></param>
|
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/// <param name="packetID"></param>
|
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/// <param name="data"></param>
|
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/// <returns>True if the transfer is complete, false otherwise</returns>
|
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public bool Initialise(IClientAPI remoteClient, UUID assetID,
|
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public void Initialise(IClientAPI remoteClient, UUID assetID,
|
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UUID transaction, sbyte type, byte[] data, bool storeLocal,
|
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bool tempFile)
|
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{
|
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// m_log.DebugFormat(
|
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// "[ASSET XFER UPLOADER]: Initialised xfer from {0}, asset {1}, transaction {2}, type {3}, storeLocal {4}, tempFile {5}, already received data length {6}",
|
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// remoteClient.Name, assetID, transaction, type, storeLocal, tempFile, data.Length);
|
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|
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ourClient = remoteClient;
|
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m_asset = new AssetBase(assetID, "blank", type,
|
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remoteClient.AgentId.ToString());
|
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m_asset.Data = data;
|
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m_asset.Name = "blank";
|
||||
m_asset.Description = "empty";
|
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m_asset.Type = type;
|
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m_asset.CreatorID = remoteClient.AgentId.ToString();
|
||||
m_asset.Data = data;
|
||||
m_asset.Local = storeLocal;
|
||||
m_asset.Temporary = tempFile;
|
||||
|
||||
|
@ -135,21 +155,22 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
if (m_asset.Data.Length > 2)
|
||||
{
|
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SendCompleteMessage();
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
RequestStartXfer();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected void RequestStartXfer()
|
||||
{
|
||||
XferID = Util.GetNextXferID();
|
||||
ourClient.SendXferRequest(XferID, m_asset.Type, m_asset.FullID,
|
||||
0, new byte[0]);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[ASSET XFER UPLOADER]: Requesting Xfer of asset {0}, type {1}, transfer id {2} from {3}",
|
||||
// m_asset.FullID, m_asset.Type, XferID, ourClient.Name);
|
||||
|
||||
ourClient.SendXferRequest(XferID, m_asset.Type, m_asset.FullID, 0, new byte[0]);
|
||||
}
|
||||
|
||||
protected void SendCompleteMessage()
|
||||
|
@ -157,18 +178,32 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true,
|
||||
m_asset.FullID);
|
||||
|
||||
// We must lock in order to avoid a race with a separate thread dealing with an inventory item or create
|
||||
// message from other client UDP.
|
||||
lock (this)
|
||||
{
|
||||
m_finished = true;
|
||||
if (m_createItem)
|
||||
{
|
||||
DoCreateItem(m_createItemCallback);
|
||||
}
|
||||
else if (m_updateItem)
|
||||
{
|
||||
StoreAssetForItemUpdate(m_updateItemData);
|
||||
|
||||
// Remove ourselves from the list of transactions if completion was delayed until the transaction
|
||||
// was complete.
|
||||
// TODO: Should probably do the same for create item.
|
||||
m_transactions.RemoveXferUploader(TransactionID);
|
||||
}
|
||||
else if (m_storeLocal)
|
||||
{
|
||||
m_Scene.AssetService.Store(m_asset);
|
||||
}
|
||||
}
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[ASSET TRANSACTIONS]: Uploaded asset {0} for transaction {1}",
|
||||
"[ASSET XFER UPLOADER]: Uploaded asset {0} for transaction {1}",
|
||||
m_asset.FullID, TransactionID);
|
||||
|
||||
if (m_dumpAssetToFile)
|
||||
|
@ -214,6 +249,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
m_asset.Description = description;
|
||||
m_asset.Type = type;
|
||||
|
||||
// We must lock to avoid a race with a separate thread uploading the asset.
|
||||
lock (this)
|
||||
{
|
||||
if (m_finished)
|
||||
{
|
||||
DoCreateItem(callbackID);
|
||||
|
@ -225,6 +263,51 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RequestUpdateInventoryItem(IClientAPI remoteClient, UUID transactionID, InventoryItemBase item)
|
||||
{
|
||||
// We must lock to avoid a race with a separate thread uploading the asset.
|
||||
lock (this)
|
||||
{
|
||||
m_asset.Name = item.Name;
|
||||
m_asset.Description = item.Description;
|
||||
m_asset.Type = (sbyte)item.AssetType;
|
||||
|
||||
// We must always store the item at this point even if the asset hasn't finished uploading, in order
|
||||
// to avoid a race condition when the appearance module retrieves the item to set the asset id in
|
||||
// the AvatarAppearance structure.
|
||||
item.AssetID = m_asset.FullID;
|
||||
m_Scene.InventoryService.UpdateItem(item);
|
||||
|
||||
if (m_finished)
|
||||
{
|
||||
StoreAssetForItemUpdate(item);
|
||||
}
|
||||
else
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[ASSET XFER UPLOADER]: Holding update inventory item request {0} for {1} pending completion of asset xfer for transaction {2}",
|
||||
// item.Name, remoteClient.Name, transactionID);
|
||||
|
||||
m_updateItem = true;
|
||||
m_updateItemData = item;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Store the asset for the given item.
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
private void StoreAssetForItemUpdate(InventoryItemBase item)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[ASSET XFER UPLOADER]: Storing asset {0} for earlier item update for {1} for {2}",
|
||||
// m_asset.FullID, item.Name, ourClient.Name);
|
||||
|
||||
m_Scene.AssetService.Store(m_asset);
|
||||
}
|
||||
|
||||
private void DoCreateItem(uint callbackID)
|
||||
{
|
||||
|
|
|
@ -211,6 +211,13 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
// Process the visual params, this may change height as well
|
||||
if (visualParams != null)
|
||||
{
|
||||
// string[] visualParamsStrings = new string[visualParams.Length];
|
||||
// for (int i = 0; i < visualParams.Length; i++)
|
||||
// visualParamsStrings[i] = visualParams[i].ToString();
|
||||
// m_log.DebugFormat(
|
||||
// "[AVFACTORY]: Setting visual params for {0} to {1}",
|
||||
// client.Name, string.Join(", ", visualParamsStrings));
|
||||
|
||||
float oldHeight = sp.Appearance.AvatarHeight;
|
||||
changed = sp.Appearance.SetVisualParams(visualParams);
|
||||
|
||||
|
@ -418,6 +425,13 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
|
||||
// m_log.WarnFormat("[AVFACTORY] avatar {0} save appearance",agentid);
|
||||
|
||||
// This could take awhile since it needs to pull inventory
|
||||
// We need to do it at the point of save so that there is a sufficient delay for any upload of new body part/shape
|
||||
// assets and item asset id changes to complete.
|
||||
// I don't think we need to worry about doing this within m_setAppearanceLock since the queueing avoids
|
||||
// multiple save requests.
|
||||
SetAppearanceAssets(sp.UUID, sp.Appearance);
|
||||
|
||||
m_scene.AvatarService.SetAppearance(agentid, sp.Appearance);
|
||||
}
|
||||
|
||||
|
@ -504,9 +518,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
|
||||
avatAppearance.GetAssetsFrom(sp.Appearance);
|
||||
|
||||
// This could take awhile since it needs to pull inventory
|
||||
SetAppearanceAssets(sp.UUID, ref avatAppearance);
|
||||
|
||||
lock (m_setAppearanceLock)
|
||||
{
|
||||
// Update only those fields that we have changed. This is important because the viewer
|
||||
|
@ -540,7 +551,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
return true;
|
||||
}
|
||||
|
||||
private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance)
|
||||
private void SetAppearanceAssets(UUID userID, AvatarAppearance appearance)
|
||||
{
|
||||
IInventoryService invService = m_scene.InventoryService;
|
||||
|
||||
|
|
|
@ -316,6 +316,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
|
||||
UUID itemID, InventoryItemBase itemUpd)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[USER INVENTORY]: Updating asset for item {0} {1}, transaction ID {2} for {3}",
|
||||
// itemID, itemUpd.Name, transactionID, remoteClient.Name);
|
||||
|
||||
// This one will let people set next perms on items in agent
|
||||
// inventory. Rut-Roh. Whatever. Make this secure. Yeah.
|
||||
//
|
||||
|
@ -368,8 +372,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
|
||||
if (agentTransactions != null)
|
||||
{
|
||||
agentTransactions.HandleItemUpdateFromTransaction(
|
||||
remoteClient, transactionID, item);
|
||||
agentTransactions.HandleItemUpdateFromTransaction(remoteClient, transactionID, item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -393,10 +393,14 @@ namespace OpenSim.Services.InventoryService
|
|||
|
||||
public virtual bool UpdateItem(InventoryItemBase item)
|
||||
{
|
||||
// throw new Exception("urrgh");
|
||||
if (!m_AllowDelete)
|
||||
if (item.AssetType == (sbyte)AssetType.Link || item.AssetType == (sbyte)AssetType.LinkFolder)
|
||||
return false;
|
||||
|
||||
// m_log.InfoFormat(
|
||||
// "[XINVENTORY SERVICE]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder);
|
||||
|
||||
return m_Database.StoreItem(ConvertFromOpenSim(item));
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue