Put in temporary hack for performnace 'queue-empty' logic on a persistent thread rather than through fire and forget

May not scale since this gives each client its own thread.
cpu-performance
Justin Clark-Casey (justincc) 2013-07-18 00:30:22 +01:00
parent 5232ab0496
commit b402220dbb
1 changed files with 33 additions and 1 deletions

View File

@ -31,6 +31,7 @@ using System.Net;
using System.Threading;
using log4net;
using OpenSim.Framework;
using OpenSim.Framework.Monitoring;
using OpenMetaverse;
using OpenMetaverse.Packets;
@ -141,6 +142,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
get { return m_throttleClient; }
}
private AutoResetEvent m_queueEmptyEvent = new AutoResetEvent(false);
/// <summary>Throttle bucket for this agent's connection</summary>
private readonly TokenBucket m_throttleCategory;
/// <summary>Throttle buckets for each packet category</summary>
@ -213,6 +216,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Initialize this to a sane value to prevent early disconnects
TickLastPacketReceived = Environment.TickCount & Int32.MaxValue;
Watchdog.StartThread(
ActOnEmptyQueue, string.Format("ActOnEmptyQueue {0}", AgentID), ThreadPriority.Normal, false, false);
}
private void ActOnEmptyQueue()
{
while (true)
{
m_queueEmptyEvent.WaitOne();
FireQueueEmpty(m_categories);
Watchdog.UpdateThread();
}
}
/// <summary>
@ -546,7 +562,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
if (emptyCategories != 0)
{
BeginFireQueueEmpty(emptyCategories);
}
//m_log.Info("[LLUDPCLIENT]: Queues: " + queueDebugOutput); // Serious debug business
return packetSent;
@ -606,6 +624,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
RTO = Math.Min(RTO * 2, m_maxRTO);
}
private ThrottleOutPacketTypeFlags m_categories = 0;
/// <summary>
/// Does an early check to see if this queue empty callback is already
/// running, then asynchronously firing the event
@ -617,9 +637,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
// Use a value of 0 to signal that FireQueueEmpty is running
m_nextOnQueueEmpty = 0;
m_categories = categories;
m_queueEmptyEvent.Set();
// Asynchronously run the callback
Util.FireAndForget(FireQueueEmpty, categories);
//Util.FireAndForget(FireQueueEmpty, categories);
}
// if (m_nextOnQueueEmpty != 0 && (Environment.TickCount & Int32.MaxValue) >= m_nextOnQueueEmpty)
// {
// // Use a value of 0 to signal that FireQueueEmpty is running
// m_nextOnQueueEmpty = 0;
// // Asynchronously run the callback
// Util.FireAndForget(FireQueueEmpty, categories);
// }
}
/// <summary>
@ -631,6 +661,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// signature</param>
private void FireQueueEmpty(object o)
{
// m_log.DebugFormat("[LLUDPCLIENT]: Firing outbound UDP queue empty for {0}", AgentID);
const int MIN_CALLBACK_MS = 30;
ThrottleOutPacketTypeFlags categories = (ThrottleOutPacketTypeFlags)o;