Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.
parent
a81a1865b5
commit
b412db72be
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@ -2631,12 +2631,10 @@ namespace OpenSim.Region.Framework.Scenes
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else
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group.StopScriptInstances();
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List<UUID> avatars = group.GetSittingAvatars();
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foreach (UUID av in avatars)
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List<ScenePresence> avatars = group.GetSittingAvatars();
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foreach (ScenePresence av in avatars)
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{
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ScenePresence p = GetScenePresence(av);
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if (p != null && p.ParentUUID == UUID.Zero)
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p.StandUp();
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av.StandUp();
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}
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SceneObjectPart[] partList = group.Parts;
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@ -1067,7 +1067,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// No avatar should appear more than once in this list.
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/// Do not manipulate this list directly - use the Add/Remove sitting avatar methods on SceneObjectPart.
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/// </remarks>
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protected internal List<UUID> m_sittingAvatars = new List<UUID>();
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protected internal List<ScenePresence> m_sittingAvatars = new List<ScenePresence>();
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#endregion
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@ -2348,7 +2348,7 @@ namespace OpenSim.Region.Framework.Scenes
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// new group as no sitting avatars
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dupe.m_linkedAvatars = new List<ScenePresence>();
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dupe.m_sittingAvatars = new List<UUID>();
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dupe.m_sittingAvatars = new List<ScenePresence>();
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dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed);
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dupe.m_rootPart.LinkNum = m_rootPart.LinkNum;
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@ -4821,10 +4821,10 @@ namespace OpenSim.Region.Framework.Scenes
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/// down after it move one place down the list.
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/// </remarks>
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/// <returns>A list of the sitting avatars. Returns an empty list if there are no sitting avatars.</returns>
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public List<UUID> GetSittingAvatars()
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public List<ScenePresence> GetSittingAvatars()
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{
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lock (m_sittingAvatars)
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return new List<UUID>(m_sittingAvatars);
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return new List<ScenePresence>(m_sittingAvatars);
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}
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/// <summary>
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@ -1419,7 +1419,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <value>
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/// null if there are no sitting avatars. This is to save us create a hashset for every prim in a scene.
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/// </value>
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private HashSet<UUID> m_sittingAvatars;
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private HashSet<ScenePresence> m_sittingAvatars;
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public virtual UUID RegionID
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{
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@ -2212,7 +2212,7 @@ namespace OpenSim.Region.Framework.Scenes
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Array.Copy(Shape.ExtraParams, extraP, extraP.Length);
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dupe.Shape.ExtraParams = extraP;
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dupe.m_sittingAvatars = new HashSet<UUID>();
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dupe.m_sittingAvatars = new HashSet<ScenePresence>();
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// safeguard actual copy is done in sog.copy
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dupe.KeyframeMotion = null;
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@ -5543,19 +5543,19 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
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/// true if the avatar was not already recorded, false otherwise.
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/// </returns>
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/// <param name='avatarId'></param>
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protected internal bool AddSittingAvatar(UUID id)
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protected internal bool AddSittingAvatar(ScenePresence sp)
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{
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lock (ParentGroup.m_sittingAvatars)
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{
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if (IsSitTargetSet && SitTargetAvatar == UUID.Zero)
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SitTargetAvatar = id;
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SitTargetAvatar = sp.UUID;
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if (m_sittingAvatars == null)
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m_sittingAvatars = new HashSet<UUID>();
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m_sittingAvatars = new HashSet<ScenePresence>();
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if (m_sittingAvatars.Add(id))
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if (m_sittingAvatars.Add(sp))
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{
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ParentGroup.m_sittingAvatars.Add(id);
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ParentGroup.m_sittingAvatars.Add(sp);
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return true;
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}
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@ -5572,22 +5572,22 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
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/// true if the avatar was present and removed, false if it was not present.
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/// </returns>
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/// <param name='avatarId'></param>
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protected internal bool RemoveSittingAvatar(UUID id)
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protected internal bool RemoveSittingAvatar(ScenePresence sp)
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{
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lock (ParentGroup.m_sittingAvatars)
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{
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if (SitTargetAvatar == id)
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if (SitTargetAvatar == sp.UUID)
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SitTargetAvatar = UUID.Zero;
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if (m_sittingAvatars == null)
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return false;
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if (m_sittingAvatars.Remove(id))
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if (m_sittingAvatars.Remove(sp))
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{
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if (m_sittingAvatars.Count == 0)
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m_sittingAvatars = null;
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ParentGroup.m_sittingAvatars.Remove(id);
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ParentGroup.m_sittingAvatars.Remove(sp);
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return true;
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}
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@ -5601,14 +5601,14 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
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/// </summary>
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/// <remarks>This applies to all sitting avatars whether there is a sit target set or not.</remarks>
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/// <returns>A hashset of the sitting avatars. Returns null if there are no sitting avatars.</returns>
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public HashSet<UUID> GetSittingAvatars()
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public HashSet<ScenePresence> GetSittingAvatars()
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{
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lock (ParentGroup.m_sittingAvatars)
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{
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if (m_sittingAvatars == null)
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return null;
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else
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return new HashSet<UUID>(m_sittingAvatars);
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return new HashSet<ScenePresence>(m_sittingAvatars);
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}
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}
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@ -2884,7 +2884,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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m_requestedSitTargetID = 0;
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part.RemoveSittingAvatar(UUID);
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part.RemoveSittingAvatar(this);
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part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
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SendAvatarDataToAllAgents();
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@ -2984,7 +2984,7 @@ namespace OpenSim.Region.Framework.Scenes
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Velocity = Vector3.Zero;
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part.AddSittingAvatar(UUID);
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part.AddSittingAvatar(this);
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cameraAtOffset = part.GetCameraAtOffset();
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cameraEyeOffset = part.GetCameraEyeOffset();
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@ -3132,7 +3132,7 @@ namespace OpenSim.Region.Framework.Scenes
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Velocity = Vector3.Zero;
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m_AngularVelocity = Vector3.Zero;
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part.AddSittingAvatar(UUID);
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part.AddSittingAvatar(this);
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Vector3 cameraAtOffset = part.GetCameraAtOffset();
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Vector3 cameraEyeOffset = part.GetCameraEyeOffset();
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@ -98,9 +98,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
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Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1));
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HashSet<UUID> sittingAvatars = part.GetSittingAvatars();
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HashSet<ScenePresence> sittingAvatars = part.GetSittingAvatars();
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Assert.That(sittingAvatars.Count, Is.EqualTo(1));
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Assert.That(sittingAvatars.Contains(m_sp.UUID));
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Assert.That(sittingAvatars.Contains(m_sp));
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Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId));
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}
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@ -210,9 +210,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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Assert.That(m_sp.PhysicsActor, Is.Null);
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Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1));
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HashSet<UUID> sittingAvatars = part.GetSittingAvatars();
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HashSet<ScenePresence> sittingAvatars = part.GetSittingAvatars();
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Assert.That(sittingAvatars.Count, Is.EqualTo(1));
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Assert.That(sittingAvatars.Contains(m_sp.UUID));
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Assert.That(sittingAvatars.Contains(m_sp));
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m_sp.StandUp();
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@ -246,4 +246,4 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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Assert.That(m_sp.PhysicsActor, Is.Not.Null);
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}
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}
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}
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}
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@ -24,7 +24,7 @@
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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@ -617,7 +617,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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int actualPrimCount = part.ParentGroup.PrimCount;
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List<UUID> sittingAvatars = part.ParentGroup.GetSittingAvatars();
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List<ScenePresence> sittingAvatars = part.ParentGroup.GetSittingAvatars();
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int adjustedPrimCount = actualPrimCount + sittingAvatars.Count;
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// Special case for a single prim. In this case the linknum is zero. However, this will not match a single
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@ -646,11 +646,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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else
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{
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ScenePresence sp = World.GetScenePresence(sittingAvatars[linknum - actualPrimCount - 1]);
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if (sp != null)
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return sp;
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else
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return null;
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return sittingAvatars[linknum - actualPrimCount - 1];
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}
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}
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else
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@ -4146,7 +4142,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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else
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{
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if (m_host.ParentGroup.GetSittingAvatars().SingleOrDefault(id => id == agentID) != null)
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if (m_host.ParentGroup.GetSittingAvatars().SingleOrDefault(sp => sp.UUID == agentID) != null)
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{
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// When agent is sitting, certain permissions are implicit if requested from sitting agent
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implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION |
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@ -6915,11 +6911,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (UUID.TryParse(id, out key))
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{
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ScenePresence av = World.GetScenePresence(key);
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List<UUID> sittingAvatars = m_host.ParentGroup.GetSittingAvatars();
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List<ScenePresence> sittingAvatars = m_host.ParentGroup.GetSittingAvatars();
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if (av != null)
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{
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if (sittingAvatars.Contains(key))
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if (sittingAvatars.Contains(av))
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{
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// if the avatar is sitting on this object, then
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// we can unsit them. We don't want random scripts unsitting random people
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@ -10316,9 +10312,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public LSL_Integer llGetNumberOfPrims()
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{
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m_host.AddScriptLPS(1);
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int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count;
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return m_host.ParentGroup.PrimCount + avatarCount;
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return m_host.ParentGroup.PrimCount + m_host.ParentGroup.GetSittingAvatarsCount();
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}
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/// <summary>
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@ -14457,7 +14452,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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UUID userId = UUID.Zero;
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int msAvailable = 0;
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// Throttle per owner when attachment or "vehicle" (sat upon)
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if (m_host.ParentGroup.IsAttachment || m_host.ParentGroup.GetSittingAvatars().Count > 0)
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if (m_host.ParentGroup.IsAttachment || m_host.ParentGroup.GetSittingAvatarsCount() > 0)
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{
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userId = m_host.OwnerID;
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msAvailable = m_msPerAvatarInCastRay;
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