Formatting cleanup.

0.6.0-stable
Jeff Ames 2008-09-13 22:07:07 +00:00
parent 54e1988d85
commit b4141f9e56
5 changed files with 135 additions and 128 deletions

View File

@ -500,16 +500,17 @@ namespace OpenSim.Region.Environment.Scenes
}
// TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too
if(m_sitTargetAvatar != UUID.Zero) {
if (m_sitTargetAvatar != UUID.Zero)
{
if (m_parentGroup != null) // TODO can there be a SOP without a SOG?
{
ScenePresence avatar;
if(m_parentGroup.Scene.TryGetAvatar(m_sitTargetAvatar, out avatar)) {
if (m_parentGroup.Scene.TryGetAvatar(m_sitTargetAvatar, out avatar))
{
avatar.ParentPosition = GetWorldPosition();
}
}
}
}
}
@ -3304,27 +3305,33 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void SetCameraAtOffset(Vector3 v) {
public void SetCameraAtOffset(Vector3 v)
{
m_cameraAtOffset = v;
}
public void SetCameraEyeOffset(Vector3 v) {
public void SetCameraEyeOffset(Vector3 v)
{
m_cameraEyeOffset = v;
}
public void SetForceMouselook(bool force) {
public void SetForceMouselook(bool force)
{
m_forceMouselook = force;
}
public Vector3 GetCameraAtOffset() {
public Vector3 GetCameraAtOffset()
{
return m_cameraAtOffset;
}
public Vector3 GetCameraEyeOffset() {
public Vector3 GetCameraEyeOffset()
{
return m_cameraEyeOffset;
}
public bool GetForceMouselook() {
public bool GetForceMouselook()
{
return m_forceMouselook;
}