diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 79dd4a09d2..26e9131627 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs @@ -42,8 +42,8 @@ using PermissionMask = OpenSim.Framework.PermissionMask; namespace OpenSim.Region.CoreModules.World.Permissions { - [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "PermissionsModule")] - public class PermissionsModule : INonSharedRegionModule, IPermissionsModule + [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "DefaultPermissionsModule")] + public class DefaultPermissionsModule : INonSharedRegionModule, IPermissionsModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); @@ -348,7 +348,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions public string Name { - get { return "PermissionsModule"; } + get { return "DefaultPermissionsModule"; } } public Type ReplaceableInterface diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs index 52ad5380e3..9557cd0ed2 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs @@ -67,7 +67,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests IConfigSource configSource = new IniConfigSource(); IConfig config = configSource.AddConfig("Startup"); config.Set("serverside_object_permissions", true); - SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() }); + SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new DefaultPermissionsModule() }); IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient; // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. @@ -112,7 +112,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests IConfigSource configSource = new IniConfigSource(); IConfig config = configSource.AddConfig("Startup"); config.Set("serverside_object_permissions", true); - SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() }); + SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new DefaultPermissionsModule() }); IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient; // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. @@ -195,4 +195,4 @@ namespace OpenSim.Region.Framework.Scenes.Tests // Assert.That(retrievedPart, Is.Null); } } -} \ No newline at end of file +} diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs index c7eaff9d00..e7a1fe0bdc 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs @@ -71,7 +71,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests SceneHelpers.SetupSceneModules( scene, configSource, new object[] - { new PermissionsModule(), + { new DefaultPermissionsModule(), new GroupsModule(), new MockGroupsServicesConnector() }); @@ -82,4 +82,4 @@ namespace OpenSim.Region.Framework.Scenes.Tests groupsModule.CreateGroup(client, "group1", "To boldly go", true, UUID.Zero, 5, true, true, true); } } -} \ No newline at end of file +} diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs index de4458dde3..8d94d29629 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs @@ -216,7 +216,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests // We need to set up the permisions module on scene B so that our later use of agent limit to deny // QueryAccess won't succeed anyway because administrators are always allowed in and the default // IsAdministrator if no permissions module is present is true. - SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new PermissionsModule(), etmB }); + SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new DefaultPermissionsModule(), etmB }); // Shared scene modules SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); @@ -381,7 +381,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests // We need to set up the permisions module on scene B so that our later use of agent limit to deny // QueryAccess won't succeed anyway because administrators are always allowed in and the default // IsAdministrator if no permissions module is present is true. - SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new PermissionsModule(), etmB }); + SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new DefaultPermissionsModule(), etmB }); // Shared scene modules SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); @@ -507,4 +507,4 @@ namespace OpenSim.Region.Framework.Scenes.Tests // TestHelpers.DisableLogging(); } } -} \ No newline at end of file +}