Replacing double-if block in SceneObjectPart.SendSound with Util.Clip
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6440892788
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b42cfe49a2
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@ -2684,10 +2684,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="flags"></param>
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/// <param name="flags"></param>
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public void SendSound(string sound, double volume, bool triggered, byte flags, float radius, bool useMaster, bool isMaster)
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public void SendSound(string sound, double volume, bool triggered, byte flags, float radius, bool useMaster, bool isMaster)
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{
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{
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if (volume > 1)
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volume = Util.Clip((float)volume, 0, 1);
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volume = 1;
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if (volume < 0)
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volume = 0;
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UUID ownerID = OwnerID;
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UUID ownerID = OwnerID;
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UUID objectID = ParentGroup.RootPart.UUID;
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UUID objectID = ParentGroup.RootPart.UUID;
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