Amend previous commit.
parent
3a6c690e69
commit
b44d96618c
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@ -3739,7 +3739,7 @@ namespace OpenSim.Region.Framework.Scenes
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try
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try
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{
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{
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if (!AuthorizeUser(agent, out reason))
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if (!AuthorizeUser(agent, SeeIntoRegion, out reason))
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{
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{
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m_authenticateHandler.RemoveCircuit(agent.circuitcode);
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m_authenticateHandler.RemoveCircuit(agent.circuitcode);
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return false;
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return false;
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@ -3979,7 +3979,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="reason">outputs the reason to this string</param>
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/// <param name="reason">outputs the reason to this string</param>
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/// <returns>True if the region accepts this agent. False if it does not. False will
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/// <returns>True if the region accepts this agent. False if it does not. False will
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/// also return a reason.</returns>
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/// also return a reason.</returns>
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protected virtual bool AuthorizeUser(AgentCircuitData agent, out string reason)
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protected virtual bool AuthorizeUser(AgentCircuitData agent, bool bypassAccessControl, out string reason)
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{
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{
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reason = String.Empty;
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reason = String.Empty;
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@ -4018,7 +4018,7 @@ namespace OpenSim.Region.Framework.Scenes
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// child agents from being present in the scene for which their root
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// child agents from being present in the scene for which their root
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// agent isn't allowed. Otherwise, we allow child agents. The test for
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// agent isn't allowed. Otherwise, we allow child agents. The test for
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// the root is done elsewhere (QueryAccess)
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// the root is done elsewhere (QueryAccess)
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if (!SeeIntoRegion)
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if (!bypassAccessControl)
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{
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{
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List<UUID> agentGroups = new List<UUID>();
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List<UUID> agentGroups = new List<UUID>();
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@ -5594,7 +5594,7 @@ namespace OpenSim.Region.Framework.Scenes
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try
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try
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{
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{
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if (!AuthorizeUser(aCircuit, out reason))
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if (!AuthorizeUser(aCircuit, false, out reason))
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{
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{
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// m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID);
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// m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID);
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return false;
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return false;
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