on log and "show scripts" messages, show script item UUID rather than asset UUID
The item ID is the one required for any script manipulation on the command line, so I think it's somewhat more useful to show this bearing in mind the limited space availableremove-scene-viewer
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			@ -306,8 +306,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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                    }
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                    MainConsole.Instance.OutputFormat(
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                        "{0}.{1}, script UUID {2}, prim UUID {3} @ {4} ({5})",
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                        instance.PrimName, instance.ScriptName, instance.AssetID, instance.ObjectID,
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                        "{0}.{1}, item UUID {2}, prim UUID {3} @ {4} ({5})",
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                        instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID,
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                        sop.AbsolutePosition, status);
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                }
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            }
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			@ -840,8 +840,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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                                                  stateSource, m_MaxScriptQueue);
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                    m_log.DebugFormat(
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                        "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}",
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                        part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, 
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                        "[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
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                        part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID, 
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                        part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
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                    if (presence != null)
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