another test....

0.9.1.0-post-fixes
UbitUmarov 2019-04-02 17:26:06 +01:00
parent e7f0131509
commit b458c5a9b4
1 changed files with 34 additions and 7 deletions

View File

@ -212,6 +212,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId); ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId);
sp.AbsolutePosition = new Vector3(30, 31, 32); sp.AbsolutePosition = new Vector3(30, 31, 32);
sceneA.Update(4);
sceneB.Update(4);
List<TestClient> destinationTestClients = new List<TestClient>(); List<TestClient> destinationTestClients = new List<TestClient>();
EntityTransferHelpers.SetupSendRegionTeleportTriggersDestinationClientCreateAndCompleteMovement( EntityTransferHelpers.SetupSendRegionTeleportTriggersDestinationClientCreateAndCompleteMovement(
(TestClient)sp.ControllingClient, destinationTestClients); (TestClient)sp.ControllingClient, destinationTestClients);
@ -224,11 +227,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests
(uint)TeleportFlags.ViaLocation); (uint)TeleportFlags.ViaLocation);
// Assert.That(sceneA.GetScenePresence(userId), Is.Null); // Assert.That(sceneA.GetScenePresence(userId), Is.Null);
sceneA.Update(4);
sceneB.Update(4);
ScenePresence sceneBSp = sceneB.GetScenePresence(userId); ScenePresence sceneBSp = sceneB.GetScenePresence(userId);
Assert.That(sceneBSp, Is.Not.Null); Assert.That(sceneBSp, Is.Not.Null);
Assert.That(sceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName)); Assert.That(sceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
Assert.That(sceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition)); Assert.That(sceneBSp.AbsolutePosition.X, Is.EqualTo(teleportPosition.X));
Assert.That(sceneBSp.AbsolutePosition.Y, Is.EqualTo(teleportPosition.Y));
//Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(0)); //Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(0));
//Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0)); //Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
@ -239,7 +245,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
// position instead). // position instead).
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); // Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
} }
/// <summary> /// <summary>
@ -310,7 +316,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
ScenePresence sceneASp = sceneA.GetScenePresence(userId); ScenePresence sceneASp = sceneA.GetScenePresence(userId);
Assert.That(sceneASp, Is.Not.Null); Assert.That(sceneASp, Is.Not.Null);
Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName)); Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName));
Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition)); Assert.That(sceneASp.AbsolutePosition.X, Is.EqualTo(preTeleportPosition.X));
Assert.That(sceneASp.AbsolutePosition.Y, Is.EqualTo(preTeleportPosition.Y));
Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(1)); Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(1));
Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0)); Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
@ -369,6 +376,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId); ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId);
sp.AbsolutePosition = preTeleportPosition; sp.AbsolutePosition = preTeleportPosition;
sceneA.Update(4);
sceneB.Update(4);
// Make sceneB refuse CreateAgent // Make sceneB refuse CreateAgent
sceneB.LoginsEnabled = false; sceneB.LoginsEnabled = false;
@ -379,14 +389,18 @@ namespace OpenSim.Region.Framework.Scenes.Tests
teleportLookAt, teleportLookAt,
(uint)TeleportFlags.ViaLocation); (uint)TeleportFlags.ViaLocation);
// ((TestClient)sp.ControllingClient).CompleteTeleportClientSide(); // ((TestClient)sp.ControllingClient).CompleteTeleportClientSide();
sceneA.Update(4);
sceneB.Update(4);
Assert.That(sceneB.GetScenePresence(userId), Is.Null); Assert.That(sceneB.GetScenePresence(userId), Is.Null);
ScenePresence sceneASp = sceneA.GetScenePresence(userId); ScenePresence sceneASp = sceneA.GetScenePresence(userId);
Assert.That(sceneASp, Is.Not.Null); Assert.That(sceneASp, Is.Not.Null);
Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName)); Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName));
Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition)); Assert.That(sceneASp.AbsolutePosition.X, Is.EqualTo(preTeleportPosition.X));
Assert.That(sceneASp.AbsolutePosition.Y, Is.EqualTo(preTeleportPosition.Y));
Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(1)); Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(1));
Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0)); Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
@ -458,6 +472,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId); ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId);
sp.AbsolutePosition = preTeleportPosition; sp.AbsolutePosition = preTeleportPosition;
sceneA.Update(4);
sceneB.Update(4);
sceneA.RequestTeleportLocation( sceneA.RequestTeleportLocation(
sp.ControllingClient, sp.ControllingClient,
sceneB.RegionInfo.RegionHandle, sceneB.RegionInfo.RegionHandle,
@ -468,13 +485,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// FIXME: Not setting up InformClientOfNeighbour on the TestClient means that it does not initiate // FIXME: Not setting up InformClientOfNeighbour on the TestClient means that it does not initiate
// communication with the destination region. But this is a very non-obvious way of doing it - really we // communication with the destination region. But this is a very non-obvious way of doing it - really we
// should be forced to expicitly set this up. // should be forced to expicitly set this up.
sceneA.Update(4);
sceneB.Update(4);
Assert.That(sceneB.GetScenePresence(userId), Is.Null); Assert.That(sceneB.GetScenePresence(userId), Is.Null);
ScenePresence sceneASp = sceneA.GetScenePresence(userId); ScenePresence sceneASp = sceneA.GetScenePresence(userId);
Assert.That(sceneASp, Is.Not.Null); Assert.That(sceneASp, Is.Not.Null);
Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName)); Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName));
Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition)); Assert.That(sceneASp.AbsolutePosition.X, Is.EqualTo(preTeleportPosition.X));
Assert.That(sceneASp.AbsolutePosition.Y, Is.EqualTo(preTeleportPosition.Y));
Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(1)); Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(1));
Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0)); Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
@ -614,6 +634,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
ScenePresence beforeSceneASp = SceneHelpers.AddScenePresence(sceneA, tc, acd); ScenePresence beforeSceneASp = SceneHelpers.AddScenePresence(sceneA, tc, acd);
beforeSceneASp.AbsolutePosition = new Vector3(30, 31, 32); beforeSceneASp.AbsolutePosition = new Vector3(30, 31, 32);
sceneA.Update(4);
sceneB.Update(4);
Assert.That(beforeSceneASp, Is.Not.Null); Assert.That(beforeSceneASp, Is.Not.Null);
Assert.That(beforeSceneASp.IsChildAgent, Is.False); Assert.That(beforeSceneASp.IsChildAgent, Is.False);
@ -638,6 +661,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
teleportLookAt, teleportLookAt,
(uint)TeleportFlags.ViaLocation); (uint)TeleportFlags.ViaLocation);
sceneA.Update(4);
sceneB.Update(4);
ScenePresence afterSceneASp = sceneA.GetScenePresence(userId); ScenePresence afterSceneASp = sceneA.GetScenePresence(userId);
Assert.That(afterSceneASp, Is.Not.Null); Assert.That(afterSceneASp, Is.Not.Null);
Assert.That(afterSceneASp.IsChildAgent, Is.True); Assert.That(afterSceneASp.IsChildAgent, Is.True);
@ -646,7 +672,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(afterSceneBSp, Is.Not.Null); Assert.That(afterSceneBSp, Is.Not.Null);
Assert.That(afterSceneBSp.IsChildAgent, Is.False); Assert.That(afterSceneBSp.IsChildAgent, Is.False);
Assert.That(afterSceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName)); Assert.That(afterSceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
Assert.That(afterSceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition)); Assert.That(afterSceneBSp.AbsolutePosition.X, Is.EqualTo(teleportPosition.X));
Assert.That(afterSceneBSp.AbsolutePosition.Y, Is.EqualTo(teleportPosition.Y));
Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(0)); Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(0));
Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(1)); Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(1));