another test....
parent
e7f0131509
commit
b458c5a9b4
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@ -212,6 +212,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId);
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ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId);
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sp.AbsolutePosition = new Vector3(30, 31, 32);
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sp.AbsolutePosition = new Vector3(30, 31, 32);
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sceneA.Update(4);
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sceneB.Update(4);
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List<TestClient> destinationTestClients = new List<TestClient>();
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List<TestClient> destinationTestClients = new List<TestClient>();
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EntityTransferHelpers.SetupSendRegionTeleportTriggersDestinationClientCreateAndCompleteMovement(
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EntityTransferHelpers.SetupSendRegionTeleportTriggersDestinationClientCreateAndCompleteMovement(
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(TestClient)sp.ControllingClient, destinationTestClients);
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(TestClient)sp.ControllingClient, destinationTestClients);
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@ -224,11 +227,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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(uint)TeleportFlags.ViaLocation);
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(uint)TeleportFlags.ViaLocation);
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// Assert.That(sceneA.GetScenePresence(userId), Is.Null);
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// Assert.That(sceneA.GetScenePresence(userId), Is.Null);
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sceneA.Update(4);
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sceneB.Update(4);
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ScenePresence sceneBSp = sceneB.GetScenePresence(userId);
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ScenePresence sceneBSp = sceneB.GetScenePresence(userId);
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Assert.That(sceneBSp, Is.Not.Null);
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Assert.That(sceneBSp, Is.Not.Null);
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Assert.That(sceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
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Assert.That(sceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
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Assert.That(sceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
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Assert.That(sceneBSp.AbsolutePosition.X, Is.EqualTo(teleportPosition.X));
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Assert.That(sceneBSp.AbsolutePosition.Y, Is.EqualTo(teleportPosition.Y));
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//Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(0));
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//Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(0));
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//Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
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//Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
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@ -239,7 +245,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
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// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
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// position instead).
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// position instead).
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// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
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// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
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}
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}
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/// <summary>
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/// <summary>
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@ -310,7 +316,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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ScenePresence sceneASp = sceneA.GetScenePresence(userId);
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ScenePresence sceneASp = sceneA.GetScenePresence(userId);
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Assert.That(sceneASp, Is.Not.Null);
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Assert.That(sceneASp, Is.Not.Null);
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Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName));
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Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName));
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Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition));
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Assert.That(sceneASp.AbsolutePosition.X, Is.EqualTo(preTeleportPosition.X));
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Assert.That(sceneASp.AbsolutePosition.Y, Is.EqualTo(preTeleportPosition.Y));
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Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(1));
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Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(1));
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Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
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Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
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@ -369,6 +376,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId);
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ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId);
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sp.AbsolutePosition = preTeleportPosition;
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sp.AbsolutePosition = preTeleportPosition;
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sceneA.Update(4);
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sceneB.Update(4);
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// Make sceneB refuse CreateAgent
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// Make sceneB refuse CreateAgent
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sceneB.LoginsEnabled = false;
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sceneB.LoginsEnabled = false;
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@ -379,14 +389,18 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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teleportLookAt,
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teleportLookAt,
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(uint)TeleportFlags.ViaLocation);
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(uint)TeleportFlags.ViaLocation);
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// ((TestClient)sp.ControllingClient).CompleteTeleportClientSide();
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// ((TestClient)sp.ControllingClient).CompleteTeleportClientSide();
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sceneA.Update(4);
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sceneB.Update(4);
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Assert.That(sceneB.GetScenePresence(userId), Is.Null);
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Assert.That(sceneB.GetScenePresence(userId), Is.Null);
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ScenePresence sceneASp = sceneA.GetScenePresence(userId);
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ScenePresence sceneASp = sceneA.GetScenePresence(userId);
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Assert.That(sceneASp, Is.Not.Null);
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Assert.That(sceneASp, Is.Not.Null);
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Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName));
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Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName));
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Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition));
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Assert.That(sceneASp.AbsolutePosition.X, Is.EqualTo(preTeleportPosition.X));
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Assert.That(sceneASp.AbsolutePosition.Y, Is.EqualTo(preTeleportPosition.Y));
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Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(1));
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Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(1));
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Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
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Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
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@ -458,6 +472,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId);
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ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId);
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sp.AbsolutePosition = preTeleportPosition;
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sp.AbsolutePosition = preTeleportPosition;
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sceneA.Update(4);
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sceneB.Update(4);
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sceneA.RequestTeleportLocation(
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sceneA.RequestTeleportLocation(
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sp.ControllingClient,
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sp.ControllingClient,
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sceneB.RegionInfo.RegionHandle,
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sceneB.RegionInfo.RegionHandle,
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@ -468,13 +485,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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// FIXME: Not setting up InformClientOfNeighbour on the TestClient means that it does not initiate
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// FIXME: Not setting up InformClientOfNeighbour on the TestClient means that it does not initiate
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// communication with the destination region. But this is a very non-obvious way of doing it - really we
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// communication with the destination region. But this is a very non-obvious way of doing it - really we
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// should be forced to expicitly set this up.
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// should be forced to expicitly set this up.
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sceneA.Update(4);
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sceneB.Update(4);
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Assert.That(sceneB.GetScenePresence(userId), Is.Null);
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Assert.That(sceneB.GetScenePresence(userId), Is.Null);
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ScenePresence sceneASp = sceneA.GetScenePresence(userId);
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ScenePresence sceneASp = sceneA.GetScenePresence(userId);
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Assert.That(sceneASp, Is.Not.Null);
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Assert.That(sceneASp, Is.Not.Null);
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Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName));
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Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName));
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Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition));
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Assert.That(sceneASp.AbsolutePosition.X, Is.EqualTo(preTeleportPosition.X));
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Assert.That(sceneASp.AbsolutePosition.Y, Is.EqualTo(preTeleportPosition.Y));
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Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(1));
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Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(1));
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Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
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Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
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@ -614,6 +634,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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ScenePresence beforeSceneASp = SceneHelpers.AddScenePresence(sceneA, tc, acd);
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ScenePresence beforeSceneASp = SceneHelpers.AddScenePresence(sceneA, tc, acd);
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beforeSceneASp.AbsolutePosition = new Vector3(30, 31, 32);
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beforeSceneASp.AbsolutePosition = new Vector3(30, 31, 32);
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sceneA.Update(4);
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sceneB.Update(4);
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Assert.That(beforeSceneASp, Is.Not.Null);
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Assert.That(beforeSceneASp, Is.Not.Null);
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Assert.That(beforeSceneASp.IsChildAgent, Is.False);
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Assert.That(beforeSceneASp.IsChildAgent, Is.False);
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@ -638,6 +661,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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teleportLookAt,
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teleportLookAt,
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(uint)TeleportFlags.ViaLocation);
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(uint)TeleportFlags.ViaLocation);
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sceneA.Update(4);
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sceneB.Update(4);
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ScenePresence afterSceneASp = sceneA.GetScenePresence(userId);
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ScenePresence afterSceneASp = sceneA.GetScenePresence(userId);
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Assert.That(afterSceneASp, Is.Not.Null);
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Assert.That(afterSceneASp, Is.Not.Null);
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Assert.That(afterSceneASp.IsChildAgent, Is.True);
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Assert.That(afterSceneASp.IsChildAgent, Is.True);
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@ -646,7 +672,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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Assert.That(afterSceneBSp, Is.Not.Null);
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Assert.That(afterSceneBSp, Is.Not.Null);
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Assert.That(afterSceneBSp.IsChildAgent, Is.False);
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Assert.That(afterSceneBSp.IsChildAgent, Is.False);
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Assert.That(afterSceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
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Assert.That(afterSceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
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Assert.That(afterSceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
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Assert.That(afterSceneBSp.AbsolutePosition.X, Is.EqualTo(teleportPosition.X));
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Assert.That(afterSceneBSp.AbsolutePosition.Y, Is.EqualTo(teleportPosition.Y));
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Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(0));
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Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(0));
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Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(1));
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Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(1));
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