fix a bug in CanCopyObjectInventory; add CanDoObjectInvToObjectInv ( not wired)

httptests
UbitUmarov 2017-01-24 14:01:39 +00:00
parent c673ef7e3c
commit b45f6b933f
1 changed files with 83 additions and 24 deletions

View File

@ -258,56 +258,65 @@ namespace OpenSim.Region.CoreModules.World.Permissions
m_scene.Permissions.OnBypassPermissions += BypassPermissions;
m_scene.Permissions.OnSetBypassPermissions += SetBypassPermissions;
m_scene.Permissions.OnPropagatePermissions += PropagatePermissions;
m_scene.Permissions.OnGenerateClientFlags += GenerateClientFlags;
m_scene.Permissions.OnAbandonParcel += CanAbandonParcel;
m_scene.Permissions.OnReclaimParcel += CanReclaimParcel;
m_scene.Permissions.OnDeedParcel += CanDeedParcel;
m_scene.Permissions.OnDeedObject += CanDeedObject;
m_scene.Permissions.OnIsGridGod += IsGridAdministrator;
m_scene.Permissions.OnIsAdministrator += IsAdministrator;
m_scene.Permissions.OnIsEstateManager += IsEstateManager;
m_scene.Permissions.OnGenerateClientFlags += GenerateClientFlags;
m_scene.Permissions.OnIssueEstateCommand += CanIssueEstateCommand;
m_scene.Permissions.OnRunConsoleCommand += CanRunConsoleCommand;
m_scene.Permissions.OnTeleport += CanTeleport;
m_scene.Permissions.OnInstantMessage += CanInstantMessage;
m_scene.Permissions.OnAbandonParcel += CanAbandonParcel;
m_scene.Permissions.OnReclaimParcel += CanReclaimParcel;
m_scene.Permissions.OnDeedParcel += CanDeedParcel;
m_scene.Permissions.OnSellParcel += CanSellParcel;
m_scene.Permissions.OnEditParcelProperties += CanEditParcelProperties;
m_scene.Permissions.OnTerraformLand += CanTerraformLand;
m_scene.Permissions.OnBuyLand += CanBuyLand;
m_scene.Permissions.OnRezObject += CanRezObject;
m_scene.Permissions.OnObjectEntry += CanObjectEntry;
m_scene.Permissions.OnReturnObjects += CanReturnObjects;
m_scene.Permissions.OnDuplicateObject += CanDuplicateObject;
m_scene.Permissions.OnDeleteObjectByIDs += CanDeleteObjectByIDs;
m_scene.Permissions.OnDeleteObject += CanDeleteObject;
m_scene.Permissions.OnEditObjectByIDs += CanEditObjectByIDs;
m_scene.Permissions.OnEditObject += CanEditObject;
m_scene.Permissions.OnEditParcelProperties += CanEditParcelProperties;
m_scene.Permissions.OnInstantMessage += CanInstantMessage;
m_scene.Permissions.OnInventoryTransfer += CanInventoryTransfer;
m_scene.Permissions.OnIssueEstateCommand += CanIssueEstateCommand;
m_scene.Permissions.OnMoveObject += CanMoveObject;
m_scene.Permissions.OnObjectEntry += CanObjectEntry;
m_scene.Permissions.OnReturnObjects += CanReturnObjects;
m_scene.Permissions.OnRezObject += CanRezObject;
m_scene.Permissions.OnRunConsoleCommand += CanRunConsoleCommand;
m_scene.Permissions.OnRunScript += CanRunScript;
m_scene.Permissions.OnCompileScript += CanCompileScript;
m_scene.Permissions.OnSellParcel += CanSellParcel;
m_scene.Permissions.OnTakeObject += CanTakeObject;
m_scene.Permissions.OnSellGroupObject += CanSellGroupObject;
m_scene.Permissions.OnTakeCopyObject += CanTakeCopyObject;
m_scene.Permissions.OnTerraformLand += CanTerraformLand;
m_scene.Permissions.OnLinkObject += CanLinkObject;
m_scene.Permissions.OnDelinkObject += CanDelinkObject;
m_scene.Permissions.OnBuyLand += CanBuyLand;
m_scene.Permissions.OnDeedObject += CanDeedObject;
m_scene.Permissions.OnSellGroupObject += CanSellGroupObject;
m_scene.Permissions.OnViewNotecard += CanViewNotecard;
m_scene.Permissions.OnViewScript += CanViewScript;
m_scene.Permissions.OnEditNotecard += CanEditNotecard;
m_scene.Permissions.OnEditScript += CanEditScript;
m_scene.Permissions.OnCreateObjectInventory += CanCreateObjectInventory;
m_scene.Permissions.OnEditObjectInventory += CanEditObjectInventory;
m_scene.Permissions.OnCopyObjectInventory += CanCopyObjectInventory;
m_scene.Permissions.OnDeleteObjectInventory += CanDeleteObjectInventory;
m_scene.Permissions.OnViewNotecard += CanViewNotecard;
m_scene.Permissions.OnViewScript += CanViewScript;
m_scene.Permissions.OnEditNotecard += CanEditNotecard;
m_scene.Permissions.OnEditScript += CanEditScript;
m_scene.Permissions.OnResetScript += CanResetScript;
m_scene.Permissions.OnRunScript += CanRunScript;
m_scene.Permissions.OnCompileScript += CanCompileScript;
m_scene.Permissions.OnCreateUserInventory += CanCreateUserInventory;
m_scene.Permissions.OnCopyUserInventory += CanCopyUserInventory;
m_scene.Permissions.OnEditUserInventory += CanEditUserInventory;
m_scene.Permissions.OnDeleteUserInventory += CanDeleteUserInventory;
m_scene.Permissions.OnTeleport += CanTeleport;
m_scene.Permissions.OnControlPrimMedia += CanControlPrimMedia;
m_scene.Permissions.OnInteractWithPrimMedia += CanInteractWithPrimMedia;
@ -2061,7 +2070,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
if (sog == null)
return false;
uint perms = GetObjectPermissions(objectID, sog, true);
uint perms = GetObjectPermissions(userID, sog, true);
if((perms & (uint)PermissionMask.Modify) == 0)
return false;
@ -2080,6 +2089,56 @@ namespace OpenSim.Region.CoreModules.World.Permissions
return true;
}
// object inventory to object inventory item drag and drop
private bool CanDoObjectInvToObjectInv(TaskInventoryItem item, SceneObjectPart sourcePart, SceneObjectPart destPart)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;
if (sourcePart == null || destPart == null || item == null)
return false;
SceneObjectGroup srcsog = sourcePart.ParentGroup;
SceneObjectGroup destsog = destPart.ParentGroup;
if (srcsog == null || destsog == null)
return false;
// dest is locked
if((destsog.EffectiveOwnerPerms & (uint)PermissionMask.Move) == 0)
return false;
uint itperms = item.CurrentPermissions;
// if item is no copy the source is modifed
if((itperms & (uint)PermissionMask.Copy) == 0 && (srcsog.EffectiveOwnerPerms & (uint)PermissionMask.Modify) == 0)
return false;
UUID srcOwner = srcsog.OwnerID;
UUID destOwner = destsog.OwnerID;
bool notSameOwner = srcOwner != destOwner;
if(notSameOwner)
{
if((itperms & (uint)PermissionMask.Transfer) == 0)
return false;
// scripts can't be droped
if(item.InvType == (int)InventoryType.LSL)
return false;
if((destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
return false;
}
else
{
if((destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0 &&
(destsog.EffectiveOwnerPerms & (uint)PermissionMask.Modify) == 0)
return false;
}
return true;
}
private bool CanDeleteObjectInventory(UUID itemID, UUID objectID, UUID userID)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);