* Implement 'Save Object Back to My Inventory'. On the Linden client this is in the Tools menu available when editing an object
* This facility allows you to save changes to an object that you've rezzed into a region back into their original inventory item without having to take a copy of the rezzed object.0.6.1-post-fixes
parent
ca0de93d9a
commit
b4680f653d
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@ -213,7 +213,7 @@ namespace OpenSim.Data.Tests
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// The ObjectFlags is an exception, if it is entered incorrectly, the object IS REJECTED on the database silently.
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UUID creator,uuid = new UUID();
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creator = UUID.Random();
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uint iserial = (uint) random.Next();
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uint iserial = (uint)random.Next();
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TaskInventoryDictionary dic = new TaskInventoryDictionary();
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uint objf = (uint) random.Next();
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uuid = prim4;
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@ -109,7 +109,8 @@ namespace OpenSim.Framework.Communications
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void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz);
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/// <summary>
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/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner
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/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship
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/// for UUID friendslistowner
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/// </summary>
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/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
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List<FriendListItem> GetUserFriendList(UUID friendlistowner);
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@ -767,7 +767,7 @@ namespace OpenSim.Framework
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void SendWindData(Vector2[] windSpeeds);
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void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look);
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void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint);
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void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint);
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AgentCircuitData RequestClientInfo();
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void CrossRegion(ulong newRegionHandle, Vector3 pos, Vector3 lookAt, IPEndPoint newRegionExternalEndPoint,
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@ -48,6 +48,7 @@ namespace OpenSim.Framework
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/// </value>
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public enum DeRezAction : byte
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{
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SaveToExistingUserInventoryItem = 0,
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TakeCopy = 1,
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Take = 4,
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GodTakeCopy = 5,
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@ -7286,7 +7286,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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public void SendAgentOnline(UUID[] agentIDs)
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{
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{
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OnlineNotificationPacket onp = new OnlineNotificationPacket();
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OnlineNotificationPacket.AgentBlockBlock[] onpb = new OnlineNotificationPacket.AgentBlockBlock[agentIDs.Length];
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for (int i = 0; i < agentIDs.Length; i++)
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@ -124,6 +124,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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if (!m_scenes.ContainsKey(scene.RegionInfo.RegionHandle))
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m_scenes[scene.RegionInfo.RegionHandle] = scene;
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}
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scene.EventManager.OnNewClient += OnNewClient;
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scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
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scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
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@ -157,6 +158,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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#endregion
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/// <summary>
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/// Receive presence information changes about clients in other regions.
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/// </summary>
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/// <param name="req"></param>
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/// <returns></returns>
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public XmlRpcResponse processPresenceUpdateBulk(XmlRpcRequest req)
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{
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Hashtable requestData = (Hashtable)req.Params[0];
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@ -171,6 +177,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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lock (m_rootAgents)
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{
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List<ScenePresence> friendsHere = new List<ScenePresence>();
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try
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{
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UUID agentID = new UUID((string)requestData["agentID"]);
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@ -728,6 +735,12 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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if (destAgent != null) destAgent.ControllingClient.SendDeclineCallingCard(transactionID);
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}
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/// <summary>
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/// Send presence information about a client to other clients in both this region and others.
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/// </summary>
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/// <param name="client"></param>
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/// <param name="friendList"></param>
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/// <param name="iAmOnline"></param>
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private void SendPresenceState(IClientAPI client, List<FriendListItem> friendList, bool iAmOnline)
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{
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m_log.DebugFormat("[FRIEND]: {0} logged {1}; sending presence updates", client.Name, iAmOnline ? "in" : "out");
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@ -756,8 +769,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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}
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}
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// we now have a list of "interesting" friends (which we have to find out on-/offline state for),
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// friends we want to send our online state to (if *they* are online, too), and
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// friends we want to receive online state for (currently unknown whether online or not)
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@ -799,8 +810,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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friendIDsToReceiveFromOnline.Add(uuid);
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}
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}
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m_log.DebugFormat("[FRIEND]: Sending {0} offline and {1} online friends to {2}",
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friendIDsToReceiveFromOffline.Count, friendIDsToReceiveFromOnline.Count, client.Name);
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if (friendIDsToReceiveFromOffline.Count > 0) client.SendAgentOffline(friendIDsToReceiveFromOffline.ToArray());
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if (friendIDsToReceiveFromOnline.Count > 0) client.SendAgentOnline(friendIDsToReceiveFromOnline.ToArray());
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@ -1106,7 +1106,6 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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// the administrator object permissions to take effect.
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// UUID objectOwner = task.OwnerID;
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if ((task.RootPart.EveryoneMask & PERM_COPY) != 0)
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permission = true;
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@ -1120,6 +1119,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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if ((task.GetEffectivePermissions() & PERM_COPY) == 0)
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permission = false;
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}
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return permission;
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}
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@ -110,7 +110,7 @@ namespace OpenSim.Region.Environment.Scenes
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while (InventoryDeQueueAndDelete())
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{
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m_log.Debug("[SCENE]: Returned item successfully to inventory, continuing...");
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m_log.Debug("[SCENE]: Sent item successfully to inventory, continuing...");
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}
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}
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@ -130,7 +130,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (left > 0)
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{
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m_log.DebugFormat(
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"[SCENE]: Sending deleted object to user's inventory, {0} item(s) remaining.", left);
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"[SCENE]: Sending object to user's inventory, {0} item(s) remaining.", left);
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x = m_inventoryDeletes.Dequeue();
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@ -142,7 +142,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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catch (Exception e)
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{
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m_log.DebugFormat("Exception background deleting object: " + e);
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m_log.DebugFormat("Exception background sending object: " + e);
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}
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return true;
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@ -154,11 +154,11 @@ namespace OpenSim.Region.Environment.Scenes
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// We can't put the object group details in here since the root part may have disappeared (which is where these sit).
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// FIXME: This needs to be fixed.
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m_log.ErrorFormat(
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"[SCENE]: Queued deletion of scene object to agent {0} {1} failed: {2}",
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"[SCENE]: Queued sending of scene object to agent {0} {1} failed: {2}",
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(x != null ? x.remoteClient.Name : "unavailable"), (x != null ? x.remoteClient.AgentId.ToString() : "unavailable"), e.ToString());
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}
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m_log.Debug("[SCENE]: No objects left in inventory delete queue.");
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m_log.Debug("[SCENE]: No objects left in inventory send queue.");
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return false;
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}
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}
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@ -1686,7 +1686,15 @@ namespace OpenSim.Region.Environment.Scenes
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bool permissionToTake = false;
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bool permissionToDelete = false;
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if (action == DeRezAction.TakeCopy)
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if (action == DeRezAction.SaveToExistingUserInventoryItem)
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{
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if (grp.OwnerID == remoteClient.AgentId && grp.RootPart.FromUserInventoryItemID != UUID.Zero)
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{
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permissionToTake = true;
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permissionToDelete = false;
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}
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}
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else if (action == DeRezAction.TakeCopy)
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{
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permissionToTake =
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Permissions.CanTakeCopyObject(
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@ -1726,6 +1734,7 @@ namespace OpenSim.Region.Environment.Scenes
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grp.UUID,
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remoteClient.AgentId);
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permissionToDelete = permissionToTake;
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if (permissionToDelete)
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{
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AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return");
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@ -1737,6 +1746,12 @@ namespace OpenSim.Region.Environment.Scenes
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permissionToDelete = true;
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}
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}
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else
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{
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m_log.DebugFormat(
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"[AGENT INVENTORY]: Ignoring unexpected derez action {0} for {1}", action, remoteClient.Name);
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return;
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}
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if (permissionToTake)
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{
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@ -1769,13 +1784,11 @@ namespace OpenSim.Region.Environment.Scenes
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if (remoteClient == null)
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{
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userInfo = CommsManager.UserProfileCacheService.GetUserDetails(
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objectGroup.RootPart.OwnerID);
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userInfo = CommsManager.UserProfileCacheService.GetUserDetails(objectGroup.RootPart.OwnerID);
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}
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else
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{
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userInfo = CommsManager.UserProfileCacheService.GetUserDetails(
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remoteClient.AgentId);
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userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
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}
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if (userInfo != null)
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@ -1785,8 +1798,8 @@ namespace OpenSim.Region.Environment.Scenes
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// If we're returning someone's item, it goes back to the
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// owner's Lost And Found folder.
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if (folderID == UUID.Zero || (action == DeRezAction.Delete &&
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objectGroup.OwnerID != remoteClient.AgentId))
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if (folderID == UUID.Zero
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|| (action == DeRezAction.Delete && objectGroup.OwnerID != remoteClient.AgentId))
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{
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InventoryFolderBase folder =
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userInfo.FindFolderForType(
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}
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}
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InventoryItemBase item = null;
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if (DeRezAction.SaveToExistingUserInventoryItem == action)
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{
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item = userInfo.RootFolder.FindItem(objectGroup.RootPart.FromUserInventoryItemID);
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if (null == item)
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{
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m_log.DebugFormat(
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"[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
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objectGroup.Name, objectGroup.UUID);
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return UUID.Zero;
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}
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}
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AssetBase asset = CreateAsset(
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objectGroup.GetPartName(objectGroup.RootPart.LocalId),
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objectGroup.GetPartDescription(objectGroup.RootPart.LocalId),
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@ -1818,65 +1846,74 @@ namespace OpenSim.Region.Environment.Scenes
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Utils.StringToBytes(sceneObjectXml));
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AssetCache.AddAsset(asset);
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assetID = asset.FullID;
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InventoryItemBase item = new InventoryItemBase();
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item.Creator = objectGroup.RootPart.CreatorID;
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if (action == DeRezAction.TakeCopy || action == DeRezAction.Take)
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item.Owner = remoteClient.AgentId;
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else // Delete / Return
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item.Owner = objectGroup.OwnerID;
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item.ID = UUID.Random();
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item.AssetID = asset.FullID;
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item.Description = asset.Description;
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item.Name = asset.Name;
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item.AssetType = asset.Type;
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item.InvType = (int)InventoryType.Object;
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item.Folder = folderID;
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if (remoteClient != null && (remoteClient.AgentId != objectGroup.RootPart.OwnerID) && Permissions.PropagatePermissions())
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{
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uint perms=objectGroup.GetEffectivePermissions();
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uint nextPerms=(perms & 7) << 13;
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if ((nextPerms & (uint)PermissionMask.Copy) == 0)
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perms &= ~(uint)PermissionMask.Copy;
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if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
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perms &= ~(uint)PermissionMask.Transfer;
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if ((nextPerms & (uint)PermissionMask.Modify) == 0)
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perms &= ~(uint)PermissionMask.Modify;
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item.BasePermissions = perms & objectGroup.RootPart.NextOwnerMask;
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item.CurrentPermissions = item.BasePermissions;
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item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
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item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask;
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item.GroupPermissions = objectGroup.RootPart.GroupMask & objectGroup.RootPart.NextOwnerMask;
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item.CurrentPermissions |= 8; // Slam!
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if (DeRezAction.SaveToExistingUserInventoryItem == action)
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{
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item.AssetID = asset.FullID;
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userInfo.UpdateItem(item);
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}
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else
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{
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item.BasePermissions = objectGroup.GetEffectivePermissions();
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item.CurrentPermissions = objectGroup.GetEffectivePermissions();
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item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
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item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
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item.GroupPermissions = objectGroup.RootPart.GroupMask;
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}
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item = new InventoryItemBase();
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item.Creator = objectGroup.RootPart.CreatorID;
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// TODO: add the new fields (Flags, Sale info, etc)
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item.CreationDate = Util.UnixTimeSinceEpoch();
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if (action == DeRezAction.TakeCopy || action == DeRezAction.Take)
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item.Owner = remoteClient.AgentId;
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else // Delete / Return
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item.Owner = objectGroup.OwnerID;
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userInfo.AddItem(item);
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if (remoteClient != null && item.Owner == remoteClient.AgentId)
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{
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remoteClient.SendInventoryItemCreateUpdate(item);
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}
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else
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{
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ScenePresence notifyUser = GetScenePresence(item.Owner);
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if (notifyUser != null)
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item.ID = UUID.Random();
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item.AssetID = asset.FullID;
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item.Description = asset.Description;
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item.Name = asset.Name;
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item.AssetType = asset.Type;
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item.InvType = (int)InventoryType.Object;
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item.Folder = folderID;
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if (remoteClient != null && (remoteClient.AgentId != objectGroup.RootPart.OwnerID) && Permissions.PropagatePermissions())
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{
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notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item);
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uint perms=objectGroup.GetEffectivePermissions();
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uint nextPerms=(perms & 7) << 13;
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if ((nextPerms & (uint)PermissionMask.Copy) == 0)
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perms &= ~(uint)PermissionMask.Copy;
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if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
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perms &= ~(uint)PermissionMask.Transfer;
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if ((nextPerms & (uint)PermissionMask.Modify) == 0)
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perms &= ~(uint)PermissionMask.Modify;
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item.BasePermissions = perms & objectGroup.RootPart.NextOwnerMask;
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item.CurrentPermissions = item.BasePermissions;
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item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
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item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask;
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item.GroupPermissions = objectGroup.RootPart.GroupMask & objectGroup.RootPart.NextOwnerMask;
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item.CurrentPermissions |= 8; // Slam!
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}
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else
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{
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item.BasePermissions = objectGroup.GetEffectivePermissions();
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item.CurrentPermissions = objectGroup.GetEffectivePermissions();
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item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
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item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
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item.GroupPermissions = objectGroup.RootPart.GroupMask;
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}
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// TODO: add the new fields (Flags, Sale info, etc)
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item.CreationDate = Util.UnixTimeSinceEpoch();
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userInfo.AddItem(item);
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if (remoteClient != null && item.Owner == remoteClient.AgentId)
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{
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remoteClient.SendInventoryItemCreateUpdate(item);
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}
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else
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{
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ScenePresence notifyUser = GetScenePresence(item.Owner);
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if (notifyUser != null)
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{
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notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item);
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}
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}
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}
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}
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@ -2093,7 +2130,7 @@ namespace OpenSim.Region.Environment.Scenes
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CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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if (userInfo.RootFolder != null)
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if (userInfo.HasReceivedInventory)
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{
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InventoryItemBase item = userInfo.RootFolder.FindItem(itemID);
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@ -2103,8 +2140,21 @@ namespace OpenSim.Region.Environment.Scenes
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if (rezAsset != null)
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{
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UUID itemId = UUID.Zero;
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// If we have permission to copy then link the rezzed object back to the user inventory
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// item that it came from. This allows us to enable 'save object to inventory'
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if (!Permissions.BypassPermissions())
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{
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if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy)
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{
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itemId = item.ID;
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}
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}
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string xmlData = Utils.BytesToString(rezAsset.Data);
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SceneObjectGroup group = new SceneObjectGroup(xmlData, true);
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SceneObjectGroup group = new SceneObjectGroup(itemId, xmlData, true);
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if (!Permissions.CanRezObject(
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group.Children.Count, remoteClient.AgentId, pos)
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&& !attachment)
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@ -3480,28 +3480,19 @@ namespace OpenSim.Region.Environment.Scenes
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public virtual void StoreAddFriendship(UUID ownerID, UUID friendID, uint perms)
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{
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// TODO: m_sceneGridService.DoStuff;
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m_sceneGridService.AddNewUserFriend(ownerID, friendID, perms);
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}
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public virtual void StoreUpdateFriendship(UUID ownerID, UUID friendID, uint perms)
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{
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// TODO: m_sceneGridService.DoStuff;
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m_sceneGridService.UpdateUserFriendPerms(ownerID, friendID, perms);
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}
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public virtual void StoreRemoveFriendship(UUID ownerID, UUID ExfriendID)
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{
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// TODO: m_sceneGridService.DoStuff;
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m_sceneGridService.RemoveUserFriend(ownerID, ExfriendID);
|
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}
|
||||
|
||||
public virtual List<FriendListItem> StoreGetFriendsForUser(UUID ownerID)
|
||||
{
|
||||
// TODO: m_sceneGridService.DoStuff;
|
||||
return m_sceneGridService.GetUserFriendList(ownerID);
|
||||
}
|
||||
|
||||
public void AddPacketStats(int inPackets, int outPackets, int unAckedBytes)
|
||||
{
|
||||
m_statsReporter.AddInPackets(inPackets);
|
||||
|
|
|
@ -401,16 +401,25 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
SetRootPart(part);
|
||||
}
|
||||
|
||||
public SceneObjectGroup(string xmlData, bool isOriginalXmlFormat)
|
||||
: this(UUID.Zero, xmlData, isOriginalXmlFormat)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an object using serialized data in OpenSim's original xml format.
|
||||
/// </summary>
|
||||
/// <param name="fromUserInventoryItemID">
|
||||
/// If applicable, the user inventory item id from which this object was rezzed. If not applicable then this
|
||||
/// should be UUID.Zero
|
||||
/// </param>
|
||||
/// <param name="xmlData"></param>
|
||||
/// <param name="isOriginalXmlFormat">
|
||||
/// This parameter only exists to separate the two different xml constructors. In the future, versions should
|
||||
/// be specified within the xml itself.
|
||||
/// </param>
|
||||
public SceneObjectGroup(string xmlData, bool isOriginalXmlFormat)
|
||||
public SceneObjectGroup(UUID fromUserInventoryItemID, string xmlData, bool isOriginalXmlFormat)
|
||||
{
|
||||
if (!isOriginalXmlFormat)
|
||||
throw new Exception("This constructor must specify the xml is in OpenSim's original format");
|
||||
|
@ -430,7 +439,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
reader.Read();
|
||||
reader.ReadStartElement("SceneObjectGroup");
|
||||
reader.ReadStartElement("RootPart");
|
||||
SetRootPart(SceneObjectPart.FromXml(reader));
|
||||
SetRootPart(SceneObjectPart.FromXml(fromUserInventoryItemID, reader));
|
||||
|
||||
reader.ReadEndElement();
|
||||
|
||||
|
|
|
@ -116,30 +116,55 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// for SL compatibility it should be persisted though (set sound / displaytext / particlesystem, kill script)
|
||||
[XmlIgnore]
|
||||
public UUID Sound;
|
||||
|
||||
[XmlIgnore]
|
||||
public byte SoundFlags;
|
||||
|
||||
[XmlIgnore]
|
||||
public double SoundGain;
|
||||
|
||||
[XmlIgnore]
|
||||
public double SoundRadius;
|
||||
|
||||
[XmlIgnore]
|
||||
public uint TimeStampFull = 0;
|
||||
|
||||
[XmlIgnore]
|
||||
public uint TimeStampLastActivity = 0; // Will be used for AutoReturn
|
||||
|
||||
[XmlIgnore]
|
||||
public uint TimeStampTerse = 0;
|
||||
|
||||
[XmlIgnore]
|
||||
public UUID FromAssetID = UUID.Zero;
|
||||
|
||||
/// <value>
|
||||
/// The UUID of the user inventory item from which this object was rezzed if this is a root part.
|
||||
/// If UUID.Zero then either this is not a root part or there is no connection with a user inventory item.
|
||||
/// </value>
|
||||
private UUID m_fromUserInventoryItemID = UUID.Zero;
|
||||
|
||||
[XmlIgnore]
|
||||
public UUID FromUserInventoryItemID
|
||||
{
|
||||
get { return m_fromUserInventoryItemID; }
|
||||
}
|
||||
|
||||
[XmlIgnore]
|
||||
public bool IsAttachment = false;
|
||||
|
||||
[XmlIgnore]
|
||||
public scriptEvents AggregateScriptEvents = 0;
|
||||
|
||||
[XmlIgnore]
|
||||
public UUID AttachedAvatar = UUID.Zero;
|
||||
|
||||
[XmlIgnore]
|
||||
public Vector3 AttachedPos = Vector3.Zero;
|
||||
|
||||
[XmlIgnore]
|
||||
public uint AttachmentPoint = (byte)0;
|
||||
|
||||
[XmlIgnore]
|
||||
public PhysicsVector RotationAxis = new PhysicsVector(1f,1f,1f);
|
||||
|
||||
|
@ -1428,15 +1453,27 @@ if (m_shape != null) {
|
|||
/// <summary>
|
||||
/// Restore this part from the serialized xml representation.
|
||||
/// </summary>
|
||||
/// <param name="xmlReader"></param>
|
||||
/// <returns></returns>
|
||||
public static SceneObjectPart FromXml(XmlReader xmlReader)
|
||||
{
|
||||
// It's not necessary to persist this
|
||||
|
||||
XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart));
|
||||
SceneObjectPart newobject = (SceneObjectPart) serializer.Deserialize(xmlReader);
|
||||
return newobject;
|
||||
return FromXml(UUID.Zero, xmlReader);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Restore this part from the serialized xml representation.
|
||||
/// </summary>
|
||||
/// <param name="fromUserInventoryItemId">The inventory id from which this part came, if applicable</param>
|
||||
/// <param name="xmlReader"></param>
|
||||
/// <returns></returns>
|
||||
public static SceneObjectPart FromXml(UUID fromUserInventoryItemId, XmlReader xmlReader)
|
||||
{
|
||||
XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart));
|
||||
SceneObjectPart part = (SceneObjectPart)serializer.Deserialize(xmlReader);
|
||||
part.m_fromUserInventoryItemID = fromUserInventoryItemId;
|
||||
|
||||
return part;
|
||||
}
|
||||
|
||||
public UUID GetAvatarOnSitTarget()
|
||||
{
|
||||
|
@ -1603,7 +1640,7 @@ if (m_shape != null) {
|
|||
public void GetProperties(IClientAPI client)
|
||||
{
|
||||
client.SendObjectPropertiesReply(
|
||||
UUID.Zero, (ulong)_creationDate, _creatorID, UUID.Zero, UUID.Zero,
|
||||
m_fromUserInventoryItemID, (ulong)_creationDate, _creatorID, UUID.Zero, UUID.Zero,
|
||||
_groupID, (short)InventorySerial, _lastOwnerID, UUID, _ownerID,
|
||||
ParentGroup.RootPart.TouchName, new byte[0], ParentGroup.RootPart.SitName, Name, Description,
|
||||
ParentGroup.RootPart._ownerMask, ParentGroup.RootPart._nextOwnerMask, ParentGroup.RootPart._groupMask, ParentGroup.RootPart._everyoneMask,
|
||||
|
|
Loading…
Reference in New Issue