Added locking in AccessModule to prevent possible errors when shutting down a simulator that has >1 region
parent
05cacf6eb6
commit
b481711fa6
|
@ -91,13 +91,17 @@ namespace OpenSim.Region.CoreModules.World
|
||||||
|
|
||||||
public void AddRegion(Scene scene)
|
public void AddRegion(Scene scene)
|
||||||
{
|
{
|
||||||
if (!m_SceneList.Contains(scene))
|
lock (m_SceneList)
|
||||||
m_SceneList.Add(scene);
|
{
|
||||||
|
if (!m_SceneList.Contains(scene))
|
||||||
|
m_SceneList.Add(scene);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveRegion(Scene scene)
|
public void RemoveRegion(Scene scene)
|
||||||
{
|
{
|
||||||
m_SceneList.Remove(scene);
|
lock (m_SceneList)
|
||||||
|
m_SceneList.Remove(scene);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RegionLoaded(Scene scene)
|
public void RegionLoaded(Scene scene)
|
||||||
|
|
Loading…
Reference in New Issue