Changed "course" to "coarse" in several places

integration
Oren Hurvitz 2012-08-13 16:02:50 +03:00 committed by Justin Clark-Casey (justincc)
parent 424f68b64b
commit b4923da334
3 changed files with 18 additions and 18 deletions

View File

@ -68,7 +68,7 @@ namespace OpenSim.Region.Framework.Scenes
public ScriptControlled eventControls;
}
public delegate void SendCourseLocationsMethod(UUID scene, ScenePresence presence, List<Vector3> coarseLocations, List<UUID> avatarUUIDs);
public delegate void SendCoarseLocationsMethod(UUID scene, ScenePresence presence, List<Vector3> coarseLocations, List<UUID> avatarUUIDs);
public class ScenePresence : EntityBase, IScenePresence
{
@ -186,7 +186,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public bool SitGround { get; private set; }
private SendCourseLocationsMethod m_sendCourseLocationsMethod;
private SendCoarseLocationsMethod m_sendCoarseLocationsMethod;
//private Vector3 m_requestedSitOffset = new Vector3();
@ -695,7 +695,7 @@ namespace OpenSim.Region.Framework.Scenes
AttachmentsSyncLock = new Object();
AllowMovement = true;
IsChildAgent = true;
m_sendCourseLocationsMethod = SendCoarseLocationsDefault;
m_sendCoarseLocationsMethod = SendCoarseLocationsDefault;
Animator = new ScenePresenceAnimator(this);
PresenceType = type;
DrawDistance = world.DefaultDrawDistance;
@ -2432,17 +2432,17 @@ namespace OpenSim.Region.Framework.Scenes
public void SendCoarseLocations(List<Vector3> coarseLocations, List<UUID> avatarUUIDs)
{
SendCourseLocationsMethod d = m_sendCourseLocationsMethod;
SendCoarseLocationsMethod d = m_sendCoarseLocationsMethod;
if (d != null)
{
d.Invoke(m_scene.RegionInfo.originRegionID, this, coarseLocations, avatarUUIDs);
}
}
public void SetSendCourseLocationMethod(SendCourseLocationsMethod d)
public void SetSendCoarseLocationMethod(SendCoarseLocationsMethod d)
{
if (d != null)
m_sendCourseLocationsMethod = d;
m_sendCoarseLocationsMethod = d;
}
public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p, List<Vector3> coarseLocations, List<UUID> avatarUUIDs)
@ -2646,7 +2646,7 @@ namespace OpenSim.Region.Framework.Scenes
#region Significant Movement Method
/// <summary>
/// This checks for a significant movement and sends a courselocationchange update
/// This checks for a significant movement and sends a coarselocationchange update
/// </summary>
protected void CheckForSignificantMovement()
{

View File

@ -719,21 +719,21 @@ namespace OpenSim.Region.RegionCombinerModule
rootConn.ClientEventForwarder = new RegionCombinerClientEventForwarder(rootConn);
// Sets up the CoarseLocationUpdate forwarder for this root region
scene.EventManager.OnNewPresence += SetCourseLocationDelegate;
scene.EventManager.OnNewPresence += SetCoarseLocationDelegate;
// Adds this root region to a dictionary of regions that are connectable
m_regions.Add(scene.RegionInfo.originRegionID, rootConn);
}
}
private void SetCourseLocationDelegate(ScenePresence presence)
private void SetCoarseLocationDelegate(ScenePresence presence)
{
presence.SetSendCourseLocationMethod(SendCourseLocationUpdates);
presence.SetSendCoarseLocationMethod(SendCoarseLocationUpdates);
}
// This delegate was refactored for non-combined regions.
// This combined region version will not use the pre-compiled lists of locations and ids
private void SendCourseLocationUpdates(UUID sceneId, ScenePresence presence, List<Vector3> coarseLocations, List<UUID> avatarUUIDs)
private void SendCoarseLocationUpdates(UUID sceneId, ScenePresence presence, List<Vector3> coarseLocations, List<UUID> avatarUUIDs)
{
RegionConnections connectiondata = null;
lock (m_regions)
@ -756,18 +756,18 @@ namespace OpenSim.Region.RegionCombinerModule
}
});
DistributeCourseLocationUpdates(CoarseLocations, AvatarUUIDs, connectiondata, presence);
DistributeCoarseLocationUpdates(CoarseLocations, AvatarUUIDs, connectiondata, presence);
}
private void DistributeCourseLocationUpdates(List<Vector3> locations, List<UUID> uuids,
private void DistributeCoarseLocationUpdates(List<Vector3> locations, List<UUID> uuids,
RegionConnections connectiondata, ScenePresence rootPresence)
{
RegionData[] rdata = connectiondata.ConnectedRegions.ToArray();
//List<IClientAPI> clients = new List<IClientAPI>();
Dictionary<Vector2, RegionCourseLocationStruct> updates = new Dictionary<Vector2, RegionCourseLocationStruct>();
Dictionary<Vector2, RegionCoarseLocationStruct> updates = new Dictionary<Vector2, RegionCoarseLocationStruct>();
// Root Region entry
RegionCourseLocationStruct rootupdatedata = new RegionCourseLocationStruct();
RegionCoarseLocationStruct rootupdatedata = new RegionCoarseLocationStruct();
rootupdatedata.Locations = new List<Vector3>();
rootupdatedata.Uuids = new List<UUID>();
rootupdatedata.Offset = Vector2.Zero;
@ -781,7 +781,7 @@ namespace OpenSim.Region.RegionCombinerModule
foreach (RegionData regiondata in rdata)
{
Vector2 offset = new Vector2(regiondata.Offset.X, regiondata.Offset.Y);
RegionCourseLocationStruct updatedata = new RegionCourseLocationStruct();
RegionCoarseLocationStruct updatedata = new RegionCoarseLocationStruct();
updatedata.Locations = new List<Vector3>();
updatedata.Uuids = new List<UUID>();
updatedata.Offset = offset;
@ -807,7 +807,7 @@ namespace OpenSim.Region.RegionCombinerModule
if (!updates.ContainsKey(offset))
{
// This shouldn't happen
RegionCourseLocationStruct updatedata = new RegionCourseLocationStruct();
RegionCoarseLocationStruct updatedata = new RegionCoarseLocationStruct();
updatedata.Locations = new List<Vector3>();
updatedata.Uuids = new List<UUID>();
updatedata.Offset = offset;

View File

@ -33,7 +33,7 @@ using OpenSim.Framework;
namespace OpenSim.Region.RegionCombinerModule
{
struct RegionCourseLocationStruct
struct RegionCoarseLocationStruct
{
public List<Vector3> Locations;
public List<UUID> Uuids;