* Added support for delinking individual prim from a linkset.

ThreadPoolClientBranch
Teravus Ovares 2008-02-10 18:56:34 +00:00
parent c2632a2eb9
commit b4a19a4fb4
2 changed files with 34 additions and 3 deletions

View File

@ -895,6 +895,7 @@ namespace OpenSim.Region.Environment.Scenes
// be more efficient yet to keep this dictionary permanently on hand.
Dictionary<uint, SceneObjectGroup> sceneObjects = new Dictionary<uint, SceneObjectGroup>();
List<EntityBase> EntitieList = GetEntities();
foreach (EntityBase ent in EntitieList)
{
@ -902,14 +903,17 @@ namespace OpenSim.Region.Environment.Scenes
{
SceneObjectGroup obj = (SceneObjectGroup) ent;
sceneObjects.Add(obj.LocalId, obj);
}
}
// Find the root prim among the prim ids we've been given
for (int i = 0; i < primIds.Count; i++)
{
if (sceneObjects.ContainsKey(primIds[i]))
{
parenPrim = sceneObjects[primIds[i]];
primIds.RemoveAt(i);
break;
@ -924,12 +928,32 @@ namespace OpenSim.Region.Environment.Scenes
}
}
else
{
// If the first scan failed, we need to do a /deep/ scan of the linkages. This is /really/ slow
// We know that this is not the root prim now essentially, so we don't have to worry about remapping
// which one is the root prim
bool delinkedSomething = false;
for (int i = 0; i < primIds.Count; i++)
{
foreach (SceneObjectGroup grp in sceneObjects.Values)
{
SceneObjectPart gPart = grp.GetChildPart(primIds[i]);
if (gPart != null)
{
grp.DelinkFromGroup(primIds[i]);
delinkedSomething = true;
}
}
}
if (!delinkedSomething)
{
m_log.InfoFormat("[SCENE]: " +
"DelinkObjects(): Could not find a root prim out of {0} as given to a delink request!",
primIds);
}
}
}
/// <summary>
///

View File

@ -1218,6 +1218,13 @@ namespace OpenSim.Region.Environment.Scenes
part.UpdateExtraParam(type, inUse, data);
}
}
public SceneObjectPart[] GetParts()
{
int numParts = Children.Count;
SceneObjectPart[] partArray = new SceneObjectPart[numParts];
Children.Values.CopyTo(partArray, 0);
return partArray;
}
public bool GetLocked()
{
return m_locked;