From b4a71261678f6a91027d0e25ee506a2ff2e45a77 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Fri, 15 Aug 2014 01:22:15 +0100 Subject: [PATCH] remove the delay on child creation on Neighbour since its amout in not predictable. --- .../Framework/EntityTransfer/EntityTransferModule.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index b0483e0e31..4d6b471460 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs @@ -2102,9 +2102,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer if (regionAccepted && newAgent) { // give some time for createAgent finish possible async tasks - int dly = 100 - sp.ControllingClient.PingTimeMS; - if (dly > 20) - Thread.Sleep(dly); + // does nothing usefull... out +// int dly = 100 - sp.ControllingClient.PingTimeMS; +// if (dly > 20) +// Thread.Sleep(dly); if (m_eqModule != null) {