Merge branch 'ubitwork'

avinationmerge
Melanie 2012-03-15 10:24:40 +01:00
commit b4adf652e7
13 changed files with 276 additions and 21 deletions

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@ -1320,6 +1320,8 @@ namespace OpenSim.Framework
void SendObjectPropertiesReply(ISceneEntity Entity);
void SendPartPhysicsProprieties(ISceneEntity Entity);
void SendAgentOffline(UUID[] agentIDs);
void SendAgentOnline(UUID[] agentIDs);

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@ -97,7 +97,9 @@ namespace OpenSim.Region.ClientStack.Linden
private static readonly string m_copyFromNotecardPath = "0007/";
// private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
private static readonly string m_getObjectPhysicsDataPath = "0101/";
private static readonly string m_getObjectCostPath = "0102/";
private static readonly string m_ResourceCostSelectedPath = "0103/";
// These are callbacks which will be setup by the scene so that we can update scene data when we
// receive capability calls
@ -185,7 +187,12 @@ namespace OpenSim.Region.ClientStack.Linden
m_HostCapsObj.RegisterHandler("CopyInventoryFromNotecard", new RestStreamHandler("POST", capsBase + m_copyFromNotecardPath, CopyInventoryFromNotecard));
IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData);
m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler);
IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost);
m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler);
IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected);
m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler);
// As of RC 1.22.9 of the Linden client this is
// supported
@ -834,6 +841,115 @@ namespace OpenSim.Region.ClientStack.Linden
Console.WriteLine(response);
return response;
}
public string GetObjectCost(string request, string path,
string param, IOSHttpRequest httpRequest,
IOSHttpResponse httpResponse)
{
// see being triggered but see no efect .. have something wrong ??
//
OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
OSDMap resp = new OSDMap();
OSDArray object_ids = (OSDArray)req["object_ids"];
for (int i = 0; i < object_ids.Count; i++)
{
UUID uuid = object_ids[i].AsUUID();
// only see root parts .. so guess should go by SOG only
SceneObjectPart obj = m_Scene.GetSceneObjectPart(uuid);
if (obj != null)
{
OSDMap object_data = new OSDMap();
object_data["linked_set_resource_cost"] = 1.0f;
object_data["resource_cost"] = 1.0f;
object_data["physics_cost"] = 1.0f;
object_data["linked_set_physics_cost"] = 1.0f;
resp[uuid.ToString()] = object_data;
}
}
string response = OSDParser.SerializeLLSDXmlString(resp);
Console.WriteLine(response);
return response;
}
public string ResourceCostSelected(string request, string path,
string param, IOSHttpRequest httpRequest,
IOSHttpResponse httpResponse)
{
OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
OSDMap resp = new OSDMap();
float phys=0;
float stream=0;
float simul=0;
if (req.ContainsKey("selected_roots"))
{
OSDArray object_ids = (OSDArray)req["selected_roots"];
// should go by SOG suming costs for all parts
// ll v3 works ok with several objects select we get the list and adds ok
// FS calls per object so results are wrong guess fs bug
for (int i = 0; i < object_ids.Count; i++)
{
UUID uuid = object_ids[i].AsUUID();
SceneObjectPart obj = m_Scene.GetSceneObjectPart(uuid);
if (obj != null)
{
phys += 0.1f; // just to see...
stream += 0.2f;
simul += 0.5f;
}
}
}
else if (req.ContainsKey("selected_prims"))
{
OSDArray object_ids = (OSDArray)req["selected_prims"];
// don't see in use in any of the 2 viewers
// guess it should be for edit linked but... nothing
// should go to SOP per part
for (int i = 0; i < object_ids.Count; i++)
{
UUID uuid = object_ids[i].AsUUID();
SceneObjectPart obj = m_Scene.GetSceneObjectPart(uuid);
if (obj != null)
{
phys += 0.1f;
stream += 0.2f;
simul += 0.5f;
}
}
}
if (simul != 0)
{
OSDMap object_data = new OSDMap();
object_data["physics"] = phys;
object_data["streaming"] = stream;
object_data["simulation"] = simul;
resp["selected"] = object_data;
}
string response = OSDParser.SerializeLLSDXmlString(resp);
Console.WriteLine(response);
return response;
}
}
public class AssetUploader

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@ -805,5 +805,13 @@ namespace OpenSim.Region.ClientStack.Linden
{
return EventQueueHelper.BuildEvent(eventName, eventBody);
}
public void partPhysicsProperties(uint localID, byte physhapetype,
float density, float friction, float bounce, float gravmod,UUID avatarID)
{
OSD item = EventQueueHelper.partPhysicsProperties(localID, physhapetype,
density, friction, bounce, gravmod);
Enqueue(item, avatarID);
}
}
}

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@ -395,5 +395,25 @@ namespace OpenSim.Region.ClientStack.Linden
return message;
}
public static OSD partPhysicsProperties(uint localID, byte physhapetype,
float density, float friction, float bounce, float gravmod)
{
OSDMap physinfo = new OSDMap(6);
physinfo["LocalID"] = localID;
physinfo["Density"] = density;
physinfo["Friction"] = friction;
physinfo["GravityMultiplier"] = gravmod;
physinfo["Restitution"] = bounce;
physinfo["PhysicsShapeType"] = (int)physhapetype;
OSDArray array = new OSDArray(1);
array.Add(physinfo);
OSDMap llsdBody = new OSDMap(1);
llsdBody.Add("ObjectData", array);
return BuildEvent("ObjectPhysicsProperties", llsdBody);
}
}
}

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@ -2609,6 +2609,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
public void SendPartPhysicsProprieties(ISceneEntity entity)
{
SceneObjectPart part = (SceneObjectPart)entity;
if (part != null && AgentId != UUID.Zero)
{
try
{
IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
if (eq != null)
{
uint localid = part.LocalId;
byte physshapetype = part.PhysicsShapeType;
float density = part.Density;
float friction = part.Friction;
float bounce = part.Bounciness;
float gravmod = part.GravityModifier;
eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId);
}
}
catch (Exception ex)
{
m_log.Error("Unable to send part Physics Proprieties - exception: " + ex.ToString());
}
}
}
public void SendGroupNameReply(UUID groupLLUID, string GroupName)
{
@ -7029,7 +7057,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
physdata.Bounce = phsblock.Restitution;
physdata.Density = phsblock.Density;
physdata.Friction = phsblock.Friction;
physdata.GravitationModifier = phsblock.GravityMultiplier;
}
handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this);
}
return true;

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@ -59,5 +59,7 @@ namespace OpenSim.Region.Framework.Interfaces
void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID);
OSD ScriptRunningEvent(UUID objectID, UUID itemID, bool running, bool mono);
OSD BuildEvent(string eventName, OSD eventBody);
void partPhysicsProperties(uint localID, byte physhapetype, float density, float friction, float bounce, float gravmod, UUID avatarID);
}
}

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@ -1695,6 +1695,7 @@ namespace OpenSim.Region.Framework.Scenes
{
part.Material = Convert.ToByte(material);
group.HasGroupChanged = true;
remoteClient.SendPartPhysicsProprieties(part);
}
}
}

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@ -2723,6 +2723,10 @@ namespace OpenSim.Region.Framework.Scenes
// When we delete a group, we currently have to force persist to the database if the object id has changed
// (since delete works by deleting all rows which have a given object id)
// this is as it seems to be in sl now
if(linkPart.PhysicsShapeType == (byte)PhysShapeType.none)
linkPart.PhysicsShapeType = linkPart.DefaultPhysicsShapeType(); // root prims can't have type none for now
if (m_rootPart.PhysActor != null)
m_rootPart.PhysActor.Building = false;

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@ -986,7 +986,11 @@ namespace OpenSim.Region.Framework.Scenes
public PrimitiveBaseShape Shape
{
get { return m_shape; }
set { m_shape = value;}
set
{
m_shape = value;
m_physicsShapeType = DefaultPhysicsShapeType();
}
}
/// <summary>
@ -1377,31 +1381,68 @@ namespace OpenSim.Region.Framework.Scenes
{
if (value >= 0 && value <= (byte)SOPMaterialData.MaxMaterial)
{
m_material = (Material)value;
m_friction = SOPMaterialData.friction(m_material);
m_bounce = SOPMaterialData.bounce(m_material);
if (PhysActor != null)
bool update = false;
if (m_material != (Material)value)
{
PhysActor.SetMaterial((int)value);
update = true;
m_material = (Material)value;
}
if (m_friction != SOPMaterialData.friction(m_material))
{
update = true;
m_friction = SOPMaterialData.friction(m_material);
}
if (m_bounce != SOPMaterialData.bounce(m_material))
{
update = true;
m_bounce = SOPMaterialData.bounce(m_material);
}
if (update)
{
if (PhysActor != null)
{
PhysActor.SetMaterial((int)value);
}
if(ParentGroup != null)
ParentGroup.HasGroupChanged = true;
ScheduleFullUpdateIfNone();
}
}
}
}
// not a propriety to move to methods place later
public byte DefaultPhysicsShapeType()
{
byte type;
if (Shape != null && (Shape.SculptType == (byte)SculptType.Mesh))
type = (byte)PhysShapeType.convex;
else
type = (byte)PhysShapeType.prim;
return type;
}
public byte PhysicsShapeType
{
get { return m_physicsShapeType; }
set
{
if (value < 0 || value >= (byte)PhysShapeType.convex)
value = (byte)PhysShapeType.prim; //convex not supported ?
else if (value == (byte)PhysShapeType.none)
if (value >= 0 && value <= (byte)PhysShapeType.convex)
{
if (ParentGroup == null || ParentGroup.RootPart == this)
value = (byte)PhysShapeType.prim;
if (value == (byte)PhysShapeType.none && ParentGroup != null && ParentGroup.RootPart == this)
m_physicsShapeType = DefaultPhysicsShapeType();
else
m_physicsShapeType = value;
ScheduleFullUpdateIfNone();
}
m_physicsShapeType = value;
else
m_physicsShapeType = DefaultPhysicsShapeType();
}
}
@ -1413,6 +1454,7 @@ namespace OpenSim.Region.Framework.Scenes
if (value >=1 && value <= 22587.0)
{
m_density = value;
ScheduleFullUpdateIfNone();
}
}
}
@ -1423,6 +1465,7 @@ namespace OpenSim.Region.Framework.Scenes
set
{ if( value >= -1 && value <=28.0f)
m_gravitymod = value;
ScheduleFullUpdateIfNone();
}
}
@ -1434,6 +1477,7 @@ namespace OpenSim.Region.Framework.Scenes
if (value >= 0 && value <= 255.0f)
{
m_friction = value;
ScheduleFullUpdateIfNone();
}
}
}
@ -1446,6 +1490,7 @@ namespace OpenSim.Region.Framework.Scenes
if (value >= 0 && value <= 1.0f)
{
m_bounce = value;
ScheduleFullUpdateIfNone();
}
}
}
@ -2942,6 +2987,19 @@ namespace OpenSim.Region.Framework.Scenes
APIDTarget = Quaternion.Identity;
}
public void ScheduleFullUpdateIfNone()
{
if (ParentGroup == null)
return;
// ??? ParentGroup.HasGroupChanged = true;
if (UpdateFlag != UpdateRequired.FULL)
ScheduleFullUpdate();
}
/// <summary>
/// Schedules this prim for a full update
/// </summary>
@ -4672,7 +4730,7 @@ namespace OpenSim.Region.Framework.Scenes
ParentGroup.HasGroupChanged = true;
ScheduleFullUpdate();
}
// m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags);
}

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@ -597,22 +597,22 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
private static void ProcessDensity(SceneObjectPart obj, XmlTextReader reader)
{
obj.Density = (byte)reader.ReadElementContentAsInt("Density", String.Empty);
obj.Density = reader.ReadElementContentAsFloat("Density", String.Empty);
}
private static void ProcessFriction(SceneObjectPart obj, XmlTextReader reader)
{
obj.Friction = (byte)reader.ReadElementContentAsInt("Friction", String.Empty);
obj.Friction = reader.ReadElementContentAsFloat("Friction", String.Empty);
}
private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader)
{
obj.Bounciness = (byte)reader.ReadElementContentAsInt("Bounce", String.Empty);
obj.Bounciness = reader.ReadElementContentAsFloat("Bounce", String.Empty);
}
private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader)
{
obj.GravityModifier = (byte)reader.ReadElementContentAsInt("GravityModifier", String.Empty);
obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty);
}
private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader)
@ -1321,7 +1321,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
if (sop.sopVehicle != null)
sop.sopVehicle.ToXml2(writer);
if(sop.PhysicsShapeType != (byte)PhysShapeType.prim)
if(sop.PhysicsShapeType != sop.DefaultPhysicsShapeType())
writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower());
if (sop.Density != 1000.0f)
writer.WriteElementString("Density", sop.Density.ToString().ToLower());

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@ -1703,5 +1703,10 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data)
{
}
public void SendPartPhysicsProprieties(ISceneEntity entity)
{
}
}
}

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@ -1195,5 +1195,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data)
{
}
public void SendPartPhysicsProprieties(ISceneEntity entity)
{
}
}
}

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@ -1258,5 +1258,9 @@ namespace OpenSim.Tests.Common.Mock
public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data)
{
}
public void SendPartPhysicsProprieties(ISceneEntity entity)
{
}
}
}