From b4c315dcece6798c6d2038c652f615557cb04453 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Sat, 8 Mar 2008 01:55:34 +0000 Subject: [PATCH] * Default terrain is now a little more interesting than a flat 0m plane. --- .../Environment/Modules/Terrain/TerrainModule.cs | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs index ed3d28a754..9435e9b0d6 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs @@ -134,6 +134,17 @@ namespace OpenSim.Region.Environment.Modules.Terrain { map = new double[Constants.RegionSize, Constants.RegionSize]; taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16]; + + int x, y; + for (x = 0; x < Constants.RegionSize; x++) + { + for (y = 0; y < Constants.RegionSize; y++) + { + map[x, y] = 60.0 - // 60 = Sphere Radius + ((x - (Constants.RegionSize / 2)) * (x - (Constants.RegionSize / 2)) + + (y - (Constants.RegionSize / 2)) * (y - (Constants.RegionSize / 2))); + } + } } public TerrainChannel(double[,] import)