libomv update to support headerless llsd binary deserialization needed for mesh asset decoding
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>viewer-2-initial-appearance
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@ -135,17 +135,33 @@
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</member>
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<member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDBinary(System.Byte[])">
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<summary>
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Deserializes binary LLSD
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</summary>
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<param name="binaryData"></param>
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<returns></returns>
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<param name="binaryData">Serialized data</param>
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<returns>OSD containting deserialized data</returns>
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</member>
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<member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDBinary(System.Byte[],System.Boolean)">
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<summary>
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Deserializes binary LLSD
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</summary>
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<param name="binaryData">Serialized data</param>
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<param name="headerOptional">Treat LLSD binary header as optional</param>
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<returns>OSD containting deserialized data</returns>
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</member>
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<member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDBinary(System.IO.Stream)">
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<summary>
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Deserializes binary LLSD
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</summary>
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<param name="stream"></param>
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<returns></returns>
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<param name="stream">Stream to read the data from</param>
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<returns>OSD containting deserialized data</returns>
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</member>
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<member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDBinary(System.IO.Stream,System.Boolean)">
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<summary>
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Deserializes binary LLSD
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</summary>
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<param name="stream">Stream to read the data from</param>
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<param name="headerOptional">Treat LLSD binary header as optional</param>
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<returns>OSD containting deserialized data</returns>
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</member>
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<member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDBinary(OpenMetaverse.StructuredData.OSD)">
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<summary>
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@ -3497,6 +3497,13 @@
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</summary>
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<param name="textureID">The texture assets <see cref="T:OpenMetaverse.UUID"/></param>
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</member>
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<member name="M:OpenMetaverse.AssetManager.RequestMesh(OpenMetaverse.UUID,OpenMetaverse.AssetManager.MeshDownloadCallback)">
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<summary>
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Requests download of a mesh asset
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</summary>
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<param name="meshID">UUID of the mesh asset</param>
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<param name="callback">Callback when the request completes</param>
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</member>
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<member name="M:OpenMetaverse.AssetManager.FireImageProgressEvent(OpenMetaverse.UUID,System.Int32,System.Int32)">
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<summary>
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Lets TexturePipeline class fire the progress event
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@ -3573,6 +3580,13 @@
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</summary>
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<param name="newAssetID">Asset UUID of the newly uploaded baked texture</param>
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</member>
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<member name="T:OpenMetaverse.AssetManager.MeshDownloadCallback">
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<summary>
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A callback that fires upon the completition of the RequestMesh call
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</summary>
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<param name="success">Was the download successfull</param>
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<param name="assetMesh">Resulting mesh or null on problems</param>
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</member>
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<member name="P:OpenMetaverse.XferReceivedEventArgs.Xfer">
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<summary>Xfer data</summary>
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</member>
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@ -20343,6 +20357,33 @@
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Level of Detail mesh
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</summary>
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</member>
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<member name="T:OpenMetaverse.Assets.AssetMesh">
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<summary>
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Represents Mesh asset
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</summary>
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</member>
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<member name="M:OpenMetaverse.Assets.AssetMesh.#ctor">
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<summary>Initializes a new instance of an AssetMesh object</summary>
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</member>
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<member name="M:OpenMetaverse.Assets.AssetMesh.#ctor(OpenMetaverse.UUID,System.Byte[])">
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<summary>Initializes a new instance of an AssetMesh object with parameters</summary>
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<param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
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<param name="assetData">A byte array containing the raw asset data</param>
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</member>
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<member name="M:OpenMetaverse.Assets.AssetMesh.Encode">
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<summary>
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TODO: Encodes a scripts contents into a LSO Bytecode file
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</summary>
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</member>
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<member name="M:OpenMetaverse.Assets.AssetMesh.Decode">
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<summary>
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TODO: Decode LSO Bytecode into a string
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</summary>
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<returns>true</returns>
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</member>
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<member name="P:OpenMetaverse.Assets.AssetMesh.AssetType">
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<summary>Override the base classes AssetType</summary>
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</member>
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<member name="T:OpenMetaverse.TextureRequestState">
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<summary>
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The current status of a texture request as it moves through the pipeline or final result of a texture request.
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