From b4c83bc203147e9381d004074a026fd189d5fead Mon Sep 17 00:00:00 2001 From: Revolution Date: Wed, 6 Jan 2010 21:19:00 -0600 Subject: [PATCH] Fixes the Collision errors and adds more to llGetStatus --- .../Framework/Scenes/SceneObjectPart.cs | 119 +++++++++++------- 1 file changed, 74 insertions(+), 45 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 22a8ca121c..d1bc351b3d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -139,7 +139,16 @@ namespace OpenSim.Region.Framework.Scenes public uint TimeStampTerse; [XmlIgnore] - public UUID FromItemID; + public UUID FromItemID; + + [XmlIgnore] + public int STATUS_ROTATE_X; + + [XmlIgnore] + public int STATUS_ROTATE_Y; + + [XmlIgnore] + public int STATUS_ROTATE_Z; [XmlIgnore] private Dictionary m_CollisionFilter = new Dictionary(); @@ -1671,6 +1680,19 @@ namespace OpenSim.Region.Framework.Scenes return false; return m_parentGroup.RootPart.DIE_AT_EDGE; + } + + public int GetAxisRotation(int axis) + { + //Cannot use ScriptBaseClass constants as no referance to it currently. + if (axis == 2)//STATUS_ROTATE_X + return STATUS_ROTATE_X; + if (axis == 4)//STATUS_ROTATE_Y + return STATUS_ROTATE_Y; + if (axis == 8)//STATUS_ROTATE_Z + return STATUS_ROTATE_Z; + + return 0; } public double GetDistanceTo(Vector3 a, Vector3 b) @@ -1914,24 +1936,24 @@ namespace OpenSim.Region.Framework.Scenes else { } - } - else - { + } + else + { bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); - //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work - if (found) - { - DetectedObject detobj = new DetectedObject(); - detobj.keyUUID = obj.UUID; - detobj.nameStr = obj.Name; - detobj.ownerUUID = obj._ownerID; - detobj.posVector = obj.AbsolutePosition; - detobj.rotQuat = obj.GetWorldRotation(); - detobj.velVector = obj.Velocity; - detobj.colliderType = 0; - detobj.groupUUID = obj._groupID; - colliding.Add(detobj); - } + //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work + if (found) + { + DetectedObject detobj = new DetectedObject(); + detobj.keyUUID = obj.UUID; + detobj.nameStr = obj.Name; + detobj.ownerUUID = obj._ownerID; + detobj.posVector = obj.AbsolutePosition; + detobj.rotQuat = obj.GetWorldRotation(); + detobj.velVector = obj.Velocity; + detobj.colliderType = 0; + detobj.groupUUID = obj._groupID; + colliding.Add(detobj); + } } } else @@ -1943,8 +1965,8 @@ namespace OpenSim.Region.Framework.Scenes ScenePresence av = avlist[i]; if (av.LocalId == localId) - { - if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) + { + if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) { bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); //If it is 1, it is to accept ONLY collisions from this avatar @@ -1965,24 +1987,24 @@ namespace OpenSim.Region.Framework.Scenes else { } - } - else - { + } + else + { bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); - //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work - if (found) - { - DetectedObject detobj = new DetectedObject(); - detobj.keyUUID = av.UUID; - detobj.nameStr = av.ControllingClient.Name; - detobj.ownerUUID = av.UUID; - detobj.posVector = av.AbsolutePosition; - detobj.rotQuat = av.Rotation; - detobj.velVector = av.Velocity; - detobj.colliderType = 0; - detobj.groupUUID = av.ControllingClient.ActiveGroupId; - colliding.Add(detobj); - } + //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work + if (!found) + { + DetectedObject detobj = new DetectedObject(); + detobj.keyUUID = av.UUID; + detobj.nameStr = av.ControllingClient.Name; + detobj.ownerUUID = av.UUID; + detobj.posVector = av.AbsolutePosition; + detobj.rotQuat = av.Rotation; + detobj.velVector = av.Velocity; + detobj.colliderType = 0; + detobj.groupUUID = av.ControllingClient.ActiveGroupId; + colliding.Add(detobj); + } } } @@ -2079,8 +2101,8 @@ namespace OpenSim.Region.Framework.Scenes ScenePresence av = avlist[i]; if (av.LocalId == localId) - { - if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) + { + if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) { bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); //If it is 1, it is to accept ONLY collisions from this avatar @@ -2106,7 +2128,7 @@ namespace OpenSim.Region.Framework.Scenes { bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work - if (found) + if (!found) { DetectedObject detobj = new DetectedObject(); detobj.keyUUID = av.UUID; @@ -2210,8 +2232,8 @@ namespace OpenSim.Region.Framework.Scenes ScenePresence av = avlist[i]; if (av.LocalId == localId) - { - if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name)) + { + if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) { bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); //If it is 1, it is to accept ONLY collisions from this avatar @@ -2237,7 +2259,7 @@ namespace OpenSim.Region.Framework.Scenes { bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work - if (found) + if (!found) { DetectedObject detobj = new DetectedObject(); detobj.keyUUID = av.UUID; @@ -2270,7 +2292,7 @@ namespace OpenSim.Region.Framework.Scenes m_parentGroup.Scene.EventManager.TriggerScriptCollidingEnd(LocalId, EndCollidingMessage); } } - } + } } public void PhysicsOutOfBounds(Vector3 pos) @@ -2736,7 +2758,14 @@ namespace OpenSim.Region.Framework.Scenes if (m_parentGroup != null) { m_parentGroup.SetAxisRotation(axis, rotate); - } + } + //Cannot use ScriptBaseClass constants as no referance to it currently. + if (axis == 2)//STATUS_ROTATE_X + STATUS_ROTATE_X = rotate; + if (axis == 4)//STATUS_ROTATE_Y + STATUS_ROTATE_Y = rotate; + if (axis == 8)//STATUS_ROTATE_Z + STATUS_ROTATE_Z = rotate; } public void SetBuoyancy(float fvalue)