* You can add and remove a friend in standalone now within the same simulator. It saves.
* You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...afrisby
parent
b8975ecbd9
commit
b4c9b6bd19
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@ -152,6 +152,49 @@ namespace OpenSim.Framework.Communications
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}
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}
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#region Friend Methods
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/// <summary>
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/// Adds a new friend to the database for XUser
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/// </summary>
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/// <param name="friendlistowner">The agent that who's friends list is being added to</param>
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/// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
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/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
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public void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms)
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{
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m_userService.AddNewUserFriend(friendlistowner, friend, perms);
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}
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/// <summary>
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/// Delete friend on friendlistowner's friendlist.
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/// </summary>
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/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
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/// <param name="friend">The Ex-friend agent</param>
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public void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend)
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{
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m_userService.RemoveUserFriend(friendlistowner, friend);
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}
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/// <summary>
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/// Update permissions for friend on friendlistowner's friendlist.
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/// </summary>
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/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
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/// <param name="friend">The agent that is getting or loosing permissions</param>
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/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
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public void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms)
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{
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m_userService.UpdateUserFriendPerms(friendlistowner, friend, perms);
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}
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/// <summary>
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/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner
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/// </summary>
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/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
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public List<FriendListItem> GetUserFriendList(LLUUID friendlistowner)
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{
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return m_userService.GetUserFriendList(friendlistowner);
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}
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#endregion
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#region Packet Handlers
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public void HandleUUIDNameRequest(LLUUID uuid, IClientAPI remote_client)
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@ -226,6 +226,13 @@ namespace OpenSim.Framework.Data.MySQL
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param);
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updater.ExecuteNonQuery();
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updater =
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database.Query(
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"delete from userfriends " +
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"where ownerID = ?friendID and friendID = ?ownerID",
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param);
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updater.ExecuteNonQuery();
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}
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}
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catch (Exception e)
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@ -51,12 +51,16 @@ namespace OpenSim.Framework.Data.SQLite
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private DataSet ds;
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private SqliteDataAdapter da;
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private SqliteDataAdapter daf;
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SqliteConnection g_conn;
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public void Initialise()
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{
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SqliteConnection conn = new SqliteConnection("URI=file:userprofiles.db,version=3");
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TestTables(conn);
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// This sucks, but It doesn't seem to work with the dataset Syncing :P
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g_conn = conn;
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ds = new DataSet();
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da = new SqliteDataAdapter(new SqliteCommand(userSelect, conn));
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daf = new SqliteDataAdapter(new SqliteCommand(userFriendsSelect, conn));
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@ -147,11 +151,11 @@ namespace OpenSim.Framework.Data.SQLite
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DataRow row = friends.NewRow();
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fillFriendRow(row, friendlistowner,friend,perms);
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fillFriendRow(row, friendlistowner.UUID.ToString(),friend.UUID.ToString(),perms);
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friends.Rows.Add(row);
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row = friends.NewRow();
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fillFriendRow(row, friend, friendlistowner, perms);
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fillFriendRow(row, friend.UUID.ToString(), friendlistowner.UUID.ToString(), perms);
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friends.Rows.Add(row);
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MainLog.Instance.Verbose("SQLITE",
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@ -164,7 +168,7 @@ namespace OpenSim.Framework.Data.SQLite
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public void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend)
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{
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DataTable ua = ds.Tables["userfriends"];
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string select = "a.ownernID '" + friendlistowner.UUID.ToString() + "' and b.friendID ='" + friend.UUID.ToString() + "';";
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string select = "`ownerID` ='" + friendlistowner.UUID.ToString() + "' and `friendID` ='" + friend.UUID.ToString() + "'";
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lock (ds)
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{
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DataRow[] rows = ds.Tables["userfriends"].Select(select);
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@ -175,20 +179,44 @@ namespace OpenSim.Framework.Data.SQLite
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{
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for (int i = 0; i < rows.Length; i++)
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{
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FriendListItem user = new FriendListItem();
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DataRow row = rows[i];
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row.Delete();
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}
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daf.Update(ds, "userfriends");
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}
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}
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}
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select = "`ownerID` ='" + friend.UUID.ToString() + "' and `friendID` ='" + friendlistowner.UUID.ToString() + "'";
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lock (ds)
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{
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DataRow[] rows = ds.Tables["userfriends"].Select(select);
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if (rows != null)
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{
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if (rows.Length > 0)
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{
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for (int i = 0; i < rows.Length; i++)
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{
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DataRow row = rows[i];
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row.Delete();
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}
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}
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}
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}
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SqliteCommand deletecommand = new SqliteCommand("delete from userfriends where `ownerID`='" + friendlistowner.UUID.ToString() + "' and `friendID` ='" + friend.UUID.ToString() + "'", g_conn);
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g_conn.Open();
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deletecommand.ExecuteNonQuery();
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deletecommand = new SqliteCommand("delete from userfriends where `ownerID`='" + friend.UUID.ToString() + "' and `friendID` ='" + friendlistowner.UUID.ToString() + "'", g_conn);
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deletecommand.ExecuteNonQuery();
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g_conn.Close();
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MainLog.Instance.Verbose("FRIEND", "Stub RemoveUserFriend called");
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}
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public void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms)
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{
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DataTable ua = ds.Tables["userfriends"];
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string select = "a.ownernID '" + friendlistowner.UUID.ToString() + "' and b.friendID ='" + friend.UUID.ToString() + "';";
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string select = "a.ownerID ='" + friendlistowner.UUID.ToString() + "' and b.friendID ='" + friend.UUID.ToString() + "'";
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lock (ds)
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{
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DataRow[] rows = ds.Tables["userfriends"].Select(select);
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@ -737,7 +765,7 @@ namespace OpenSim.Framework.Data.SQLite
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daf.UpdateCommand = createUpdateCommand("userfriends", "ownerID=:ownerID and friendID=:friendID", ds.Tables["userfriends"]);
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daf.UpdateCommand.Connection = conn;
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SqliteCommand delete = new SqliteCommand("delete from users where ownerID=:ownerID and friendID=:friendID");
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SqliteCommand delete = new SqliteCommand("delete from userfriends where ownerID=:ownerID and friendID=:friendID");
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delete.Parameters.Add(createSqliteParameter("ownerID", typeof(String)));
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delete.Parameters.Add(createSqliteParameter("friendID", typeof(String)));
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delete.Connection = conn;
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@ -0,0 +1,64 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using OpenSim.Framework;
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namespace OpenSim.Framework
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{
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[Serializable]
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public class GridInstantMessage
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{
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public Guid fromAgentID;
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public Guid fromAgentSession;
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public Guid toAgentID;
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public Guid imSessionID;
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public uint timestamp;
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public string fromAgentName;
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public string message;
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public byte dialog;
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public bool fromGroup;
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public byte offline;
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public uint ParentEstateID;
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public sLLVector3 Position;
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public Guid RegionID;
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public byte[] binaryBucket;
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public GridInstantMessage()
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{
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}
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}
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}
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@ -395,6 +395,14 @@ namespace OpenSim.Framework
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public delegate void ConfirmXfer(IClientAPI remoteClient, ulong xferID, uint packetID);
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public delegate void FriendActionDelegate(IClientAPI remoteClient,LLUUID agentID,LLUUID transactionID,List<LLUUID> callingCardFolders);
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public delegate void FriendshipTermination(IClientAPI remoteClient,LLUUID agentID, LLUUID ExID);
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public delegate void ObjectPermissions(
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IClientAPI remoteClinet, LLUUID AgentID, LLUUID SessionID,
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List<ObjectPermissionsPacket.ObjectDataBlock> permChanges);
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event RegionInfoRequest OnRegionInfoRequest;
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event EstateCovenantRequest OnEstateCovenantRequest;
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event FriendActionDelegate OnApproveFriendRequest;
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event FriendActionDelegate OnDenyFriendRequest;
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event FriendshipTermination OnTerminateFriendship;
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LLVector3 StartPos { get; set; }
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LLUUID AgentId { get; }
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/// </summary>
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/// <param name="user"></param>
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LLUUID AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY);
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/// <summary>
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/// Adds a new friend to the database for XUser
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/// </summary>
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/// <param name="friendlistowner">The agent that who's friends list is being added to</param>
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/// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
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/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
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void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms);
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/// <summary>
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/// Delete friend on friendlistowner's friendlist.
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/// </summary>
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/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
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/// <param name="friend">The Ex-friend agent</param>
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void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend);
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/// <summary>
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/// Update permissions for friend on friendlistowner's friendlist.
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/// </summary>
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/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
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/// <param name="friend">The agent that is getting or loosing permissions</param>
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/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
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void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms);
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/// <summary>
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/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner
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/// </summary>
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/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
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List<FriendListItem> GetUserFriendList(LLUUID friendlistowner);
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}
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}
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@ -45,8 +45,8 @@ namespace OpenSim.Framework
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z = v.Z;
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}
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public float x;
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public float y;
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public float z;
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public float x=0;
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public float y=0;
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public float z=0;
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}
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}
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@ -551,6 +551,10 @@ namespace OpenSim.Region.ClientStack
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public event RegionInfoRequest OnRegionInfoRequest;
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public event EstateCovenantRequest OnEstateCovenantRequest;
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public event FriendActionDelegate OnApproveFriendRequest;
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public event FriendActionDelegate OnDenyFriendRequest;
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public event FriendshipTermination OnTerminateFriendship;
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#region Scene/Avatar to Client
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/// <summary>
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@ -2555,6 +2559,39 @@ namespace OpenSim.Region.ClientStack
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msgpack.MessageBlock.BinaryBucket);
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}
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break;
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case PacketType.AcceptFriendship:
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AcceptFriendshipPacket afriendpack = (AcceptFriendshipPacket)Pack;
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// My guess is this is the folder to stick the calling card into
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List<LLUUID> callingCardFolders = new List<LLUUID>();
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LLUUID agentID = afriendpack.AgentData.AgentID;
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LLUUID transactionID = afriendpack.TransactionBlock.TransactionID;
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for (int fi = 0; fi < afriendpack.FolderData.Length; fi++)
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{
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callingCardFolders.Add(afriendpack.FolderData[fi].FolderID);
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}
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if (OnApproveFriendRequest != null)
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{
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OnApproveFriendRequest(this, agentID, transactionID, callingCardFolders);
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}
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break;
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case PacketType.TerminateFriendship:
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TerminateFriendshipPacket tfriendpack = (TerminateFriendshipPacket)Pack;
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LLUUID listOwnerAgentID = tfriendpack.AgentData.AgentID;
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LLUUID exFriendID = tfriendpack.ExBlock.OtherID;
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if (OnTerminateFriendship != null)
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{
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OnTerminateFriendship(this, listOwnerAgentID, exFriendID);
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}
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break;
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case PacketType.RezObject:
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RezObjectPacket rezPacket = (RezObjectPacket) Pack;
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if (OnRezObject != null)
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|
|
|
@ -138,8 +138,8 @@ namespace OpenSim.Region.Communications.Local
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theUser.currentAgent.currentHandle = reg.RegionHandle;
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LoginResponse.BuddyList buddyList = new LoginResponse.BuddyList();
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buddyList.AddNewBuddy(new LoginResponse.BuddyList.BuddyInfo("11111111-1111-0000-0000-000100bba000"));
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response.BuddList = buddyList;
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response.BuddList = ConvertFriendListItem(m_userManager.GetUserFriendList(theUser.UUID));
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Login _login = new Login();
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//copy data to login object
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|
@ -162,7 +162,20 @@ namespace OpenSim.Region.Communications.Local
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MainLog.Instance.Warn("LOGIN", "Not found region " + currentRegion);
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}
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}
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private LoginResponse.BuddyList ConvertFriendListItem(List<FriendListItem> LFL)
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{
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LoginResponse.BuddyList buddylistreturn = new LoginResponse.BuddyList();
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foreach (FriendListItem fl in LFL)
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{
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LoginResponse.BuddyList.BuddyInfo buddyitem = new LoginResponse.BuddyList.BuddyInfo(fl.Friend);
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buddyitem.BuddyID = fl.Friend;
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buddyitem.BuddyRightsHave = (int)fl.FriendListOwnerPerms;
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buddyitem.BuddyRightsGiven = (int)fl.FriendPerms;
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buddylistreturn.AddNewBuddy(buddyitem);
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}
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return buddylistreturn;
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}
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protected override InventoryData CreateInventoryData(LLUUID userID)
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{
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List<InventoryFolderBase> folders = m_Parent.InventoryService.RequestFirstLevelFolders(userID);
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|
@ -207,6 +220,7 @@ namespace OpenSim.Region.Communications.Local
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return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID);
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}
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}
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}
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}
|
|
@ -213,5 +213,48 @@ namespace OpenSim.Region.Communications.OGS1
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{
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throw new Exception("The method or operation is not implemented.");
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}
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#region IUserServices Friend Methods
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/// <summary>
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/// Adds a new friend to the database for XUser
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/// </summary>
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/// <param name="friendlistowner">The agent that who's friends list is being added to</param>
|
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/// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
|
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/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
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public void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms)
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{
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|
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}
|
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|
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/// <summary>
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/// Delete friend on friendlistowner's friendlist.
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/// </summary>
|
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/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
|
||||
/// <param name="friend">The Ex-friend agent</param>
|
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public void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend)
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{
|
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|
||||
}
|
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|
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/// <summary>
|
||||
/// Update permissions for friend on friendlistowner's friendlist.
|
||||
/// </summary>
|
||||
/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
|
||||
/// <param name="friend">The agent that is getting or loosing permissions</param>
|
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/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
|
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public void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms)
|
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{
|
||||
|
||||
}
|
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/// <summary>
|
||||
/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner
|
||||
/// </summary>
|
||||
/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
|
||||
public List<FriendListItem> GetUserFriendList(LLUUID friendlistowner)
|
||||
{
|
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return new List<FriendListItem>();
|
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}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
using System;
|
||||
|
||||
namespace OpenSim.Region.Environment
|
||||
{
|
||||
/// <summary>
|
||||
/// Bit Vector for Which Modules to send an instant message to from the Scene or an Associated Module
|
||||
/// </summary>
|
||||
|
||||
// This prevents the Modules from sending Instant messages to other modules through the scene
|
||||
// and then receiving the same messages
|
||||
|
||||
// This is mostly here because on LLSL and the SecondLife Client, IMs,Groups and friends are linked
|
||||
// inseparably
|
||||
|
||||
[Flags]
|
||||
public enum InstantMessageReceiver : uint
|
||||
{
|
||||
/// <summary>None of them.. here for posterity and amusement</summary>
|
||||
None = 0,
|
||||
/// <summary>The IM Module</summary>
|
||||
IMModule = 0x00000001,
|
||||
/// <summary>The Friends Module</summary>
|
||||
FriendsModule = 0x00000002,
|
||||
/// <summary>The Groups Module</summary>
|
||||
GroupsModule = 0x00000004
|
||||
|
||||
}
|
||||
}
|
|
@ -35,52 +35,179 @@ using OpenSim.Framework.Console;
|
|||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class FriendsModule : IRegionModule
|
||||
{
|
||||
private List<Scene> m_scenes = new List<Scene>();
|
||||
|
||||
private LogBase m_log;
|
||||
|
||||
private Scene m_scene;
|
||||
|
||||
Dictionary<LLUUID, LLUUID> m_pendingFriendRequests = new Dictionary<LLUUID, LLUUID>();
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource config)
|
||||
{
|
||||
m_log = MainLog.Instance;
|
||||
if (!m_scenes.Contains(scene))
|
||||
{
|
||||
m_scenes.Add(scene);
|
||||
m_scene = scene;
|
||||
scene.EventManager.OnNewClient += OnNewClient;
|
||||
}
|
||||
scene.EventManager.OnGridInstantMessageToFriendsModule += OnGridInstantMessage;
|
||||
}
|
||||
|
||||
private void OnNewClient(IClientAPI client)
|
||||
{
|
||||
//FormFriendship(client,new Guid("c43a67ab-b196-4d62-936c-b40369547dee"));
|
||||
//FormFriendship(client, new Guid("0a2f777b-f44c-4662-8b22-c90ae038a3e6"));
|
||||
// All friends establishment protocol goes over instant message
|
||||
// There's no way to send a message from the sim
|
||||
// to a user to 'add a friend' without causing dialog box spam
|
||||
//
|
||||
// The base set of friends are added when the user signs on in their XMLRPC response
|
||||
// Generated by LoginService. The friends are retreived from the database by the UserManager
|
||||
|
||||
// Subscribe to instant messages
|
||||
client.OnInstantMessage += OnInstantMessage;
|
||||
client.OnApproveFriendRequest += OnApprovedFriendRequest;
|
||||
client.OnDenyFriendRequest += OnDenyFriendRequest;
|
||||
client.OnTerminateFriendship += OnTerminateFriendship;
|
||||
|
||||
|
||||
}
|
||||
private void OnInstantMessage(LLUUID fromAgentID,
|
||||
LLUUID fromAgentSession, LLUUID toAgentID,
|
||||
LLUUID imSessionID, uint timestamp, string fromAgentName,
|
||||
string message, byte dialog, bool fromGroup, byte offline,
|
||||
uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
|
||||
byte[] binaryBucket)
|
||||
{
|
||||
// Friend Requests go by Instant Message.. using the dialog param
|
||||
// https://wiki.secondlife.com/wiki/ImprovedInstantMessage
|
||||
|
||||
// 38 == Offer friendship
|
||||
if (dialog == (byte)38)
|
||||
{
|
||||
LLUUID friendTransactionID = LLUUID.Random();
|
||||
|
||||
m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
|
||||
|
||||
m_log.Verbose("FRIEND", "38 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message);
|
||||
GridInstantMessage msg = new GridInstantMessage();
|
||||
msg.fromAgentID = fromAgentID.UUID;
|
||||
msg.fromAgentSession = fromAgentSession.UUID;
|
||||
msg.toAgentID = toAgentID.UUID;
|
||||
msg.imSessionID = friendTransactionID.UUID; // This is the item we're mucking with here
|
||||
m_log.Verbose("FRIEND","Filling Session: " + msg.imSessionID.ToString());
|
||||
msg.timestamp = timestamp;
|
||||
msg.fromAgentName = fromAgentName;
|
||||
msg.message = message;
|
||||
msg.dialog = dialog;
|
||||
msg.fromGroup = fromGroup;
|
||||
msg.offline = offline;
|
||||
msg.ParentEstateID = ParentEstateID;
|
||||
msg.Position = new sLLVector3(Position);
|
||||
msg.RegionID = RegionID.UUID;
|
||||
msg.binaryBucket = binaryBucket;
|
||||
m_scene.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
|
||||
}
|
||||
if (dialog == (byte)39)
|
||||
{
|
||||
m_log.Verbose("FRIEND", "38 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message);
|
||||
|
||||
}
|
||||
if (dialog == (byte)40)
|
||||
{
|
||||
m_log.Verbose("FRIEND", "38 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message);
|
||||
}
|
||||
|
||||
// 39 == Accept Friendship
|
||||
|
||||
// 40 == Decline Friendship
|
||||
|
||||
}
|
||||
|
||||
private void OnApprovedFriendRequest(IClientAPI client, LLUUID agentID, LLUUID transactionID, List<LLUUID> callingCardFolders)
|
||||
{
|
||||
if (m_pendingFriendRequests.ContainsKey(transactionID))
|
||||
{
|
||||
// Found Pending Friend Request with that Transaction..
|
||||
|
||||
// Compose response to other agent.
|
||||
GridInstantMessage msg = new GridInstantMessage();
|
||||
msg.toAgentID = m_pendingFriendRequests[transactionID].UUID;
|
||||
msg.fromAgentID = agentID.UUID;
|
||||
msg.fromAgentName = client.FirstName + " " + client.LastName;
|
||||
msg.fromAgentSession = client.SessionId.UUID;
|
||||
msg.fromGroup = false;
|
||||
msg.imSessionID = transactionID.UUID;
|
||||
msg.message = agentID.UUID.ToString();
|
||||
msg.ParentEstateID = 0;
|
||||
msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
|
||||
msg.RegionID = m_scene.RegionInfo.RegionID.UUID;
|
||||
msg.dialog = (byte)39;// Approved friend request
|
||||
msg.Position = new sLLVector3();
|
||||
msg.offline = (byte)0;
|
||||
msg.binaryBucket = new byte[0];
|
||||
m_scene.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
|
||||
m_scene.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, (uint)1);
|
||||
m_pendingFriendRequests.Remove(transactionID);
|
||||
|
||||
// TODO: Inform agent that the friend is online
|
||||
}
|
||||
}
|
||||
private void OnDenyFriendRequest(IClientAPI client, LLUUID agentID, LLUUID transactionID, List<LLUUID> callingCardFolders)
|
||||
{
|
||||
if (m_pendingFriendRequests.ContainsKey(transactionID))
|
||||
{
|
||||
// Found Pending Friend Request with that Transaction..
|
||||
|
||||
// Compose response to other agent.
|
||||
GridInstantMessage msg = new GridInstantMessage();
|
||||
msg.toAgentID = m_pendingFriendRequests[transactionID].UUID;
|
||||
msg.fromAgentID = agentID.UUID;
|
||||
msg.fromAgentName = client.FirstName + " " + client.LastName;
|
||||
msg.fromAgentSession = client.SessionId.UUID;
|
||||
msg.fromGroup = false;
|
||||
msg.imSessionID = transactionID.UUID;
|
||||
msg.message = agentID.UUID.ToString();
|
||||
msg.ParentEstateID = 0;
|
||||
msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
|
||||
msg.RegionID = m_scene.RegionInfo.RegionID.UUID;
|
||||
msg.dialog = (byte)40;// Deny friend request
|
||||
msg.Position = new sLLVector3();
|
||||
msg.offline = (byte)0;
|
||||
msg.binaryBucket = new byte[0];
|
||||
m_scene.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
|
||||
m_pendingFriendRequests.Remove(transactionID);
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void OnTerminateFriendship(IClientAPI client, LLUUID agent, LLUUID exfriendID)
|
||||
{
|
||||
m_scene.StoreRemoveFriendship(agent, exfriendID);
|
||||
// TODO: Inform the client that the ExFriend is offline
|
||||
|
||||
}
|
||||
|
||||
|
||||
private void OnGridInstantMessage(GridInstantMessage msg)
|
||||
{
|
||||
// Trigger the above event handler
|
||||
OnInstantMessage(new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession),
|
||||
new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName,
|
||||
msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID,
|
||||
new LLVector3(msg.Position.x, msg.Position.y, msg.Position.z), new LLUUID(msg.RegionID),
|
||||
msg.binaryBucket);
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
private void FormFriendship(IClientAPI client, Guid friend)
|
||||
{
|
||||
foreach (Scene scene in m_scenes)
|
||||
{
|
||||
if (scene.Entities.ContainsKey(client.AgentId) && scene.Entities[client.AgentId] is ScenePresence)
|
||||
{
|
||||
OnlineNotificationPacket ONPack = new OnlineNotificationPacket();
|
||||
OnlineNotificationPacket.AgentBlockBlock[] AgentBlock = new OnlineNotificationPacket.AgentBlockBlock[1];
|
||||
|
||||
AgentBlock[0] = new OnlineNotificationPacket.AgentBlockBlock();
|
||||
AgentBlock[0].AgentID = new LLUUID(friend);
|
||||
ONPack.AgentBlock = AgentBlock;
|
||||
client.OutPacket(ONPack,ThrottleOutPacketType.Task);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
|
@ -93,7 +220,7 @@ namespace OpenSim.Region.Environment.Modules
|
|||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return true; }
|
||||
get { return false; }
|
||||
}
|
||||
}
|
||||
}
|
|
@ -52,6 +52,7 @@ namespace OpenSim.Region.Environment.Modules
|
|||
{
|
||||
m_scenes.Add(scene);
|
||||
scene.EventManager.OnNewClient += OnNewClient;
|
||||
scene.EventManager.OnGridInstantMessageToIMModule += OnGridInstantMessage;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -66,6 +67,15 @@ namespace OpenSim.Region.Environment.Modules
|
|||
string message, byte dialog, bool fromGroup, byte offline,
|
||||
uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
|
||||
byte[] binaryBucket)
|
||||
{
|
||||
|
||||
bool FriendDialog = ((dialog == (byte)38) || (dialog == (byte)39) || (dialog == (byte)40));
|
||||
|
||||
// IM dialogs need to be pre-processed and have their sessionID filled by the server
|
||||
// so the sim can match the transaction on the return packet.
|
||||
|
||||
// Don't send a Friend Dialog IM with a LLUUID.Zero session.
|
||||
if (!(FriendDialog && imSessionID == LLUUID.Zero))
|
||||
{
|
||||
foreach (Scene scene in m_scenes)
|
||||
{
|
||||
|
@ -83,11 +93,26 @@ namespace OpenSim.Region.Environment.Modules
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Still here, try send via Grid
|
||||
// TODO
|
||||
}
|
||||
|
||||
// Trusty OSG1 called method. This method also gets called from the FriendsModule
|
||||
// Turns out the sim has to send an instant message to the user to get it to show an accepted friend.
|
||||
|
||||
private void OnGridInstantMessage(GridInstantMessage msg)
|
||||
{
|
||||
// Trigger the above event handler
|
||||
OnInstantMessage(new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession),
|
||||
new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName,
|
||||
msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID,
|
||||
new LLVector3(msg.Position.x,msg.Position.y,msg.Position.z), new LLUUID(msg.RegionID),
|
||||
msg.binaryBucket);
|
||||
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
|
|
@ -1625,6 +1625,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
#region Other Methods
|
||||
|
@ -1699,6 +1701,45 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This method is a way for the Friends Module to create an instant
|
||||
/// message to the avatar and for Instant Messages that travel across
|
||||
/// gridcomms to make it to the Instant Message Module.
|
||||
///
|
||||
/// Friendship establishment and groups are unfortunately tied with instant messaging and
|
||||
/// there's no way to separate them completely.
|
||||
/// </summary>
|
||||
/// <param name="message">object containing the instant message data</param>
|
||||
/// <returns>void</returns>
|
||||
public void TriggerGridInstantMessage(GridInstantMessage message,InstantMessageReceiver options)
|
||||
{
|
||||
m_eventManager.TriggerGridInstantMessage(message,options);
|
||||
}
|
||||
|
||||
|
||||
public virtual void StoreAddFriendship(LLUUID ownerID, LLUUID friendID, uint perms)
|
||||
{
|
||||
// TODO: m_sceneGridService.DoStuff;
|
||||
CommsManager.AddNewUserFriend(ownerID, friendID, perms);
|
||||
}
|
||||
|
||||
public virtual void StoreUpdateFriendship(LLUUID ownerID, LLUUID friendID, uint perms)
|
||||
{
|
||||
// TODO: m_sceneGridService.DoStuff;
|
||||
CommsManager.UpdateUserFriendPerms(ownerID, friendID, perms);
|
||||
}
|
||||
|
||||
public virtual void StoreRemoveFriendship(LLUUID ownerID, LLUUID ExfriendID)
|
||||
{
|
||||
// TODO: m_sceneGridService.DoStuff;
|
||||
CommsManager.RemoveUserFriend(ownerID, ExfriendID);
|
||||
}
|
||||
public virtual List<FriendListItem> StoreGetFriendsForUser(LLUUID ownerID)
|
||||
{
|
||||
// TODO: m_sceneGridService.DoStuff;
|
||||
return CommsManager.GetUserFriendList(ownerID);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Console Commands
|
||||
|
|
|
@ -27,12 +27,14 @@
|
|||
*/
|
||||
|
||||
using libsecondlife;
|
||||
using System;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.LandManagement;
|
||||
|
||||
namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// A class for triggering remote scene events.
|
||||
/// </summary>
|
||||
|
@ -115,6 +117,16 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;
|
||||
|
||||
|
||||
public delegate void NewGridInstantMessage(GridInstantMessage message);
|
||||
|
||||
public event NewGridInstantMessage OnGridInstantMessageToIMModule;
|
||||
|
||||
public event NewGridInstantMessage OnGridInstantMessageToFriendsModule;
|
||||
|
||||
public event NewGridInstantMessage OnGridInstantMessageToGroupsModule;
|
||||
|
||||
|
||||
|
||||
public void TriggerOnClientMovement(ScenePresence avatar)
|
||||
{
|
||||
if (OnClientMovement != null)
|
||||
|
@ -265,5 +277,29 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
OnAvatarEnteringNewParcel(avatar, localLandID, regionID);
|
||||
}
|
||||
}
|
||||
|
||||
///<summary>Used to pass instnat messages around between the Scene, the Friends Module and the Instant Messsage Module</summary>
|
||||
///<param name="message">Object containing the Instant Message Data</param>
|
||||
///<param name="whichModule">A bit vector containing the modules to send the message to</param>
|
||||
public void TriggerGridInstantMessage(GridInstantMessage message, InstantMessageReceiver whichModule)
|
||||
{
|
||||
if ((whichModule & InstantMessageReceiver.IMModule) != 0)
|
||||
{
|
||||
|
||||
if (OnGridInstantMessageToIMModule != null)
|
||||
{
|
||||
OnGridInstantMessageToIMModule(message);
|
||||
}
|
||||
}
|
||||
if ((whichModule & InstantMessageReceiver.FriendsModule) != 0)
|
||||
{
|
||||
if (OnGridInstantMessageToFriendsModule != null)
|
||||
{
|
||||
OnGridInstantMessageToFriendsModule(message);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -139,6 +139,9 @@ namespace SimpleApp
|
|||
public event RegionInfoRequest OnRegionInfoRequest;
|
||||
public event EstateCovenantRequest OnEstateCovenantRequest;
|
||||
|
||||
public event FriendActionDelegate OnApproveFriendRequest;
|
||||
public event FriendActionDelegate OnDenyFriendRequest;
|
||||
public event FriendshipTermination OnTerminateFriendship;
|
||||
|
||||
#pragma warning restore 67
|
||||
|
||||
|
|
Loading…
Reference in New Issue