Merge branch 'avination' into careminster

avinationmerge
Melanie 2012-05-17 13:34:47 +01:00
commit b4cd8b491b
6 changed files with 332 additions and 10 deletions

View File

@ -329,6 +329,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private Prioritizer m_prioritizer;
private bool m_disableFacelights = false;
private const uint MaxTransferBytesPerPacket = 600;
/// <value>
/// List used in construction of data blocks for an object update packet. This is to stop us having to
/// continually recreate it.
@ -2738,7 +2741,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
else
{
int processedLength = 0;
int maxChunkSize = Settings.MAX_PACKET_SIZE - 100;
// int maxChunkSize = Settings.MAX_PACKET_SIZE - 100;
int maxChunkSize = (int) MaxTransferBytesPerPacket;
int packetNumber = 0;
while (processedLength < req.AssetInf.Data.Length)
@ -12205,7 +12210,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <returns></returns>
private static int CalculateNumPackets(byte[] data)
{
const uint m_maxPacketSize = 600;
// const uint m_maxPacketSize = 600;
uint m_maxPacketSize = MaxTransferBytesPerPacket;
int numPackets = 1;
if (data == null)

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@ -0,0 +1,271 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// Ubit 2012
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Region.Framework.Scenes
{
public static class CollisionSounds
{
// defines for cases
// only know one UUID for now (woodflesh)
private const int MaxMaterials = 7;
// part part
private static UUID snd_StoneStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_StoneMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_StoneGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_StoneWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_StoneFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_StonePlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_StoneRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_MetalStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_MetalMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_MetalGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_MetalWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_MetalFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_MetalPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_MetalRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_GlassStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_GlassMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_GlassGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_GlassWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_GlassFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_GlassPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_GlassRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_WoodStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_WoodMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_WoodGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_WoodWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_WoodFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_WoodPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_WoodRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_FleshStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_FleshMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_FleshGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_FleshWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_FleshFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_FleshPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_FleshRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_PlasticStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_PlasticMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_PlasticGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_PlasticWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_PlasticFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_PlasticPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_PlasticRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_RubberStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_RubberMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_RubberGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_RubberWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_RubberFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_RubberPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_RubberRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
// terrain part
private static UUID snd_TerrainStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_TerrainMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_TerrainGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_TerrainWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_TerrainFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_TerrainPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
private static UUID snd_TerrainRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
public static UUID[] m_TerrainPart = {
snd_TerrainStone,
snd_TerrainMetal,
snd_TerrainGlass,
snd_TerrainWood,
snd_TerrainFlesh,
snd_TerrainPlastic,
snd_TerrainRubber
};
public static UUID[] m_PartPart = {
snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber,
snd_MetalStone, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber,
snd_GlassStone, snd_GlassMetal, snd_GlassGlass, snd_GlassWood, snd_GlassFlesh, snd_GlassPlastic, snd_GlassRubber,
snd_WoodStone, snd_WoodMetal, snd_WoodGlass, snd_WoodWood, snd_WoodFlesh, snd_WoodPlastic, snd_WoodRubber,
snd_FleshStone, snd_FleshMetal, snd_FleshGlass, snd_FleshWood, snd_FleshFlesh, snd_FleshPlastic, snd_FleshRubber,
snd_PlasticStone, snd_PlasticMetal, snd_PlasticGlass, snd_PlasticWood, snd_PlasticFlesh, snd_PlasticPlastic, snd_PlasticRubber,
snd_RubberStone, snd_RubberMetal, snd_RubberGlass, snd_RubberWood, snd_RubberFlesh, snd_RubberPlastic, snd_RubberRubber
};
public static void PartCollisionSound(SceneObjectPart part,List<uint> Colliders)
{
if(Colliders.Count == 0 || part == null)
return;
if (part.VolumeDetectActive || (part.Flags & PrimFlags.Physics) == 0)
return;
if (part.ParentGroup == null)
return;
if (part.CollisionSound == part.invalidCollisionSoundUUID)
return;
UUID soundID;
int otherMaterial;
Vector3 position = part.AbsolutePosition;
if (part.CollisionSound != UUID.Zero)
{
if (part.CollisionSoundVolume > 0.0f)
part.SendCollisionSound(part.CollisionSound, part.CollisionSoundVolume, position);
return;
}
int thisMaterial = (int) part.Material;
if (thisMaterial >= MaxMaterials)
thisMaterial = 3;
int thisMatScaled = thisMaterial * MaxMaterials;
int index;
bool doneownsound = false;
foreach (uint Id in Colliders)
{
if (Id == 0)
{
if (!doneownsound)
{
soundID = m_TerrainPart[thisMaterial];
part.SendCollisionSound(soundID, 1.0, position);
doneownsound = true;
}
continue;
}
SceneObjectPart otherPart = part.ParentGroup.Scene.GetSceneObjectPart(Id);
if (otherPart != null)
{
if (otherPart.CollisionSound == part.invalidCollisionSoundUUID || otherPart.VolumeDetectActive)
continue;
if (otherPart.CollisionSound != UUID.Zero)
otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, position);
else
{
otherMaterial = (int)otherPart.Material;
if (otherMaterial >= MaxMaterials)
otherMaterial = 3;
index = thisMatScaled + otherMaterial;
soundID = m_PartPart[index];
if (doneownsound)
otherPart.SendCollisionSound(soundID, 1.0, position);
else
{
part.SendCollisionSound(soundID, 1.0, position);
doneownsound = true;
}
}
}
/* avatars get notification let them trigger the sound
else if (!doneownsound)
{
ScenePresence av = part.ParentGroup.Scene.GetScenePresence(Id);
if (av != null && (!av.IsChildAgent))
{
index = thisMatScaled + 4; // flesh
soundID = m_PartPart[index];
part.SendCollisionSound(soundID, 1.0);
doneownsound = true;
}
}
*/
}
}
public static void AvatarCollisionSound(ScenePresence av, List<uint> Colliders)
{
if (Colliders.Count == 0 || av == null)
return;
UUID soundID;
int otherMaterial;
int thisMaterial = 3;
int thisMatScaled = thisMaterial * MaxMaterials;
int index;
// bool doneownsound = false;
Vector3 position = av.AbsolutePosition;
foreach (uint Id in Colliders)
{
if (Id == 0)
{
continue;
}
SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(Id);
if (otherPart != null)
{
if (otherPart.CollisionSound == otherPart.invalidCollisionSoundUUID)
continue;
if (otherPart.CollisionSound != UUID.Zero)
otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, position);
else
{
otherMaterial = (int)otherPart.Material;
if (otherMaterial >= MaxMaterials)
otherMaterial = 3;
index = thisMatScaled + otherMaterial;
soundID = m_PartPart[index];
otherPart.SendCollisionSound(soundID, 1.0, position);
}
}
/*
else if (!doneownsound)
{
ScenePresence otherav = av.Scene.GetScenePresence(Id);
if (otherav != null && (!otherav.IsChildAgent))
{
soundID = snd_FleshFlesh;
av.SendCollisionSound(soundID, 1.0);
doneownsound = true;
}
}
*/
}
}
}
}

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@ -188,6 +188,7 @@ namespace OpenSim.Region.Framework.Scenes
public double SoundRadius;
public uint TimeStampFull;
public uint TimeStampLastActivity; // Will be used for AutoReturn
@ -332,6 +333,8 @@ namespace OpenSim.Region.Framework.Scenes
private UUID m_collisionSound;
private float m_collisionSoundVolume;
private DateTime LastColSoundSentTime;
private SOPVehicle m_vehicle = null;
@ -371,6 +374,7 @@ namespace OpenSim.Region.Framework.Scenes
// this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
// the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log
m_inventory = new SceneObjectPartInventory(this);
LastColSoundSentTime = DateTime.UtcNow;
}
/// <summary>
@ -1347,11 +1351,13 @@ namespace OpenSim.Region.Framework.Scenes
set { m_sitAnimation = value; }
}
public UUID invalidCollisionSoundUUID = new UUID("ffffffff-ffff-ffff-ffff-ffffffffffff");
public UUID CollisionSound
{
get { return m_collisionSound; }
set
{
{
m_collisionSound = value;
aggregateScriptEvents();
}
@ -2640,7 +2646,6 @@ namespace OpenSim.Region.Framework.Scenes
else
{
// calculate things that started colliding this time
// and build up list of colliders this time
foreach (uint localid in collissionswith.Keys)
@ -2665,12 +2670,13 @@ namespace OpenSim.Region.Framework.Scenes
foreach (uint localID in endedColliders)
m_lastColliders.Remove(localID);
}
// play the sound.
bool IsNotVolumeDtc = !VolumeDetectActive;
if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f && IsNotVolumeDtc)
SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false);
if (IsNotVolumeDtc && startedColliders.Count > 0 && CollisionSound != invalidCollisionSoundUUID)
CollisionSounds.PartCollisionSound(this, startedColliders);
SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart);
if (IsNotVolumeDtc)
@ -3204,6 +3210,35 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void SendCollisionSound(UUID soundID, double volume, Vector3 position)
{
if (soundID == UUID.Zero)
return;
ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>();
if (soundModule == null)
return;
if (volume > 1)
volume = 1;
if (volume < 0)
volume = 0;
DateTime now = DateTime.UtcNow;
if((now - LastColSoundSentTime).Milliseconds < 200) // reduce rate to 5 per sec per part ??
return;
LastColSoundSentTime = now;
UUID ownerID = OwnerID;
UUID objectID = ParentGroup.RootPart.UUID;
UUID parentID = ParentGroup.UUID;
ulong regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle;
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, 0 );
}
/// <summary>
/// Send a terse update to all clients
/// </summary>
@ -4757,7 +4792,7 @@ namespace OpenSim.Region.Framework.Scenes
pa.OnCollisionUpdate -= PhysicsCollision;
bool hassound = ( CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f);
bool hassound = ( CollisionSound != invalidCollisionSoundUUID);
scriptEvents CombinedEvents = AggregateScriptEvents;
// merge with root part

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@ -3432,7 +3432,7 @@ namespace OpenSim.Region.Framework.Scenes
//PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong
PhysicsActor.SubscribeEvents(500);
PhysicsActor.SubscribeEvents(100);
PhysicsActor.LocalID = LocalId;
}
@ -4325,6 +4325,8 @@ namespace OpenSim.Region.Framework.Scenes
// do event notification
if (startedColliders.Count > 0)
{
CollisionSounds.AvatarCollisionSound(this, startedColliders);
ColliderArgs StartCollidingMessage = new ColliderArgs();
List<DetectedObject> colliding = new List<DetectedObject>();
foreach (uint localId in startedColliders)

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@ -4627,7 +4627,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llCollisionSound(string impact_sound, double impact_volume)
{
m_host.AddScriptLPS(1);
if(impact_sound == "")
{
m_host.CollisionSoundVolume = (float)impact_volume;
m_host.CollisionSound = m_host.invalidCollisionSoundUUID;
return;
}
// TODO: Parameter check logic required.
UUID soundId = UUID.Zero;
if (!UUID.TryParse(impact_sound, out soundId))
@ -4643,8 +4649,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
m_host.TaskInventory.LockItemsForRead(false);
}
m_host.CollisionSound = soundId;
m_host.CollisionSoundVolume = (float)impact_volume;
m_host.CollisionSound = soundId;
}
public LSL_String llGetAnimation(string id)

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@ -847,6 +847,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
part.CollisionSound = UUID.Zero;
AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
EventQueue.Clear();
m_Script.ResetVars();
@ -873,6 +874,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
part.CollisionSound = UUID.Zero;
AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
EventQueue.Clear();